Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadAsync() [3/3]

override ValueTask< int > System.IO.Compression.DeflateStream.ReadAsync ( Memory< byte > buffer,
CancellationToken cancellationToken = default(CancellationToken) )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 550 of file DeflateStream.cs.

551 {
552 if (GetType() != typeof(DeflateStream))
553 {
554 return base.ReadAsync(buffer, cancellationToken);
555 }
557 }
DeflateStream(Stream stream, CompressionMode mode, long uncompressedSize)
ValueTask< int > ReadAsyncMemory(Memory< byte > buffer, CancellationToken cancellationToken)

References System.buffer, System.cancellationToken, and System.IO.Compression.DeflateStream.ReadAsyncMemory().