Terraria v1.4.4.9
Terraria source code documentation
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◆ SetupGamepadPoints()

void Terraria.GameContent.UI.States.UIReportsPage.SetupGamepadPoints ( SpriteBatch spriteBatch)
inlineprivate

Definition at line 236 of file UIReportsPage.cs.

237 {
238 UILinkPointNavigator.Shortcuts.BackButtonCommand = 1;
239 int num = 3000;
240 int idRangeEndExclusive = num;
242 for (int i = 0; i < snapPoints.Count; i++)
243 {
245 string name = snapPoint.Name;
246 if (name == "GoBack")
247 {
249 }
250 }
252 }
virtual List< SnapPoint > GetSnapPoints()
Definition UIElement.cs:267
UILinkPoint MakeLinkPointFromSnapPoint(int id, SnapPoint snap)
void MoveToVisuallyClosestPoint(List< UILinkPoint > lostrefpoints)

References Terraria.GameContent.UI.States.UIReportsPage._helper, System.Collections.Generic.Dictionary< TKey, TValue >.Count, Terraria.UI.UIElement.GetSnapPoints(), Terraria.GameContent.UI.States.UIGamepadHelper.MakeLinkPointFromSnapPoint(), and Terraria.GameContent.UI.States.UIGamepadHelper.MoveToVisuallyClosestPoint().

Referenced by Terraria.GameContent.UI.States.UIReportsPage.Draw().