_magnetAccelerations | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | private |
_magnetPointTarget | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | private |
_positionVsMagnet | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | private |
_velocityVsMagnet | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | private |
BatsGroupSkyEntity(Player player, FastRandom random) | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | inline |
BrightnessLerper | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
CommonDraw(SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inline |
CreateGroup(Player player, FastRandom random) | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | inlinestatic |
Depth | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
Draw(SpriteBatch spriteBatch, float depthScale, float minDepth, float maxDepth) | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlinevirtual |
Effects | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
FadingSkyEntity() | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
FinalOpacityMultiplier | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
Frame | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
FrameOffset | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
FramingSpeed | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
GetColor(Color backgroundColor) | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | inline |
GetDrawPosition() | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
GetDrawPositionByDepth() | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlinepackage |
Helper_GetOpacityWithAccountingForOceanWaterLine() | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlinepackage |
IsActive | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
IsMovementDone(int frameCount) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inlineprivate |
LifeTime | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
NextFrame() | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlineprotected |
Opacity | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
OpacityNormalizedTimeToFadeIn | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
OpacityNormalizedTimeToFadeOut | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
Position | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
Rotation | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
SetMagnetization(Vector2 accelerations, Vector2 targetOffset) | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | inline |
SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace) | Terraria.GameContent.Skies.AmbientSky.SkyEntity | inlineprotected |
SourceRectangle | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
StartFadingOut(int currentFrameCount) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inline |
Texture | Terraria.GameContent.Skies.AmbientSky.SkyEntity | |
TimeEntitySpawnedIn | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |
Update(int frameCount) | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | inline |
UpdateOpacity(int frameCount) | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | inlineprivate |
UpdateVelocity(int frameCount) | Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity | inlinevirtual |
Velocity | Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity | protected |