284 {
285 if (Main.rand.Next(2) == 0)
286 {
288 return;
289 }
290 dustPosition +=
new Vector2((Main.rand.Next(2) == 0) ? 13 : (-13), 0f).RotatedBy(
rotation);
291 int num = Dust.NewDust(dustPosition, 1, 1, 107, Main.rand.Next(-2, 3), Main.rand.Next(-2, 3), 100,
Color.
Lerp(
new Color(64, 220, 96),
Color.
White, Main.rand.NextFloat() * 0.3f), 0.8f);
292 if (Main.rand.Next(2) == 0)
293 {
294 Main.dust[num].alpha += 25;
295 }
296 if (Main.rand.Next(2) == 0)
297 {
298 Main.dust[num].alpha += 25;
299 }
300 Main.dust[num].noLightEmittence = true;
301 Main.dust[num].noGravity = Main.rand.Next(3) == 0;
302 Main.dust[num].velocity *= (float)Main.rand.Next(15, 51) * 0.01f;
303 Main.dust[num].velocity.
X *= (float)Main.rand.Next(25, 101) * 0.01f;
304 Main.dust[num].velocity.Y -= (float)Main.rand.Next(15, 31) * 0.1f;
305 Main.dust[num].position.Y -= 4f;
306 }
static void SparksFart(Vector2 dustPosition)
static Color Lerp(Color value1, Color value2, float amount)