Terraria v1.4.4.9
Terraria source code documentation
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System.Linq.Enumerable.EnumerablePartition< TSource > Class Template Referencesealed

Public Member Functions

override Iterator< TSource > Clone ()
 
override void Dispose ()
 
int GetCount (bool onlyIfCheap)
 
override bool MoveNext ()
 
override IEnumerable< TResultSelect< TResult > (Func< TSource, TResult > selector)
 
IPartition< TSource > Skip (int count)
 
IPartition< TSource > Take (int count)
 
TSource TryGetElementAt (int index, out bool found)
 
TSource TryGetFirst (out bool found)
 
TSource TryGetLast (out bool found)
 
TSource[] ToArray ()
 
List< TSource > ToList ()
 
IEnumerator< TSource > GetEnumerator ()
 
virtual IEnumerable< TSource > Where (Func< TSource, bool > predicate)
 

Package Functions

 EnumerablePartition (IEnumerable< TSource > source, int minIndexInclusive, int maxIndexInclusive)
 

Package Attributes

int _state
 
TSource _current
 

Properties

bool HasLimit [get]
 
int Limit [get]
 
TSource Current [get]
 
object IEnumerator. Current [get]
 

Private Member Functions

bool SkipBeforeFirst (IEnumerator< TSource > en)
 
IEnumerator IEnumerable. GetEnumerator ()
 
void IEnumerator. Reset ()
 

Static Private Member Functions

static bool SkipBefore (int index, IEnumerator< TSource > en)
 
static int SkipAndCount (int index, IEnumerator< TSource > en)
 
static uint SkipAndCount (uint index, IEnumerator< TSource > en)
 

Private Attributes

readonly IEnumerable< TSource > _source
 
readonly int _minIndexInclusive
 
readonly int _maxIndexInclusive
 
IEnumerator< TSource > _enumerator
 
readonly int _threadId
 

Detailed Description

Definition at line 999 of file Enumerable.cs.


The documentation for this class was generated from the following file: