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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| Barrier (int participantCount) | |
| Barrier (int participantCount, Action< Barrier >? postPhaseAction) | |
| long | AddParticipant () |
| long | AddParticipants (int participantCount) |
| void | RemoveParticipant () |
| void | RemoveParticipants (int participantCount) |
| void | SignalAndWait () |
| void | SignalAndWait (CancellationToken cancellationToken) |
| bool | SignalAndWait (TimeSpan timeout) |
| bool | SignalAndWait (TimeSpan timeout, CancellationToken cancellationToken) |
| bool | SignalAndWait (int millisecondsTimeout) |
| bool | SignalAndWait (int millisecondsTimeout, CancellationToken cancellationToken) |
| void | Dispose () |
Protected Member Functions | |
| virtual void | Dispose (bool disposing) |
Properties | |
| int | ParticipantsRemaining [get] |
| int | ParticipantCount [get] |
| long | CurrentPhaseNumber [get, set] |
Private Member Functions | |
| void | GetCurrentTotal (int currentTotal, out int current, out int total, out bool sense) |
| bool | SetCurrentTotal (int currentTotal, int current, int total, bool sense) |
| void | FinishPhase (bool observedSense) |
| void | SetResetEvents (bool observedSense) |
| void | WaitCurrentPhase (ManualResetEventSlim currentPhaseEvent, long observedPhase) |
| bool | DiscontinuousWait (ManualResetEventSlim currentPhaseEvent, int totalTimeout, CancellationToken token, long observedPhase) |
| void | ThrowIfDisposed () |
Static Private Member Functions | |
| static void | InvokePostPhaseAction (object obj) |
Private Attributes | |
| volatile int | _currentTotalCount |
| long | _currentPhase |
| bool | _disposed |
| readonly ManualResetEventSlim | _oddEvent |
| readonly ManualResetEventSlim | _evenEvent |
| readonly ExecutionContext | _ownerThreadContext |
| readonly Action< Barrier > | _postPhaseAction |
| Exception | _exception |
| int | _actionCallerID |
Static Private Attributes | |
| static ContextCallback | s_invokePostPhaseAction |
Definition at line 7 of file Barrier.cs.