Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.Diagnostics.Tracing.NativeRuntimeEventSource.Messages Class Reference

Static Public Attributes

const string WorkerThread = "ActiveWorkerThreadCount={0};\nRetiredWorkerThreadCount={1};\nClrInstanceID={2}"
 
const string WorkerThreadAdjustmentSample = "Throughput={0};\nClrInstanceID={1}"
 
const string WorkerThreadAdjustmentAdjustment = "AverageThroughput={0};\nNewWorkerThreadCount={1};\nReason={2};\nClrInstanceID={3}"
 
const string WorkerThreadAdjustmentStats = "Duration={0};\nThroughput={1};\nThreadWave={2};\nThroughputWave={3};\nThroughputErrorEstimate={4};\nAverageThroughputErrorEstimate={5};\nThroughputRatio={6};\nConfidence={7};\nNewControlSetting={8};\nNewThreadWaveMagnitude={9};\nClrInstanceID={10}"
 
const string IOEnqueue = "NativeOverlapped={0};\nOverlapped={1};\nMultiDequeues={2};\nClrInstanceID={3}"
 
const string IO = "NativeOverlapped={0};\nOverlapped={1};\nClrInstanceID={2}"
 
const string WorkingThreadCount = "Count={0};\nClrInstanceID={1}"
 

Detailed Description

Definition at line 11 of file NativeRuntimeEventSource.cs.


The documentation for this class was generated from the following file: