| _backgroundColor | Terraria.GameContent.RGB.TwinsShader | private |
| _eyeColor | Terraria.GameContent.RGB.TwinsShader | private |
| _flameColor | Terraria.GameContent.RGB.TwinsShader | private |
| _irisColors | Terraria.GameContent.RGB.TwinsShader | privatestatic |
| _laserColor | Terraria.GameContent.RGB.TwinsShader | private |
| _mouthColor | Terraria.GameContent.RGB.TwinsShader | private |
| _processors | ReLogic.Peripherals.RGB.ChromaShader | private |
| _veinColor | Terraria.GameContent.RGB.TwinsShader | private |
| BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
| IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.TwinsShader | inlineprivate |
| ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.TwinsShader | inlineprivate |
| Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
| TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
| TwinsShader(Color eyeColor, Color veinColor, Color laserColor, Color mouthColor, Color flameColor, Color backgroundColor) | Terraria.GameContent.RGB.TwinsShader | inline |
| Update(float elapsedTime) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |