Terraria v1.4.4.9
Terraria source code documentation
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◆ BatsGroupSkyEntity()

Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity.BatsGroupSkyEntity ( Player player,
FastRandom random )
inline

Definition at line 927 of file AmbientSky.cs.

928 {
930 Effects = ((!(Main.WindForVisuals > 0f)) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
931 int num = 100;
932 if (Effects == SpriteEffects.FlipHorizontally)
933 {
934 Position.X = virtualCamera.Position.X + virtualCamera.Size.X + (float)num;
935 }
936 else
937 {
938 Position.X = virtualCamera.Position.X - (float)num;
939 }
940 Position.Y = random.NextFloat() * ((float)Main.worldSurface * 16f - 1600f - 2400f) + 2400f;
941 Depth = random.NextFloat() * 3f + 3f;
943 Texture = Main.Assets.Request<Texture2D>("Images/Backgrounds/Ambience/Bat" + random.Next(1, 4), (AssetRequestMode)1);
944 Frame = new SpriteFrame(1, 10);
945 LifeTime = random.Next(60, 121) * 60;
948 BrightnessLerper = 0.2f;
950 FramingSpeed = 4;
951 FrameOffset = random.Next(0, Frame.RowCount);
952 int num2 = random.Next(Frame.RowCount);
953 for (int i = 0; i < num2; i++)
954 {
955 NextFrame();
956 }
957 }
void SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace)
Definition AmbientSky.cs:45

References Terraria.Main.Assets, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.BrightnessLerper, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Depth, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FinalOpacityMultiplier, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FrameOffset, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.Utilities.FastRandom.Next(), Terraria.Utilities.FastRandom.NextFloat(), Terraria.GameContent.Skies.AmbientSky.SkyEntity.NextFrame(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeOut, Terraria.DataStructures.SpriteFrame.RowCount, Terraria.GameContent.Skies.AmbientSky.SkyEntity.SetPositionInWorldBasedOnScreenSpace(), and Terraria.Main.worldSurface.

Referenced by Terraria.GameContent.Skies.AmbientSky.BatsGroupSkyEntity.CreateGroup().