45559 {
45561 {
45562 return;
45563 }
45564 int num = 567;
45566 bool flag = true;
45570 {
45574 }
45575 _ = tileSafely.frameX / 28;
45577 {
45578 flag = false;
45579 }
45580 if (Main.tile[x,
num2 + 2] ==
null)
45581 {
45582 Main.tile[x,
num2 + 2] =
new Tile();
45583 }
45585 {
45586 flag = true;
45587 }
45588 if (flag)
45589 {
45592 {
45594 }
45596 {
45598 }
45601 }
45602 }
static bool destroyObject
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static bool SolidTileAllowBottomSlope(int i, int j)
static IEntitySource GetItemSource_FromTileBreak(int x, int y)