Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 200 of file BitArray.cs.
References System.Collections.BitArray._version, System.Runtime.Intrinsics.Arm.AdvSimd.Arm64.AddPairwise(), System.Runtime.Intrinsics.Arm.AdvSimd.And(), System.Runtime.Intrinsics.X86.Sse2.CompareEqual(), System.Runtime.Intrinsics.X86.Avx2.CompareEqual(), System.Runtime.Intrinsics.Arm.AdvSimd.CompareEqual(), System.Runtime.Intrinsics.Vector128< T >.Count, System.Runtime.Intrinsics.Vector256< T >.Count, System.Runtime.Intrinsics.Vector128< T >.Create(), System.Collections.BitArray.Div32Rem(), System.Collections.BitArray.GetInt32ArrayLengthFromBitLength(), System.BitConverter.IsLittleEndian, System.Runtime.Intrinsics.Arm.AdvSimd.Arm64.IsSupported, System.Runtime.Intrinsics.X86.Avx2.IsSupported, System.Runtime.Intrinsics.X86.Sse2.IsSupported, System.L, System.Runtime.Intrinsics.Arm.AdvSimd.LoadVector128(), System.Runtime.Intrinsics.X86.Sse2.LoadVector128(), System.Runtime.Intrinsics.X86.Avx.LoadVector256(), System.Collections.BitArray.m_array, System.Collections.BitArray.m_length, System.Runtime.Intrinsics.X86.Sse2.MoveMask(), System.Runtime.Intrinsics.X86.Avx2.MoveMask(), System.Buffers.Binary.BinaryPrimitives.ReverseEndianness(), System.value, System.values, System.Runtime.Intrinsics.Vector128< T >.Zero, System.Runtime.Intrinsics.Vector256< T >.Zero, and System.Runtime.Intrinsics.Arm.AdvSimd.Arm64.ZipLow().