Terraria v1.4.4.9
Terraria source code documentation
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◆ TryOpenExisting()

static bool System.Threading.EventWaitHandle.TryOpenExisting ( string name,
[NotNullWhen(true)] out EventWaitHandle? result )
inlinestaticinherited

Definition at line 44 of file EventWaitHandle.cs.

45 {
46 return OpenExistingWorker(name, out result) == OpenExistingResult.Success;
47 }
static OpenExistingResult OpenExistingWorker(string name, out EventWaitHandle result)

References System.Threading.EventWaitHandle.OpenExistingWorker().