static void CheckForNPCsToReactToEmoteBubble(int emoteID, Player player)
static int NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time)
static readonly int Count
static readonly LocalizedText Empty
static Player LocalPlayer
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)