Terraria v1.4.4.9
Terraria source code documentation
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System.Numerics.Plane Member List

This is the complete list of members for System.Numerics.Plane, including all inherited members.

CreateFromVertices(Vector3 point1, Vector3 point2, Vector3 point3)System.Numerics.Planeinlinestatic
DSystem.Numerics.Plane
Dot(Plane plane, Vector4 value)System.Numerics.Planeinlinestatic
DotCoordinate(Plane plane, Vector3 value)System.Numerics.Planeinlinestatic
DotNormal(Plane plane, Vector3 value)System.Numerics.Planeinlinestatic
Equals([NotNullWhen(true)] object? obj)System.Numerics.Planeinline
Equals(Plane other)System.Numerics.Planeinline
IEquatable< Plane >.Equals(T? other)System.IEquatable< Plane >
GetHashCode()System.Numerics.Planeinline
NormalSystem.Numerics.Plane
Normalize(Plane value)System.Numerics.Planeinlinestatic
operator!=(Plane value1, Plane value2)System.Numerics.Planeinlinestatic
operator==(Plane value1, Plane value2)System.Numerics.Planeinlinestatic
Plane(float x, float y, float z, float d)System.Numerics.Planeinline
Plane(Vector3 normal, float d)System.Numerics.Planeinline
Plane(Vector4 value)System.Numerics.Planeinline
ToString()System.Numerics.Planeinline
Transform(Plane plane, Matrix4x4 matrix)System.Numerics.Planeinlinestatic
Transform(Plane plane, Quaternion rotation)System.Numerics.Planeinlinestatic