Terraria v1.4.4.9
Terraria source code documentation
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◆ GetActiveSound()

ActiveSound Terraria.Audio.SoundPlayer.GetActiveSound ( SlotId id)
inline

Definition at line 62 of file SoundPlayer.cs.

63 {
64 //IL_0006: Unknown result type (might be due to invalid IL or missing references)
65 //IL_0016: Unknown result type (might be due to invalid IL or missing references)
66 if (!_trackedSounds.Has(id))
67 {
68 return null;
69 }
70 return _trackedSounds[id];
71 }
readonly SlotVector< ActiveSound > _trackedSounds
Definition SoundPlayer.cs:9

References Terraria.Audio.SoundPlayer._trackedSounds.

Referenced by Terraria.Audio.SoundEngine.GetActiveSound().