Terraria v1.4.4.9
Terraria source code documentation
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System.IO.Compression.DeflateStream Member List

This is the complete list of members for System.IO.Compression.DeflateStream, including all inherited members.

_activeAsyncOperationSystem.IO.Compression.DeflateStreamprivate
_asyncActiveSemaphoreSystem.IO.Streamprotected
_bufferSystem.IO.Compression.DeflateStreamprivate
_deflaterSystem.IO.Compression.DeflateStreamprivate
_inflaterSystem.IO.Compression.DeflateStreamprivate
_leaveOpenSystem.IO.Compression.DeflateStreamprivate
_modeSystem.IO.Compression.DeflateStreamprivate
_streamSystem.IO.Compression.DeflateStreamprivate
_wroteBytesSystem.IO.Compression.DeflateStreamprivate
AsyncOperationCompleting()System.IO.Compression.DeflateStreaminlineprivate
AsyncOperationIsActiveSystem.IO.Compression.DeflateStreamprivate
AsyncOperationStarting()System.IO.Compression.DeflateStreaminlineprivate
BaseStreamSystem.IO.Compression.DeflateStream
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? asyncCallback, object? asyncState)System.IO.Compression.DeflateStreaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? asyncCallback, object? asyncState)System.IO.Compression.DeflateStreaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.Compression.DeflateStream
CanSeekSystem.IO.Compression.DeflateStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.Compression.DeflateStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination, int bufferSize)System.IO.Compression.DeflateStreaminlinevirtual
System::IO::Stream.CopyTo(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinevirtual
System::IO::Stream.CopyToAsync(Stream destination)System.IO.Streaminline
System::IO::Stream.CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
System::IO::Stream.CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
DeflateStream(Stream stream, CompressionMode mode, long uncompressedSize)System.IO.Compression.DeflateStreaminlinepackage
DeflateStream(Stream stream, CompressionMode mode)System.IO.Compression.DeflateStreaminline
DeflateStream(Stream stream, CompressionMode mode, bool leaveOpen)System.IO.Compression.DeflateStreaminline
DeflateStream(Stream stream, CompressionLevel compressionLevel)System.IO.Compression.DeflateStreaminline
DeflateStream(Stream stream, CompressionLevel compressionLevel, bool leaveOpen)System.IO.Compression.DeflateStreaminline
DeflateStream(Stream stream, CompressionMode mode, bool leaveOpen, int windowBits, long uncompressedSize=-1L)System.IO.Compression.DeflateStreaminlinepackage
DeflateStream(Stream stream, CompressionLevel compressionLevel, bool leaveOpen, int windowBits)System.IO.Compression.DeflateStreaminlinepackage
Dispose(bool disposing)System.IO.Compression.DeflateStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Compression.DeflateStreaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Compression.DeflateStreaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Compression.DeflateStreaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
EnsureBufferInitialized()System.IO.Compression.DeflateStreaminlineprivate
EnsureCompressionMode()System.IO.Compression.DeflateStreaminlineprivate
EnsureDecompressionMode()System.IO.Compression.DeflateStreaminlineprivate
EnsureNoActiveAsyncOperation()System.IO.Compression.DeflateStreaminlineprivate
EnsureNotDisposed()System.IO.Compression.DeflateStreaminlineprivate
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.Compression.DeflateStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
FlushBuffers()System.IO.Compression.DeflateStreaminlineprivate
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InflatorIsFinishedSystem.IO.Compression.DeflateStreamprivate
InitializeBuffer()System.IO.Compression.DeflateStreaminlineprivate
InitializeDeflater(Stream stream, bool leaveOpen, int windowBits, CompressionLevel compressionLevel)System.IO.Compression.DeflateStreaminlinepackage
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.Compression.DeflateStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.Compression.DeflateStream
PurgeBuffers(bool disposing)System.IO.Compression.DeflateStreaminlineprivate
PurgeBuffersAsync()System.IO.Compression.DeflateStreaminlineprivate
Read(byte[] buffer, int offset, int count)System.IO.Compression.DeflateStreaminline
Read(Span< byte > buffer)System.IO.Compression.DeflateStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Compression.DeflateStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsyncMemory(Memory< byte > buffer, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinepackage
ReadByte()System.IO.Compression.DeflateStreaminlinevirtual
ReadCore(Span< byte > buffer)System.IO.Compression.DeflateStreaminlinepackage
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.Compression.DeflateStreaminline
SetLength(long value)System.IO.Compression.DeflateStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ThrowGenericInvalidData()System.IO.Compression.DeflateStreaminlineprivatestatic
ThrowInvalidBeginCall()System.IO.Compression.DeflateStreaminlineprivatestatic
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.IO.Compression.DeflateStreaminline
Write(ReadOnlySpan< byte > buffer)System.IO.Compression.DeflateStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsyncMemory(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlinepackage
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteCore(ReadOnlySpan< byte > buffer)System.IO.Compression.DeflateStreaminlinepackage
WriteDeflaterOutput()System.IO.Compression.DeflateStreaminlineprivate
WriteDeflaterOutputAsync(CancellationToken cancellationToken)System.IO.Compression.DeflateStreaminlineprivate
WriteTimeoutSystem.IO.Stream