Terraria v1.4.4.9
Terraria source code documentation
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Static Public Attributes | |
const string | WorkerThread = "ActiveWorkerThreadCount={0};\nRetiredWorkerThreadCount={1};\nClrInstanceID={2}" |
const string | WorkerThreadAdjustmentSample = "Throughput={0};\nClrInstanceID={1}" |
const string | WorkerThreadAdjustmentAdjustment = "AverageThroughput={0};\nNewWorkerThreadCount={1};\nReason={2};\nClrInstanceID={3}" |
const string | WorkerThreadAdjustmentStats = "Duration={0};\nThroughput={1};\nThreadWave={2};\nThroughputWave={3};\nThroughputErrorEstimate={4};\nAverageThroughputErrorEstimate={5};\nThroughputRatio={6};\nConfidence={7};\nNewControlSetting={8};\nNewThreadWaveMagnitude={9};\nClrInstanceID={10}" |
const string | IOEnqueue = "NativeOverlapped={0};\nOverlapped={1};\nMultiDequeues={2};\nClrInstanceID={3}" |
const string | IO = "NativeOverlapped={0};\nOverlapped={1};\nClrInstanceID={2}" |
const string | WorkingThreadCount = "Count={0};\nClrInstanceID={1}" |
Definition at line 11 of file NativeRuntimeEventSource.cs.