void Update(Player player)
const int TimeToActDamaged
void BlinkBecausePlayerGotHurt()
bool DoesPlayerCountAsModeratelyDamaged(Player player)
void SwitchToState(EyeState newState, bool resetStateTimerEvenIfAlreadyInState=false)
void UpdateEyeFrameToShow(Player player)
void SetStateByPlayerInfo(Player player)