Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Distance() [2/2]

static float Microsoft.Xna.Framework.Vector3.Distance ( Vector3 value1,
Vector3 value2 )
inlinestatic

Definition at line 131 of file Vector3.cs.

132 {
133 float num = value1.X - value2.X;
134 float num2 = value1.Y - value2.Y;
135 float num3 = value1.Z - value2.Z;
136 float num4 = num * num + num2 * num2 + num3 * num3;
137 return (float)Math.Sqrt(num4);
138 }
static double Sqrt(double d)

References System.Math.Sqrt(), Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.

Referenced by Microsoft.Xna.Framework.BoundingSphere.Contains(), Microsoft.Xna.Framework.BoundingSphere.Contains(), Microsoft.Xna.Framework.BoundingSphere.CreateFromBoundingBox(), Microsoft.Xna.Framework.BoundingSphere.CreateFromBoundingBox(), and Microsoft.Xna.Framework.BoundingSphere.CreateFromPoints().