Terraria v1.4.4.9
Terraria source code documentation
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System.Threading.AutoResetEvent Member List

This is the complete list of members for System.Threading.AutoResetEvent, including all inherited members.

_waitHandleSystem.Threading.WaitHandleprivate
AutoResetEvent(bool initialState)System.Threading.AutoResetEventinline
Close()System.Threading.WaitHandleinlinevirtual
CreateEventCore(bool initialState, EventResetMode mode, string name, out bool createdNew)System.Threading.EventWaitHandleinlineprivate
Dispose(bool explicitDisposing)System.Threading.WaitHandleinlineprotectedvirtual
Dispose()System.Threading.WaitHandleinline
EventWaitHandle(bool initialState, EventResetMode mode)System.Threading.EventWaitHandleinline
EventWaitHandle(bool initialState, EventResetMode mode, string? name)System.Threading.EventWaitHandleinline
EventWaitHandle(bool initialState, EventResetMode mode, string? name, out bool createdNew)System.Threading.EventWaitHandleinline
EventWaitHandle(SafeWaitHandle handle)System.Threading.EventWaitHandleinlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HandleSystem.Threading.WaitHandle
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
InvalidHandleSystem.Threading.WaitHandleprotectedstatic
MaxWaitHandlesSystem.Threading.WaitHandlepackagestatic
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
ObtainSafeWaitHandles(ReadOnlySpan< WaitHandle > waitHandles, Span< SafeWaitHandle > safeWaitHandles, Span< IntPtr > unsafeWaitHandles)System.Threading.WaitHandleinlineprivatestatic
OpenExisting(string name)System.Threading.EventWaitHandleinlinestatic
OpenExistingWorker(string name, out EventWaitHandle result)System.Threading.EventWaitHandleinlineprivatestatic
RentSafeWaitHandleArray(int capacity)System.Threading.WaitHandleinlineprivatestatic
Reset()System.Threading.EventWaitHandleinline
ReturnSafeWaitHandleArray(SafeWaitHandle[] safeWaitHandles)System.Threading.WaitHandleinlineprivatestatic
SafeWaitHandleSystem.Threading.WaitHandle
Set()System.Threading.EventWaitHandleinline
Set(SafeWaitHandle waitHandle)System.Threading.EventWaitHandleinlinepackagestatic
SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, int millisecondsTimeout)System.Threading.WaitHandleinlineprivatestatic
SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn)System.Threading.WaitHandleinlinestatic
SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, TimeSpan timeout, bool exitContext)System.Threading.WaitHandleinlinestatic
SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinestatic
SignalAndWaitCore(IntPtr waitHandleToSignal, IntPtr waitHandleToWaitOn, int millisecondsTimeout)System.Threading.WaitHandleinlineprivatestatic
SignalAndWaitNative(IntPtr waitHandleToSignal, IntPtr waitHandleToWaitOn, int millisecondsTimeout)System.Threading.WaitHandleprivate
t_safeWaitHandlesForRentSystem.Threading.WaitHandleprivatestatic
ToTimeoutMilliseconds(TimeSpan timeout)System.Threading.WaitHandleinlinepackagestatic
TryOpenExisting(string name, [NotNullWhen(true)] out EventWaitHandle? result)System.Threading.EventWaitHandleinlinestatic
WaitAbandonedSystem.Threading.WaitHandlepackagestatic
WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout)System.Threading.WaitHandleinlinestatic
WaitAll(WaitHandle[] waitHandles, TimeSpan timeout)System.Threading.WaitHandleinlinestatic
WaitAll(WaitHandle[] waitHandles)System.Threading.WaitHandleinlinestatic
WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAll(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)System.Threading.WaitHandleinlinestatic
WaitAny(ReadOnlySpan< SafeWaitHandle > safeWaitHandles, int millisecondsTimeout)System.Threading.WaitHandleinlinepackagestatic
WaitAny(WaitHandle[] waitHandles, TimeSpan timeout)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAnyMultiple(ReadOnlySpan< SafeWaitHandle > safeWaitHandles, int millisecondsTimeout)System.Threading.WaitHandleinlineprivatestatic
WaitMultiple(WaitHandle[] waitHandles, bool waitAll, int millisecondsTimeout)System.Threading.WaitHandleinlineprivatestatic
WaitMultiple(ReadOnlySpan< WaitHandle > waitHandles, bool waitAll, int millisecondsTimeout)System.Threading.WaitHandleinlineprivatestatic
WaitMultipleIgnoringSyncContext(Span< IntPtr > waitHandles, bool waitAll, int millisecondsTimeout)System.Threading.WaitHandleinlinepackagestatic
WaitMultipleIgnoringSyncContext(IntPtr *waitHandles, int numHandles, bool waitAll, int millisecondsTimeout)System.Threading.WaitHandleprivate
WaitOne(int millisecondsTimeout)System.Threading.WaitHandleinlinevirtual
WaitOne(TimeSpan timeout)System.Threading.WaitHandleinlinevirtual
WaitOne()System.Threading.WaitHandleinlinevirtual
WaitOne(int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinevirtual
WaitOne(TimeSpan timeout, bool exitContext)System.Threading.WaitHandleinlinevirtual
WaitOneCore(IntPtr waitHandle, int millisecondsTimeout)System.Threading.WaitHandleprivate
WaitOneNoCheck(int millisecondsTimeout)System.Threading.WaitHandleinlineprivate
WaitSuccessSystem.Threading.WaitHandlepackagestatic
WaitTimeoutSystem.Threading.WaitHandlestatic