Definition at line 1088 of file Item.cs.
1089 {
1091 {
1093 {
1094 case -1:
1096 break;
1097 case -2:
1099 break;
1100 case -3:
1102 break;
1103 case -4:
1105 break;
1106 case -5:
1108 break;
1109 case -6:
1111 break;
1112 case -7:
1114 break;
1115 case -8:
1117 break;
1118 case -9:
1120 break;
1121 case -10:
1123 break;
1124 case -11:
1126 break;
1127 case -12:
1129 break;
1130 case -13:
1132 break;
1133 case -14:
1135 break;
1136 case -15:
1138 break;
1139 case -16:
1141 break;
1142 case -17:
1144 break;
1145 case -18:
1147 break;
1148 case -19:
1150 break;
1151 case -20:
1153 break;
1154 case -21:
1156 break;
1157 case -22:
1159 break;
1160 case -23:
1162 break;
1163 case -24:
1165 break;
1166 case -25:
1168 break;
1169 case -26:
1171 break;
1172 case -27:
1174 break;
1175 case -28:
1177 break;
1178 case -29:
1180 break;
1181 case -30:
1183 break;
1184 case -31:
1186 break;
1187 case -32:
1189 break;
1190 case -33:
1192 break;
1193 case -34:
1195 break;
1196 case -35:
1198 break;
1199 case -36:
1201 break;
1202 case -37:
1204 break;
1205 case -38:
1207 break;
1208 case -39:
1210 break;
1211 case -40:
1213 break;
1214 case -41:
1216 break;
1217 case -42:
1219 break;
1220 case -43:
1222 break;
1223 case -44:
1225 break;
1226 case -45:
1228 break;
1229 case -46:
1231 break;
1232 case -47:
1234 break;
1235 case -48:
1237 break;
1238 }
1239 }
1240 else
1241 {
1243 }
1244 }
void SetDefaults(int Type=0)
References Terraria.Item.SetDefaults(), and Terraria.Item.type.
Referenced by Terraria.Item.DeserializeFrom(), Terraria.GameContent.Tile_Entities.TEDisplayDoll.ReadExtraData(), Terraria.GameContent.Tile_Entities.TEFoodPlatter.ReadExtraData(), Terraria.GameContent.Tile_Entities.TEHatRack.ReadExtraData(), Terraria.GameContent.Tile_Entities.TEItemFrame.ReadExtraData(), Terraria.GameContent.Tile_Entities.TEWeaponsRack.ReadExtraData(), Terraria.Item.Refresh(), Terraria.Item.SetDefaults(), Terraria.GameContent.Tile_Entities.TEFoodPlatter.TryPlacing(), Terraria.GameContent.Tile_Entities.TEItemFrame.TryPlacing(), and Terraria.GameContent.Tile_Entities.TEWeaponsRack.TryPlacing().