Terraria v1.4.4.9
Terraria source code documentation
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◆ Normalize() [1/3]

void ReLogic.Utilities.Vector2D.Normalize ( )
inline

Definition at line 79 of file Vector2D.cs.

80 {
81 double num = 1.0 / Math.Sqrt(X * X + Y * Y);
82 X *= num;
83 Y *= num;
84 }
static double Sqrt(double d)

References System.Math.Sqrt(), ReLogic.Utilities.Vector2D.X, and ReLogic.Utilities.Vector2D.Y.