Terraria v1.4.4.9
Terraria source code documentation
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◆ Distance() [2/2]

static double ReLogic.Utilities.Vector2D.Distance ( Vector2D value1,
Vector2D value2 )
inlinestatic

Definition at line 137 of file Vector2D.cs.

138 {
139 double num3 = value1.X - value2.X;
140 double num2 = value1.Y - value2.Y;
141 return Math.Sqrt(num3 * num3 + num2 * num2);
142 }
static double Sqrt(double d)

References System.Math.Sqrt(), ReLogic.Utilities.Vector2D.X, and ReLogic.Utilities.Vector2D.Y.

Referenced by Terraria.WorldBuilding.Modifiers.RadialDither.Apply(), Terraria.WorldGen.GenerateWorld(), Terraria.GameContent.Biomes.HiveBiome.Place(), Terraria.WorldGen.PlaceOasis(), and Terraria.WorldGen.placeTrap().