Terraria v1.4.4.9
Terraria source code documentation
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◆ Div32Rem()

static int System.Collections.BitArray.Div32Rem ( int number,
out int remainder )
inlinestaticprivate

Definition at line 1003 of file BitArray.cs.

1004 {
1005 uint result = (uint)number / 32u;
1006 remainder = number & 0x1F;
1007 return (int)result;
1008 }

Referenced by System.Collections.BitArray.BitArray(), System.Collections.BitArray.BitArray(), System.Collections.BitArray.CopyTo(), System.Collections.BitArray.LeftShift(), System.Collections.BitArray.RightShift(), and System.Collections.BitArray.SetAll().