Terraria v1.4.4.9
Terraria source code documentation
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ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesKeyboard Class Reference

Public Member Functions

 SteelSeriesKeyboard (DeviceColorProfile colorProfile)
 
override void Render (IEnumerable< RgbKey > keys)
 
override void Present ()
 
List< JObjectTryGetEventUpdateRequest ()
 
void CollectEventsToTrack (Bind_Event[] bindEvents, ARgbGameValueTracker[] miscEvents)
 
virtual void Render (Fragment fragment, ShaderBlendState blendState)
 
virtual Fragment Rasterize ()
 
void SetLedColor (int index, Vector4 color)
 
Vector2 GetLedCanvasPosition (int index)
 
Point GetLedGridPosition (int index)
 
virtual void DebugDraw (IDebugDrawer drawer, Vector2 position, float scale)
 

Public Attributes

readonly RgbDeviceType Type
 
readonly RgbDeviceVendor Vendor
 

Static Public Attributes

const string EVENT_ID_BITMAP = "DO_RAINBOWS"
 

Protected Member Functions

Vector4 GetProcessedLedColor (int index)
 
Vector4 GetUnprocessedLedColor (int index)
 
Color ProcessLedColor (Color color)
 

Properties

EffectDetailLevel PreferredLevelOfDetail [get, protected set]
 
int LedCount [get]
 

Private Member Functions

JObject GetBitmapRequestForFullKeyboard ()
 

Private Attributes

readonly int[][] _keyboardKeyColors = new int[132][]
 
readonly Dictionary< string, ColorKey_keyboardTriggersForLookup = new Dictionary<string, ColorKey>()
 
readonly List< ColorKey_keyboardTriggersForIteration = new List<ColorKey>()
 
readonly List< ARgbGameValueTrackereventTrackers = new List<ARgbGameValueTracker>()
 
int _timesSent
 
List< JObject_updateRequestsList = new List<JObject>()
 
readonly Fragment _backBuffer
 
readonly Fragment _workingFragment
 
readonly DeviceColorProfile _colorProfile
 

Static Private Attributes

const int HowManyKeysGameSenseKeyboardUses = 132
 
const int Rows = 6
 
const int Columns = 22
 

Detailed Description

Definition at line 9 of file SteelSeriesKeyboard.cs.


The documentation for this class was generated from the following file: