Terraria v1.4.4.9
Terraria source code documentation
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◆ SetDefaults2()

void Terraria.Item.SetDefaults2 ( int type)
inline

Definition at line 14581 of file Item.cs.

14582 {
14583 switch (type)
14584 {
14585 case 1001:
14586 width = 18;
14587 height = 18;
14588 defense = 20;
14589 headSlot = 78;
14590 rare = 7;
14591 value = 300000;
14592 return;
14593 case 1002:
14594 width = 18;
14595 height = 18;
14596 defense = 13;
14597 headSlot = 79;
14598 rare = 7;
14599 value = 300000;
14600 return;
14601 case 1003:
14602 width = 18;
14603 height = 18;
14604 defense = 7;
14605 headSlot = 80;
14606 rare = 7;
14607 value = 300000;
14608 return;
14609 case 1004:
14610 width = 18;
14611 height = 18;
14612 defense = 18;
14613 bodySlot = 51;
14614 rare = 7;
14615 value = 240000;
14616 return;
14617 case 1005:
14618 width = 18;
14619 height = 18;
14620 defense = 13;
14621 legSlot = 47;
14622 rare = 7;
14623 value = 180000;
14624 return;
14625 case 1006:
14626 width = 20;
14627 height = 20;
14629 value = sellPrice(0, 0, 90);
14630 rare = 7;
14631 useStyle = 1;
14632 useTurn = true;
14633 useAnimation = 15;
14634 useTime = 10;
14635 autoReuse = true;
14636 consumable = true;
14637 createTile = 239;
14638 placeStyle = 17;
14639 return;
14640 case 1007:
14641 width = 20;
14642 height = 20;
14644 value = 10000;
14645 rare = 1;
14646 return;
14647 case 1008:
14648 width = 20;
14649 height = 20;
14651 value = 10000;
14652 rare = 1;
14653 return;
14654 case 1009:
14655 width = 20;
14656 height = 20;
14658 value = 10000;
14659 rare = 1;
14660 return;
14661 case 1010:
14662 width = 20;
14663 height = 20;
14665 value = 10000;
14666 rare = 1;
14667 return;
14668 case 1011:
14669 width = 20;
14670 height = 20;
14672 value = 10000;
14673 rare = 1;
14674 return;
14675 case 1012:
14676 width = 20;
14677 height = 20;
14679 value = 10000;
14680 rare = 1;
14681 return;
14682 case 1013:
14683 width = 20;
14684 height = 20;
14686 value = 10000;
14687 rare = 1;
14688 return;
14689 case 1014:
14690 width = 20;
14691 height = 20;
14693 value = 10000;
14694 rare = 1;
14695 return;
14696 case 1015:
14697 width = 20;
14698 height = 20;
14700 value = 10000;
14701 rare = 1;
14702 return;
14703 case 1016:
14704 width = 20;
14705 height = 20;
14707 value = 10000;
14708 rare = 1;
14709 return;
14710 case 1017:
14711 width = 20;
14712 height = 20;
14714 value = 10000;
14715 rare = 1;
14716 return;
14717 case 1018:
14718 width = 20;
14719 height = 20;
14721 value = 10000;
14722 rare = 1;
14723 return;
14724 case 1019:
14725 width = 20;
14726 height = 20;
14728 value = 10000;
14729 rare = 1;
14730 return;
14731 case 1020:
14732 width = 20;
14733 height = 20;
14735 value = 10000;
14736 rare = 1;
14737 return;
14738 case 1021:
14739 width = 20;
14740 height = 20;
14742 value = 10000;
14743 rare = 1;
14744 return;
14745 case 1022:
14746 width = 20;
14747 height = 20;
14749 value = 10000;
14750 rare = 1;
14751 return;
14752 case 1023:
14753 width = 20;
14754 height = 20;
14756 value = 10000;
14757 rare = 1;
14758 return;
14759 case 1024:
14760 width = 20;
14761 height = 20;
14763 value = 10000;
14764 rare = 1;
14765 return;
14766 case 1025:
14767 width = 20;
14768 height = 20;
14770 value = 10000;
14771 rare = 1;
14772 return;
14773 case 1026:
14774 width = 20;
14775 height = 20;
14777 value = 10000;
14778 rare = 1;
14779 return;
14780 case 1027:
14781 width = 20;
14782 height = 20;
14784 value = 10000;
14785 rare = 1;
14786 return;
14787 case 1028:
14788 width = 20;
14789 height = 20;
14791 value = 10000;
14792 rare = 1;
14793 return;
14794 case 1029:
14795 width = 20;
14796 height = 20;
14798 value = 10000;
14799 rare = 1;
14800 return;
14801 case 1030:
14802 width = 20;
14803 height = 20;
14805 value = 10000;
14806 rare = 1;
14807 return;
14808 case 1031:
14809 width = 20;
14810 height = 20;
14812 value = 10000;
14813 rare = 1;
14814 return;
14815 case 1032:
14816 width = 20;
14817 height = 20;
14819 value = 10000;
14820 rare = 1;
14821 return;
14822 case 1033:
14823 width = 20;
14824 height = 20;
14826 value = 10000;
14827 rare = 1;
14828 return;
14829 case 1034:
14830 width = 20;
14831 height = 20;
14833 value = 10000;
14834 rare = 1;
14835 return;
14836 case 1035:
14837 width = 20;
14838 height = 20;
14840 value = 10000;
14841 rare = 1;
14842 return;
14843 case 1036:
14844 width = 20;
14845 height = 20;
14847 value = 10000;
14848 rare = 1;
14849 return;
14850 case 1037:
14851 width = 20;
14852 height = 20;
14854 value = 10000;
14855 rare = 1;
14856 return;
14857 case 1038:
14858 width = 20;
14859 height = 20;
14861 value = 10000;
14862 rare = 1;
14863 return;
14864 case 1039:
14865 width = 20;
14866 height = 20;
14868 value = 10000;
14869 rare = 1;
14870 return;
14871 case 1040:
14872 width = 20;
14873 height = 20;
14875 value = 10000;
14876 rare = 1;
14877 return;
14878 case 1041:
14879 width = 20;
14880 height = 20;
14882 value = 10000;
14883 rare = 1;
14884 return;
14885 case 1042:
14886 width = 20;
14887 height = 20;
14889 value = 10000;
14890 rare = 1;
14891 return;
14892 case 1043:
14893 width = 20;
14894 height = 20;
14896 value = 10000;
14897 rare = 1;
14898 return;
14899 case 1044:
14900 width = 20;
14901 height = 20;
14903 value = 10000;
14904 rare = 1;
14905 return;
14906 case 1045:
14907 width = 20;
14908 height = 20;
14910 value = 10000;
14911 rare = 1;
14912 return;
14913 case 1046:
14914 width = 20;
14915 height = 20;
14917 value = 10000;
14918 rare = 1;
14919 return;
14920 case 1047:
14921 width = 20;
14922 height = 20;
14924 value = 10000;
14925 rare = 1;
14926 return;
14927 case 1048:
14928 width = 20;
14929 height = 20;
14931 value = 10000;
14932 rare = 1;
14933 return;
14934 case 1049:
14935 width = 20;
14936 height = 20;
14938 value = 10000;
14939 rare = 1;
14940 return;
14941 case 1050:
14942 width = 20;
14943 height = 20;
14945 value = 10000;
14946 rare = 1;
14947 return;
14948 case 1051:
14949 width = 20;
14950 height = 20;
14952 value = 10000;
14953 rare = 1;
14954 return;
14955 case 1052:
14956 width = 20;
14957 height = 20;
14959 value = 10000;
14960 rare = 1;
14961 return;
14962 case 1053:
14963 width = 20;
14964 height = 20;
14966 value = 10000;
14967 rare = 1;
14968 return;
14969 case 1054:
14970 width = 20;
14971 height = 20;
14973 value = 10000;
14974 rare = 1;
14975 return;
14976 case 1055:
14977 width = 20;
14978 height = 20;
14980 value = 10000;
14981 rare = 1;
14982 return;
14983 case 1056:
14984 width = 20;
14985 height = 20;
14987 value = 10000;
14988 rare = 1;
14989 return;
14990 case 1057:
14991 width = 20;
14992 height = 20;
14994 value = 10000;
14995 rare = 1;
14996 return;
14997 case 1058:
14998 width = 20;
14999 height = 20;
15001 value = 10000;
15002 rare = 1;
15003 return;
15004 case 1059:
15005 width = 20;
15006 height = 20;
15008 value = 10000;
15009 rare = 1;
15010 return;
15011 case 1060:
15012 width = 20;
15013 height = 20;
15015 value = 10000;
15016 rare = 1;
15017 return;
15018 case 1061:
15019 width = 20;
15020 height = 20;
15022 value = 10000;
15023 rare = 1;
15024 return;
15025 case 1062:
15026 width = 20;
15027 height = 20;
15029 value = 10000;
15030 rare = 1;
15031 return;
15032 case 1063:
15033 width = 20;
15034 height = 20;
15036 value = 10000;
15037 rare = 1;
15038 return;
15039 case 1064:
15040 width = 20;
15041 height = 20;
15043 value = 10000;
15044 rare = 1;
15045 return;
15046 case 1065:
15047 width = 20;
15048 height = 20;
15050 value = 10000;
15051 rare = 1;
15052 return;
15053 case 1066:
15054 width = 20;
15055 height = 20;
15057 value = 10000;
15058 rare = 1;
15059 return;
15060 case 1067:
15061 width = 20;
15062 height = 20;
15064 value = 10000;
15065 rare = 1;
15066 return;
15067 case 1068:
15068 width = 20;
15069 height = 20;
15071 value = 10000;
15072 rare = 1;
15073 return;
15074 case 1069:
15075 width = 20;
15076 height = 20;
15078 value = 10000;
15079 rare = 1;
15080 return;
15081 case 1070:
15082 width = 20;
15083 height = 20;
15085 value = 10000;
15086 rare = 1;
15087 return;
15088 case 1071:
15089 useStyle = 1;
15090 useTurn = true;
15091 useAnimation = 15;
15092 useTime = 10;
15093 autoReuse = true;
15094 width = 24;
15095 height = 24;
15096 value = 10000;
15097 return;
15098 case 1072:
15099 useStyle = 1;
15100 useTurn = true;
15101 useAnimation = 15;
15102 useTime = 10;
15103 autoReuse = true;
15104 width = 24;
15105 height = 24;
15106 value = 10000;
15107 return;
15108 case 1073:
15109 paint = 1;
15110 width = 24;
15111 height = 24;
15112 value = 25;
15114 return;
15115 case 1074:
15116 paint = 2;
15117 width = 24;
15118 height = 24;
15119 value = 25;
15121 return;
15122 case 1075:
15123 paint = 3;
15124 width = 24;
15125 height = 24;
15126 value = 25;
15128 return;
15129 case 1076:
15130 paint = 4;
15131 width = 24;
15132 height = 24;
15133 value = 25;
15135 return;
15136 case 1077:
15137 paint = 5;
15138 width = 24;
15139 height = 24;
15140 value = 25;
15142 return;
15143 case 1078:
15144 paint = 6;
15145 width = 24;
15146 height = 24;
15147 value = 25;
15149 return;
15150 case 1079:
15151 paint = 7;
15152 width = 24;
15153 height = 24;
15154 value = 25;
15156 return;
15157 case 1080:
15158 paint = 8;
15159 width = 24;
15160 height = 24;
15161 value = 25;
15163 return;
15164 case 1081:
15165 paint = 9;
15166 width = 24;
15167 height = 24;
15168 value = 25;
15170 return;
15171 case 1082:
15172 paint = 10;
15173 width = 24;
15174 height = 24;
15175 value = 25;
15177 return;
15178 case 1083:
15179 paint = 11;
15180 width = 24;
15181 height = 24;
15182 value = 25;
15184 return;
15185 case 1084:
15186 paint = 12;
15187 width = 24;
15188 height = 24;
15189 value = 25;
15191 return;
15192 case 1085:
15193 paint = 13;
15194 width = 24;
15195 height = 24;
15196 value = 25;
15198 return;
15199 case 1086:
15200 paint = 14;
15201 width = 24;
15202 height = 24;
15203 value = 25;
15205 return;
15206 case 1087:
15207 paint = 15;
15208 width = 24;
15209 height = 24;
15210 value = 25;
15212 return;
15213 case 1088:
15214 paint = 16;
15215 width = 24;
15216 height = 24;
15217 value = 25;
15219 return;
15220 case 1089:
15221 paint = 17;
15222 width = 24;
15223 height = 24;
15224 value = 25;
15226 return;
15227 case 1090:
15228 paint = 18;
15229 width = 24;
15230 height = 24;
15231 value = 25;
15233 return;
15234 case 1091:
15235 paint = 19;
15236 width = 24;
15237 height = 24;
15238 value = 25;
15240 return;
15241 case 1092:
15242 paint = 20;
15243 width = 24;
15244 height = 24;
15245 value = 25;
15247 return;
15248 case 1093:
15249 paint = 21;
15250 width = 24;
15251 height = 24;
15252 value = 25;
15254 return;
15255 case 1094:
15256 paint = 22;
15257 width = 24;
15258 height = 24;
15259 value = 25;
15261 return;
15262 case 1095:
15263 paint = 23;
15264 width = 24;
15265 height = 24;
15266 value = 25;
15268 return;
15269 case 1096:
15270 paint = 24;
15271 width = 24;
15272 height = 24;
15273 value = 25;
15275 return;
15276 case 1097:
15277 paint = 25;
15278 width = 24;
15279 height = 24;
15280 value = 25;
15282 return;
15283 case 1098:
15284 paint = 26;
15285 width = 24;
15286 height = 24;
15287 value = 25;
15289 return;
15290 case 1099:
15291 paint = 27;
15292 width = 24;
15293 height = 24;
15294 value = 25;
15296 return;
15297 case 1100:
15298 useStyle = 1;
15299 useTurn = true;
15300 useAnimation = 15;
15301 useTime = 10;
15302 autoReuse = true;
15303 width = 24;
15304 height = 24;
15305 value = 10000;
15306 return;
15307 case 1101:
15308 useStyle = 1;
15309 useTurn = true;
15310 useAnimation = 15;
15311 useTime = 10;
15312 autoReuse = true;
15314 consumable = true;
15315 createTile = 226;
15316 width = 12;
15317 height = 12;
15318 return;
15319 case 1102:
15320 useStyle = 1;
15321 useTurn = true;
15322 useAnimation = 15;
15323 useTime = 7;
15324 autoReuse = true;
15326 consumable = true;
15327 createWall = 112;
15328 width = 12;
15329 height = 12;
15330 return;
15331 case 1103:
15332 useStyle = 1;
15333 useTurn = true;
15334 useAnimation = 15;
15335 useTime = 10;
15336 autoReuse = true;
15338 consumable = true;
15339 createTile = 224;
15340 width = 12;
15341 height = 12;
15342 return;
15343 case 1104:
15344 useStyle = 1;
15345 useTurn = true;
15346 useAnimation = 15;
15347 useTime = 10;
15348 autoReuse = true;
15350 consumable = true;
15351 createTile = 221;
15352 width = 12;
15353 height = 12;
15354 value = 4500;
15355 rare = 3;
15356 return;
15357 case 1105:
15358 useStyle = 1;
15359 useTurn = true;
15360 useAnimation = 15;
15361 useTime = 10;
15362 autoReuse = true;
15364 consumable = true;
15365 createTile = 222;
15366 width = 12;
15367 height = 12;
15368 value = 6500;
15369 rare = 3;
15370 return;
15371 case 1106:
15372 useStyle = 1;
15373 useTurn = true;
15374 useAnimation = 15;
15375 useTime = 10;
15376 autoReuse = true;
15378 consumable = true;
15379 createTile = 223;
15380 width = 12;
15381 height = 12;
15382 value = 8500;
15383 rare = 3;
15384 return;
15385 case 1107:
15386 width = 20;
15387 height = 20;
15389 value = 10000;
15390 rare = 1;
15391 placeStyle = 0;
15392 createTile = 227;
15393 useStyle = 1;
15394 useTurn = true;
15395 useAnimation = 15;
15396 useTime = 10;
15397 autoReuse = true;
15398 consumable = true;
15399 return;
15400 case 1108:
15401 width = 20;
15402 height = 20;
15404 value = 10000;
15405 rare = 1;
15406 placeStyle = 1;
15407 createTile = 227;
15408 useStyle = 1;
15409 useTurn = true;
15410 useAnimation = 15;
15411 useTime = 10;
15412 autoReuse = true;
15413 consumable = true;
15414 return;
15415 case 1109:
15416 width = 20;
15417 height = 20;
15419 value = 10000;
15420 rare = 1;
15421 placeStyle = 2;
15422 createTile = 227;
15423 useStyle = 1;
15424 useTurn = true;
15425 useAnimation = 15;
15426 useTime = 10;
15427 autoReuse = true;
15428 consumable = true;
15429 return;
15430 case 1110:
15431 width = 20;
15432 height = 20;
15434 value = 10000;
15435 rare = 1;
15436 placeStyle = 3;
15437 createTile = 227;
15438 useStyle = 1;
15439 useTurn = true;
15440 useAnimation = 15;
15441 useTime = 10;
15442 autoReuse = true;
15443 consumable = true;
15444 return;
15445 case 1111:
15446 width = 20;
15447 height = 20;
15449 value = 10000;
15450 rare = 1;
15451 placeStyle = 4;
15452 createTile = 227;
15453 useStyle = 1;
15454 useTurn = true;
15455 useAnimation = 15;
15456 useTime = 10;
15457 autoReuse = true;
15458 consumable = true;
15459 return;
15460 case 1112:
15461 width = 20;
15462 height = 20;
15464 value = 10000;
15465 rare = 1;
15466 placeStyle = 5;
15467 createTile = 227;
15468 useStyle = 1;
15469 useTurn = true;
15470 useAnimation = 15;
15471 useTime = 10;
15472 autoReuse = true;
15473 consumable = true;
15474 return;
15475 case 1113:
15476 width = 20;
15477 height = 20;
15479 value = 10000;
15480 rare = 1;
15481 return;
15482 case 1114:
15483 width = 20;
15484 height = 20;
15486 value = 10000;
15487 rare = 1;
15488 placeStyle = 7;
15489 createTile = 227;
15490 useStyle = 1;
15491 useTurn = true;
15492 useAnimation = 15;
15493 useTime = 10;
15494 autoReuse = true;
15495 consumable = true;
15496 return;
15497 case 1115:
15498 width = 20;
15499 height = 20;
15501 value = 10000;
15502 rare = 1;
15503 return;
15504 case 1116:
15505 width = 20;
15506 height = 20;
15508 value = 10000;
15509 rare = 1;
15510 return;
15511 case 1117:
15512 width = 20;
15513 height = 20;
15515 value = 10000;
15516 rare = 1;
15517 return;
15518 case 1118:
15519 width = 20;
15520 height = 20;
15522 value = 10000;
15523 rare = 1;
15524 return;
15525 case 1119:
15526 width = 20;
15527 height = 20;
15529 value = 10000;
15530 rare = 1;
15531 return;
15532 case 1120:
15533 useStyle = 1;
15534 useTurn = true;
15535 useAnimation = 15;
15536 useTime = 10;
15537 autoReuse = true;
15539 consumable = true;
15540 createTile = 228;
15541 width = 26;
15542 height = 20;
15543 value = buyPrice(0, 5);
15544 return;
15545 case 1121:
15546 useStyle = 5;
15547 autoReuse = true;
15548 useAnimation = 12;
15549 useTime = 12;
15550 mana = 5;
15551 width = 50;
15552 height = 18;
15553 shoot = 181;
15555 damage = 9;
15556 shootSpeed = 8f;
15557 noMelee = true;
15559 knockBack = 0.25f;
15560 rare = 2;
15561 magic = true;
15562 scale = 0.8f;
15563 return;
15564 case 1122:
15565 autoReuse = true;
15566 useStyle = 1;
15567 shootSpeed = 12f;
15568 shoot = 182;
15569 damage = 80;
15570 width = 18;
15571 height = 20;
15573 useAnimation = 14;
15574 useTime = 14;
15575 noUseGraphic = true;
15576 noMelee = true;
15577 value = buyPrice(0, 35);
15578 knockBack = 5f;
15579 melee = true;
15580 rare = 7;
15581 return;
15582 case 1123:
15583 useStyle = 1;
15584 useTime = 20;
15585 useAnimation = 20;
15586 knockBack = 5.3f;
15587 width = 40;
15588 autoReuse = true;
15589 height = 40;
15590 damage = 30;
15591 scale = 1f;
15593 rare = 3;
15595 melee = true;
15596 return;
15597 case 1124:
15598 width = 12;
15599 height = 12;
15601 return;
15602 case 1125:
15603 useStyle = 1;
15604 useTurn = true;
15605 useAnimation = 15;
15606 useTime = 10;
15607 autoReuse = true;
15609 consumable = true;
15610 createTile = 229;
15611 width = 12;
15612 height = 12;
15613 return;
15614 case 1126:
15615 useStyle = 1;
15616 useTurn = true;
15617 useAnimation = 15;
15618 useTime = 7;
15619 autoReuse = true;
15621 consumable = true;
15622 createWall = 108;
15623 width = 12;
15624 height = 12;
15625 return;
15626 case 1127:
15627 useStyle = 1;
15628 useTurn = true;
15629 useAnimation = 15;
15630 useTime = 10;
15631 autoReuse = true;
15633 consumable = true;
15634 createTile = 230;
15635 width = 12;
15636 height = 12;
15637 return;
15638 case 1128:
15639 useStyle = 1;
15640 useTurn = true;
15641 useAnimation = 15;
15642 useTime = 10;
15643 width = 20;
15644 height = 20;
15646 autoReuse = true;
15647 return;
15648 case 1129:
15649 tileWand = 1124;
15650 useStyle = 1;
15651 useTurn = true;
15652 useAnimation = 15;
15653 useTime = 10;
15654 autoReuse = true;
15655 createTile = 225;
15656 width = 8;
15657 height = 10;
15658 rare = 1;
15659 value = sellPrice(0, 0, 50);
15660 return;
15661 case 1130:
15662 useStyle = 1;
15663 shootSpeed = 6f;
15664 shoot = 183;
15665 knockBack = 1f;
15666 damage = 12;
15667 width = 10;
15668 height = 10;
15670 consumable = true;
15672 useAnimation = 15;
15673 useTime = 15;
15674 noUseGraphic = true;
15675 noMelee = true;
15676 value = sellPrice(0, 0, 5);
15677 ranged = true;
15678 return;
15679 case 1131:
15680 width = 22;
15681 height = 22;
15682 accessory = true;
15683 rare = 8;
15684 value = sellPrice(0, 40);
15685 expert = true;
15686 return;
15687 case 1132:
15688 width = 22;
15689 height = 22;
15690 accessory = true;
15691 rare = 2;
15692 value = 100000;
15693 return;
15694 case 1133:
15695 useStyle = 4;
15696 consumable = true;
15697 useAnimation = 45;
15698 useTime = 45;
15699 width = 28;
15700 height = 28;
15702 rare = 1;
15703 return;
15704 case 1134:
15706 healLife = 80;
15707 useStyle = 9;
15708 useTurn = true;
15709 useAnimation = 17;
15710 useTime = 17;
15712 consumable = true;
15713 width = 14;
15714 height = 24;
15715 potion = true;
15716 buffType = 48;
15717 buffTime = 900;
15718 value = 40;
15719 return;
15720 case 1135:
15721 width = 18;
15722 height = 18;
15723 headSlot = 81;
15724 value = 1000;
15725 defense = 1;
15726 return;
15727 case 1136:
15728 width = 18;
15729 height = 18;
15730 bodySlot = 52;
15731 value = 1000;
15732 defense = 2;
15733 return;
15734 case 1137:
15735 useStyle = 1;
15736 useTurn = true;
15737 useAnimation = 15;
15738 useTime = 10;
15740 consumable = true;
15741 createTile = 10;
15742 placeStyle = 12;
15743 width = 14;
15744 height = 28;
15745 value = 200;
15746 return;
15747 case 1138:
15748 useStyle = 1;
15749 useTurn = true;
15750 useAnimation = 15;
15751 useTime = 10;
15753 consumable = true;
15754 createTile = 10;
15755 placeStyle = 13;
15756 width = 14;
15757 height = 28;
15758 value = 200;
15759 return;
15760 case 1139:
15761 useStyle = 1;
15762 useTurn = true;
15763 useAnimation = 15;
15764 useTime = 10;
15766 consumable = true;
15767 createTile = 10;
15768 placeStyle = 14;
15769 width = 14;
15770 height = 28;
15771 value = 200;
15772 return;
15773 case 1140:
15774 useStyle = 1;
15775 useTurn = true;
15776 useAnimation = 15;
15777 useTime = 10;
15779 consumable = true;
15780 createTile = 10;
15781 placeStyle = 15;
15782 width = 14;
15783 height = 28;
15784 value = 200;
15785 return;
15786 case 1141:
15787 width = 14;
15788 height = 20;
15790 rare = 7;
15791 return;
15792 case 1142:
15793 useStyle = 1;
15794 useTurn = true;
15795 useAnimation = 15;
15796 useTime = 10;
15797 autoReuse = true;
15799 consumable = true;
15800 createTile = 21;
15801 placeStyle = 16;
15802 width = 26;
15803 height = 22;
15804 value = 500;
15805 return;
15806 case 1143:
15807 useStyle = 1;
15808 useTurn = true;
15809 useAnimation = 15;
15810 useTime = 10;
15811 autoReuse = true;
15813 consumable = true;
15814 createTile = 15;
15815 placeStyle = 12;
15816 width = 12;
15817 height = 30;
15818 value = 150;
15819 return;
15820 case 1144:
15821 useStyle = 1;
15822 useTurn = true;
15823 useAnimation = 15;
15824 useTime = 10;
15825 autoReuse = true;
15827 consumable = true;
15828 createTile = 14;
15829 placeStyle = 9;
15830 width = 26;
15831 height = 20;
15832 value = 300;
15833 return;
15834 case 1145:
15835 useStyle = 1;
15836 useTurn = true;
15837 useAnimation = 15;
15838 useTime = 10;
15839 autoReuse = true;
15841 consumable = true;
15842 createTile = 18;
15843 placeStyle = 10;
15844 width = 28;
15845 height = 14;
15846 value = 150;
15847 return;
15848 case 1146:
15849 useStyle = 1;
15850 useTurn = true;
15851 useAnimation = 15;
15852 useTime = 10;
15853 autoReuse = true;
15855 consumable = true;
15856 createTile = 137;
15857 placeStyle = 1;
15858 width = 12;
15859 height = 12;
15860 value = 10000;
15861 mech = true;
15862 return;
15863 case 1147:
15864 useStyle = 1;
15865 useTurn = true;
15866 useAnimation = 15;
15867 useTime = 10;
15868 autoReuse = true;
15870 consumable = true;
15871 createTile = 137;
15872 placeStyle = 2;
15873 width = 12;
15874 height = 12;
15875 value = 10000;
15876 mech = true;
15877 return;
15878 case 1148:
15879 useStyle = 1;
15880 useTurn = true;
15881 useAnimation = 15;
15882 useTime = 10;
15883 autoReuse = true;
15885 consumable = true;
15886 createTile = 137;
15887 placeStyle = 3;
15888 width = 12;
15889 height = 12;
15890 value = 10000;
15891 mech = true;
15892 return;
15893 case 1149:
15894 useStyle = 1;
15895 useTurn = true;
15896 useAnimation = 15;
15897 useTime = 10;
15898 autoReuse = true;
15900 consumable = true;
15901 createTile = 137;
15902 placeStyle = 4;
15903 width = 12;
15904 height = 12;
15905 value = 10000;
15906 mech = true;
15907 return;
15908 case 1150:
15909 useStyle = 1;
15910 useTurn = true;
15911 useAnimation = 15;
15912 useTime = 10;
15913 autoReuse = true;
15915 consumable = true;
15916 createTile = 232;
15917 width = 12;
15918 height = 12;
15919 return;
15920 case 1151:
15921 useStyle = 1;
15922 useTurn = true;
15923 useAnimation = 15;
15924 useTime = 10;
15925 autoReuse = true;
15927 consumable = true;
15928 createTile = 135;
15929 width = 12;
15930 height = 12;
15931 placeStyle = 6;
15932 mech = true;
15933 value = 5000;
15934 return;
15935 case 1152:
15936 useStyle = 1;
15937 useTurn = true;
15938 useAnimation = 15;
15939 useTime = 10;
15940 autoReuse = true;
15942 consumable = true;
15943 createTile = 105;
15944 width = 20;
15945 height = 20;
15946 value = 300;
15947 placeStyle = 43;
15948 return;
15949 case 1153:
15950 useStyle = 1;
15951 useTurn = true;
15952 useAnimation = 15;
15953 useTime = 10;
15954 autoReuse = true;
15956 consumable = true;
15957 createTile = 105;
15958 width = 20;
15959 height = 20;
15960 value = 300;
15961 placeStyle = 44;
15962 return;
15963 case 1154:
15964 useStyle = 1;
15965 useTurn = true;
15966 useAnimation = 15;
15967 useTime = 10;
15968 autoReuse = true;
15970 consumable = true;
15971 createTile = 105;
15972 width = 20;
15973 height = 20;
15974 value = 300;
15975 placeStyle = 45;
15976 return;
15977 case 1155:
15978 useStyle = 5;
15979 autoReuse = true;
15980 useAnimation = 18;
15981 useTime = 18;
15982 mana = 10;
15983 width = 50;
15984 height = 18;
15985 shoot = 189;
15987 damage = 31;
15988 shootSpeed = 9f;
15989 noMelee = true;
15990 value = 500000;
15991 knockBack = 0.25f;
15992 rare = 8;
15993 magic = true;
15994 return;
15995 case 1156:
15996 channel = true;
15997 useStyle = 5;
15998 useAnimation = 30;
15999 useTime = 30;
16000 knockBack = 1f;
16001 width = 30;
16002 height = 10;
16003 damage = 38;
16004 scale = 1.1f;
16005 shoot = 190;
16006 shootSpeed = 14f;
16008 rare = 8;
16009 value = sellPrice(0, 20);
16010 ranged = true;
16011 noMelee = true;
16012 return;
16013 case 1157:
16014 mana = 10;
16015 damage = 40;
16016 useStyle = 1;
16017 shootSpeed = 10f;
16018 shoot = 191;
16019 width = 26;
16020 height = 28;
16022 useAnimation = 28;
16023 useTime = 28;
16024 rare = 7;
16025 noMelee = true;
16026 knockBack = 3f;
16027 buffType = 49;
16028 value = buyPrice(0, 35);
16029 summon = true;
16030 autoReuse = true;
16031 reuseDelay = 2;
16032 return;
16033 case 1158:
16034 rare = 7;
16035 width = 24;
16036 height = 28;
16037 accessory = true;
16038 value = buyPrice(0, 20);
16039 neckSlot = 4;
16040 return;
16041 case 1159:
16042 width = 18;
16043 height = 18;
16044 defense = 6;
16045 headSlot = 82;
16046 rare = 7;
16047 value = buyPrice(0, 50);
16048 return;
16049 case 1160:
16050 width = 18;
16051 height = 18;
16052 defense = 17;
16053 bodySlot = 53;
16054 rare = 7;
16055 value = buyPrice(0, 50);
16056 return;
16057 case 1161:
16058 width = 18;
16059 height = 18;
16060 defense = 12;
16061 legSlot = 48;
16062 rare = 7;
16063 value = buyPrice(0, 50);
16064 return;
16065 case 1162:
16066 width = 24;
16067 height = 8;
16068 accessory = true;
16069 value = buyPrice(1, 50);
16070 wingSlot = 13;
16071 rare = 5;
16072 return;
16073 case 1163:
16074 width = 14;
16075 height = 28;
16076 rare = 4;
16077 value = 150000;
16078 accessory = true;
16079 balloonSlot = 1;
16080 return;
16081 case 1164:
16082 width = 14;
16083 height = 28;
16084 rare = 8;
16085 value = 150000;
16086 accessory = true;
16087 balloonSlot = 3;
16088 return;
16089 case 1165:
16090 width = 24;
16091 height = 8;
16092 accessory = true;
16093 value = 400000;
16094 rare = 5;
16095 wingSlot = 14;
16096 return;
16097 case 1166:
16098 useStyle = 1;
16099 useTime = 22;
16100 useAnimation = 22;
16101 knockBack = 5.5f;
16102 width = 24;
16103 height = 28;
16104 damage = 19;
16105 scale = 1f;
16107 rare = 3;
16108 value = 9000;
16109 melee = true;
16110 return;
16111 case 1167:
16112 rare = 7;
16113 width = 24;
16114 height = 28;
16115 accessory = true;
16116 value = buyPrice(0, 40);
16117 return;
16118 case 1168:
16119 useStyle = 1;
16120 shootSpeed = 6f;
16121 shoot = 196;
16122 width = 18;
16123 height = 20;
16125 consumable = true;
16127 useAnimation = 15;
16128 useTime = 15;
16129 noUseGraphic = true;
16130 noMelee = true;
16131 value = 20;
16132 return;
16133 case 1169:
16134 damage = 0;
16135 useStyle = 1;
16136 shoot = 197;
16137 width = 16;
16138 height = 30;
16140 useAnimation = 20;
16141 useTime = 20;
16142 rare = 3;
16143 noMelee = true;
16144 value = sellPrice(0, 5);
16145 buffType = 50;
16146 return;
16147 case 1170:
16148 damage = 0;
16149 useStyle = 1;
16150 shoot = 198;
16151 width = 16;
16152 height = 30;
16154 useAnimation = 20;
16155 useTime = 20;
16156 rare = 3;
16157 noMelee = true;
16158 value = sellPrice(0, 3);
16159 buffType = 51;
16160 return;
16161 case 1171:
16162 damage = 0;
16163 useStyle = 1;
16164 shoot = 199;
16165 width = 16;
16166 height = 30;
16168 useAnimation = 20;
16169 useTime = 20;
16170 rare = 3;
16171 noMelee = true;
16172 buffType = 52;
16173 value = buyPrice(2);
16174 return;
16175 case 1172:
16176 damage = 0;
16177 useStyle = 1;
16178 shoot = 200;
16179 width = 16;
16180 height = 30;
16182 useAnimation = 20;
16183 useTime = 20;
16184 rare = 3;
16185 noMelee = true;
16186 value = sellPrice(0, 2);
16187 buffType = 53;
16188 return;
16189 case 1173:
16190 useTurn = true;
16191 useStyle = 1;
16192 useAnimation = 15;
16193 useTime = 10;
16195 consumable = true;
16196 createTile = 85;
16197 placeStyle = 1;
16198 width = 20;
16199 height = 20;
16200 return;
16201 case 1174:
16202 useTurn = true;
16203 useStyle = 1;
16204 useAnimation = 15;
16205 useTime = 10;
16207 consumable = true;
16208 createTile = 85;
16209 placeStyle = 2;
16210 width = 20;
16211 height = 20;
16212 return;
16213 case 1175:
16214 useTurn = true;
16215 useStyle = 1;
16216 useAnimation = 15;
16217 useTime = 10;
16219 consumable = true;
16220 createTile = 85;
16221 placeStyle = 3;
16222 width = 20;
16223 height = 20;
16224 return;
16225 case 1176:
16226 useTurn = true;
16227 useStyle = 1;
16228 useAnimation = 15;
16229 useTime = 10;
16231 consumable = true;
16232 createTile = 85;
16233 placeStyle = 4;
16234 width = 20;
16235 height = 20;
16236 return;
16237 case 1177:
16238 useTurn = true;
16239 useStyle = 1;
16240 useAnimation = 15;
16241 useTime = 10;
16243 consumable = true;
16244 createTile = 85;
16245 placeStyle = 5;
16246 width = 20;
16247 height = 20;
16248 return;
16249 case 1178:
16250 useStyle = 5;
16251 mana = 5;
16252 autoReuse = true;
16253 useAnimation = 7;
16254 useTime = 7;
16255 width = 24;
16256 height = 18;
16257 shoot = 206;
16259 damage = 48;
16260 shootSpeed = 11f;
16261 noMelee = true;
16262 value = 300000;
16263 knockBack = 4f;
16264 rare = 7;
16265 magic = true;
16266 return;
16267 case 1179:
16268 shootSpeed = 5f;
16269 shoot = 207;
16270 damage = 9;
16271 width = 8;
16272 height = 8;
16274 consumable = true;
16275 ammo = AmmoID.Bullet;
16276 knockBack = 4.5f;
16277 value = 50;
16278 ranged = true;
16279 rare = 7;
16280 return;
16281 case 1180:
16282 damage = 0;
16283 useStyle = 1;
16284 shoot = 208;
16285 width = 16;
16286 height = 30;
16288 useAnimation = 20;
16289 useTime = 20;
16290 rare = 3;
16291 noMelee = true;
16292 buffType = 54;
16293 value = sellPrice(0, 75);
16294 return;
16295 case 1181:
16296 damage = 0;
16297 useStyle = 1;
16298 shoot = 209;
16299 width = 16;
16300 height = 30;
16302 useAnimation = 20;
16303 useTime = 20;
16304 rare = 3;
16305 noMelee = true;
16306 value = buyPrice(0, 45);
16307 buffType = 55;
16308 return;
16309 case 1182:
16310 damage = 0;
16311 useStyle = 1;
16312 shoot = 210;
16313 width = 16;
16314 height = 30;
16316 useAnimation = 20;
16317 useTime = 20;
16318 rare = 3;
16319 noMelee = true;
16320 value = sellPrice(0, 2);
16321 buffType = 56;
16322 return;
16323 case 1183:
16324 damage = 0;
16325 useStyle = 1;
16326 shoot = 211;
16327 width = 16;
16328 height = 30;
16330 useAnimation = 20;
16331 useTime = 20;
16332 rare = 8;
16333 noMelee = true;
16334 value = sellPrice(0, 5, 50);
16335 buffType = 57;
16336 return;
16337 case 1184:
16338 width = 20;
16339 height = 20;
16341 value = 13500;
16342 rare = 3;
16343 useStyle = 1;
16344 useTurn = true;
16345 useAnimation = 15;
16346 useTime = 10;
16347 autoReuse = true;
16348 consumable = true;
16349 createTile = 239;
16350 placeStyle = 12;
16351 return;
16352 case 1185:
16353 useTurn = true;
16354 autoReuse = true;
16355 useStyle = 1;
16356 useAnimation = 22;
16357 useTime = 22;
16358 knockBack = 5.5f;
16359 width = 40;
16360 height = 40;
16361 damage = 49;
16362 scale = 1f;
16364 rare = 4;
16365 value = 92000;
16366 melee = true;
16367 return;
16368 case 1186:
16369 useStyle = 5;
16370 useAnimation = 27;
16371 useTime = 27;
16372 shootSpeed = 4.4f;
16373 knockBack = 4.5f;
16374 width = 40;
16375 height = 40;
16376 damage = 44;
16377 scale = 1.1f;
16379 shoot = 212;
16380 rare = 4;
16381 value = 60000;
16382 noMelee = true;
16383 noUseGraphic = true;
16384 melee = true;
16385 return;
16386 case 1187:
16387 useStyle = 5;
16388 autoReuse = true;
16389 useAnimation = 22;
16390 useTime = 22;
16391 width = 50;
16392 height = 18;
16393 shoot = 1;
16396 damage = 37;
16397 shootSpeed = 9.25f;
16398 noMelee = true;
16399 value = 80000;
16400 ranged = true;
16401 rare = 4;
16402 knockBack = 1.75f;
16403 return;
16404 case 1188:
16405 useStyle = 1;
16406 useTurn = true;
16407 autoReuse = true;
16408 useAnimation = 25;
16409 useTime = 12;
16410 knockBack = 5f;
16411 width = 20;
16412 height = 12;
16413 damage = 12;
16414 pick = 130;
16416 rare = 4;
16417 value = 72000;
16418 melee = true;
16419 scale = 1f;
16420 return;
16421 case 1189:
16422 useStyle = 5;
16423 useAnimation = 25;
16424 useTime = 12;
16425 shootSpeed = 32f;
16426 knockBack = 0.5f;
16427 width = 20;
16428 height = 12;
16429 damage = 12;
16430 pick = 130;
16432 shoot = 213;
16433 rare = 4;
16434 value = 72000;
16435 noMelee = true;
16436 noUseGraphic = true;
16437 melee = true;
16438 channel = true;
16439 return;
16440 case 1190:
16441 useStyle = 5;
16442 useAnimation = 25;
16443 useTime = 12;
16444 shootSpeed = 40f;
16445 knockBack = 2.9f;
16446 width = 20;
16447 height = 12;
16448 damage = 26;
16449 axe = 15;
16451 shoot = 214;
16452 rare = 4;
16453 value = 72000;
16454 noMelee = true;
16455 noUseGraphic = true;
16456 melee = true;
16457 channel = true;
16458 return;
16459 case 1191:
16460 width = 20;
16461 height = 20;
16463 value = sellPrice(0, 0, 52);
16464 rare = 3;
16465 useStyle = 1;
16466 useTurn = true;
16467 useAnimation = 15;
16468 useTime = 10;
16469 autoReuse = true;
16470 consumable = true;
16471 createTile = 239;
16472 placeStyle = 14;
16473 return;
16474 case 1192:
16475 autoReuse = true;
16476 useStyle = 1;
16477 useAnimation = 22;
16478 useTime = 22;
16479 knockBack = 6f;
16480 width = 40;
16481 height = 40;
16482 damage = 59;
16483 scale = 1f;
16485 rare = 4;
16486 value = 126500;
16487 melee = true;
16488 return;
16489 case 1193:
16490 useStyle = 5;
16491 useAnimation = 25;
16492 useTime = 25;
16493 shootSpeed = 4.5f;
16494 knockBack = 5.5f;
16495 width = 40;
16496 height = 40;
16497 damage = 46;
16498 scale = 1.1f;
16500 shoot = 215;
16501 rare = 4;
16502 value = 82500;
16503 noMelee = true;
16504 noUseGraphic = true;
16505 melee = true;
16506 return;
16507 case 1194:
16508 useStyle = 5;
16509 autoReuse = true;
16510 useAnimation = 19;
16511 useTime = 19;
16512 width = 50;
16513 height = 18;
16514 shoot = 1;
16517 damage = 40;
16518 shootSpeed = 9.75f;
16519 noMelee = true;
16520 value = 110000;
16521 ranged = true;
16522 rare = 4;
16523 knockBack = 2f;
16524 return;
16525 case 1195:
16526 useStyle = 1;
16527 useAnimation = 25;
16528 useTime = 9;
16529 knockBack = 5f;
16530 useTurn = true;
16531 autoReuse = true;
16532 width = 20;
16533 height = 12;
16534 damage = 17;
16535 pick = 165;
16537 rare = 4;
16538 value = 99000;
16539 melee = true;
16540 scale = 1f;
16541 return;
16542 case 1196:
16543 useStyle = 5;
16544 useAnimation = 25;
16545 useTime = 9;
16546 shootSpeed = 32f;
16547 knockBack = 0.5f;
16548 width = 20;
16549 height = 12;
16550 damage = 17;
16551 pick = 165;
16553 shoot = 216;
16554 rare = 4;
16555 value = 99000;
16556 noMelee = true;
16557 noUseGraphic = true;
16558 melee = true;
16559 channel = true;
16560 return;
16561 case 1197:
16562 useStyle = 5;
16563 useAnimation = 25;
16564 useTime = 9;
16565 shootSpeed = 40f;
16566 knockBack = 3.75f;
16567 width = 20;
16568 height = 12;
16569 damage = 31;
16570 axe = 18;
16572 shoot = 217;
16573 rare = 4;
16574 value = 99000;
16575 noMelee = true;
16576 noUseGraphic = true;
16577 melee = true;
16578 channel = true;
16579 return;
16580 case 1198:
16581 width = 20;
16582 height = 20;
16584 value = sellPrice(0, 0, 68);
16585 rare = 3;
16586 useStyle = 1;
16587 useTurn = true;
16588 useAnimation = 15;
16589 useTime = 10;
16590 autoReuse = true;
16591 consumable = true;
16592 createTile = 239;
16593 placeStyle = 16;
16594 return;
16595 case 1199:
16596 autoReuse = true;
16597 useStyle = 1;
16598 useAnimation = 20;
16599 useTime = 20;
16600 knockBack = 6f;
16601 width = 40;
16602 height = 40;
16603 damage = 61;
16604 scale = 1f;
16606 rare = 4;
16607 value = 161000;
16608 melee = true;
16609 return;
16610 case 1200:
16611 useStyle = 5;
16612 useAnimation = 23;
16613 useTime = 23;
16614 shootSpeed = 5f;
16615 knockBack = 6.2f;
16616 width = 40;
16617 height = 40;
16618 damage = 48;
16619 scale = 1.1f;
16621 shoot = 218;
16622 rare = 4;
16623 value = 105000;
16624 noMelee = true;
16625 noUseGraphic = true;
16626 melee = true;
16627 return;
16628 case 1201:
16629 useStyle = 5;
16630 autoReuse = true;
16631 useAnimation = 17;
16632 useTime = 17;
16633 width = 50;
16634 height = 18;
16635 shoot = 1;
16638 damage = 43;
16639 shootSpeed = 10.5f;
16640 noMelee = true;
16641 value = 140000;
16642 ranged = true;
16643 rare = 4;
16644 knockBack = 2.5f;
16645 return;
16646 case 1202:
16647 useStyle = 1;
16648 useAnimation = 25;
16649 useTime = 7;
16650 knockBack = 5f;
16651 useTurn = true;
16652 autoReuse = true;
16653 width = 20;
16654 height = 12;
16655 damage = 27;
16656 pick = 190;
16658 rare = 4;
16659 value = 126000;
16660 melee = true;
16661 scale = 1f;
16662 return;
16663 case 1203:
16664 useStyle = 5;
16665 useAnimation = 25;
16666 useTime = 7;
16667 shootSpeed = 32f;
16668 knockBack = 0.5f;
16669 width = 20;
16670 height = 12;
16671 damage = 27;
16672 pick = 190;
16674 shoot = 219;
16675 rare = 4;
16676 value = 126000;
16677 noMelee = true;
16678 noUseGraphic = true;
16679 melee = true;
16680 channel = true;
16681 return;
16682 case 1204:
16683 useStyle = 5;
16684 useAnimation = 25;
16685 useTime = 7;
16686 shootSpeed = 40f;
16687 knockBack = 4.6f;
16688 width = 20;
16689 height = 12;
16690 damage = 34;
16691 axe = 21;
16693 shoot = 220;
16694 rare = 4;
16695 value = 126000;
16696 noMelee = true;
16697 noUseGraphic = true;
16698 melee = true;
16699 channel = true;
16700 return;
16701 case 1205:
16702 width = 18;
16703 height = 18;
16704 defense = 14;
16705 headSlot = 83;
16706 rare = 4;
16707 value = 75000;
16708 return;
16709 case 1206:
16710 width = 18;
16711 height = 18;
16712 defense = 5;
16713 headSlot = 84;
16714 rare = 4;
16715 value = 75000;
16716 return;
16717 case 1207:
16718 width = 18;
16719 height = 18;
16720 defense = 3;
16721 headSlot = 85;
16722 rare = 4;
16723 value = 75000;
16724 return;
16725 case 1208:
16726 width = 18;
16727 height = 18;
16728 defense = 10;
16729 bodySlot = 54;
16730 rare = 4;
16731 value = 60000;
16732 return;
16733 case 1209:
16734 width = 18;
16735 height = 18;
16736 defense = 8;
16737 legSlot = 49;
16738 rare = 4;
16739 value = 45000;
16740 return;
16741 case 1210:
16742 width = 18;
16743 height = 18;
16744 defense = 19;
16745 headSlot = 86;
16746 rare = 4;
16747 value = 112500;
16748 return;
16749 case 1211:
16750 width = 18;
16751 height = 18;
16752 defense = 7;
16753 headSlot = 87;
16754 rare = 4;
16755 value = 112500;
16756 return;
16757 case 1212:
16758 width = 18;
16759 height = 18;
16760 defense = 4;
16761 headSlot = 88;
16762 rare = 4;
16763 value = 112500;
16764 return;
16765 case 1213:
16766 width = 18;
16767 height = 18;
16768 defense = 13;
16769 bodySlot = 55;
16770 rare = 4;
16771 value = 90000;
16772 return;
16773 case 1214:
16774 width = 18;
16775 height = 18;
16776 defense = 10;
16777 legSlot = 50;
16778 rare = 4;
16779 value = 67500;
16780 return;
16781 case 1215:
16782 width = 18;
16783 height = 18;
16784 defense = 23;
16785 headSlot = 89;
16786 rare = 4;
16787 value = 150000;
16788 return;
16789 case 1216:
16790 width = 18;
16791 height = 18;
16792 defense = 8;
16793 headSlot = 90;
16794 rare = 4;
16795 value = 150000;
16796 return;
16797 case 1217:
16798 width = 18;
16799 height = 18;
16800 defense = 4;
16801 headSlot = 91;
16802 rare = 4;
16803 value = 150000;
16804 return;
16805 case 1218:
16806 width = 18;
16807 height = 18;
16808 defense = 15;
16809 bodySlot = 56;
16810 rare = 4;
16811 value = 120000;
16812 return;
16813 case 1219:
16814 width = 18;
16815 height = 18;
16816 defense = 11;
16817 legSlot = 51;
16818 rare = 4;
16819 value = 90000;
16820 return;
16821 case 1220:
16822 useStyle = 1;
16823 useTurn = true;
16824 useAnimation = 15;
16825 useTime = 10;
16826 autoReuse = true;
16828 consumable = true;
16829 createTile = 134;
16830 placeStyle = 1;
16831 width = 28;
16832 height = 14;
16833 value = 25000;
16834 rare = 3;
16835 return;
16836 case 1221:
16837 useStyle = 1;
16838 useTurn = true;
16839 useAnimation = 15;
16840 useTime = 10;
16841 autoReuse = true;
16843 consumable = true;
16844 createTile = 133;
16845 placeStyle = 1;
16846 width = 44;
16847 height = 30;
16848 value = 50000;
16849 rare = 3;
16850 return;
16851 case 1222:
16852 useTurn = true;
16853 autoReuse = true;
16854 useStyle = 1;
16855 useAnimation = 35;
16856 useTime = 12;
16857 knockBack = 5.5f;
16858 width = 20;
16859 height = 12;
16860 damage = 36;
16861 axe = 15;
16863 rare = 4;
16864 value = 72000;
16865 melee = true;
16866 scale = 1.1f;
16867 return;
16868 case 1223:
16869 useTurn = true;
16870 autoReuse = true;
16871 useStyle = 1;
16872 useAnimation = 35;
16873 useTime = 9;
16874 knockBack = 6.5f;
16875 width = 20;
16876 height = 12;
16877 damage = 41;
16878 axe = 18;
16880 rare = 4;
16881 value = 99000;
16882 melee = true;
16883 scale = 1.1f;
16884 return;
16885 case 1224:
16886 useTurn = true;
16887 autoReuse = true;
16888 useStyle = 1;
16889 useAnimation = 35;
16890 useTime = 7;
16891 knockBack = 7.5f;
16892 width = 20;
16893 height = 12;
16894 damage = 44;
16895 axe = 21;
16897 rare = 4;
16898 value = 126000;
16899 melee = true;
16900 scale = 1.1f;
16901 return;
16902 case 1225:
16903 width = 20;
16904 height = 20;
16906 value = sellPrice(0, 0, 40);
16907 rare = 4;
16908 useStyle = 1;
16909 useTurn = true;
16910 useAnimation = 15;
16911 useTime = 10;
16912 autoReuse = true;
16913 consumable = true;
16914 createTile = 239;
16915 placeStyle = 18;
16916 return;
16917 case 1226:
16918 useStyle = 1;
16919 useAnimation = 26;
16920 useTime = 60;
16921 shoot = 229;
16922 shootSpeed = 8f;
16923 knockBack = 6f;
16924 width = 40;
16925 height = 40;
16926 damage = 95;
16928 rare = 7;
16929 value = 276000;
16930 scale = 1f;
16931 melee = true;
16932 return;
16933 case 1227:
16934 autoReuse = true;
16935 useTurn = true;
16936 useStyle = 1;
16937 useAnimation = 16;
16938 useTime = 28;
16939 shoot = 228;
16940 shootSpeed = 8f;
16941 knockBack = 4f;
16942 width = 40;
16943 height = 40;
16944 damage = 57;
16946 rare = 7;
16947 value = 276000;
16948 melee = true;
16949 return;
16950 case 1228:
16951 useStyle = 5;
16952 useAnimation = 23;
16953 useTime = 23;
16954 shootSpeed = 5f;
16955 knockBack = 6.2f;
16956 width = 40;
16957 height = 40;
16958 damage = 49;
16959 scale = 1.1f;
16961 shoot = 222;
16962 rare = 7;
16963 value = 180000;
16964 noMelee = true;
16965 noUseGraphic = true;
16966 melee = true;
16967 return;
16968 case 1229:
16969 useStyle = 5;
16970 autoReuse = true;
16971 useAnimation = 19;
16972 useTime = 19;
16973 width = 50;
16974 height = 18;
16975 shoot = 1;
16978 damage = 34;
16979 shootSpeed = 11.5f;
16980 noMelee = true;
16981 value = 240000;
16982 ranged = true;
16983 rare = 7;
16984 knockBack = 2.75f;
16985 return;
16986 case 1230:
16987 useStyle = 1;
16988 useAnimation = 25;
16989 useTime = 7;
16990 knockBack = 5f;
16991 useTurn = true;
16992 autoReuse = true;
16993 width = 20;
16994 height = 12;
16995 damage = 40;
16996 pick = 200;
16998 rare = 7;
16999 value = 216000;
17000 melee = true;
17001 scale = 1f;
17002 tileBoost++;
17003 return;
17004 case 1231:
17005 useStyle = 5;
17006 useAnimation = 25;
17007 useTime = 7;
17008 shootSpeed = 40f;
17009 knockBack = 1f;
17010 width = 20;
17011 height = 12;
17012 damage = 35;
17013 pick = 200;
17015 shoot = 223;
17016 rare = 7;
17017 value = 216000;
17018 noMelee = true;
17019 noUseGraphic = true;
17020 melee = true;
17021 channel = true;
17022 tileBoost++;
17023 return;
17024 case 1232:
17025 useStyle = 5;
17026 useAnimation = 25;
17027 useTime = 7;
17028 shootSpeed = 46f;
17029 knockBack = 4.6f;
17030 width = 20;
17031 height = 12;
17032 damage = 50;
17033 axe = 23;
17035 shoot = 224;
17036 rare = 7;
17037 value = 216000;
17038 noMelee = true;
17039 noUseGraphic = true;
17040 melee = true;
17041 channel = true;
17042 tileBoost++;
17043 return;
17044 case 1233:
17045 useTurn = true;
17046 autoReuse = true;
17047 useStyle = 1;
17048 useAnimation = 30;
17049 useTime = 7;
17050 knockBack = 7f;
17051 width = 20;
17052 height = 12;
17053 damage = 70;
17054 axe = 23;
17056 rare = 7;
17057 value = 216000;
17058 melee = true;
17059 scale = 1.15f;
17060 tileBoost++;
17061 return;
17062 case 1234:
17063 useTurn = true;
17064 autoReuse = true;
17065 useStyle = 1;
17066 useAnimation = 35;
17067 useTime = 14;
17068 hammer = 90;
17069 width = 24;
17070 height = 28;
17071 damage = 80;
17072 knockBack = 8f;
17073 scale = 1f;
17075 rare = 7;
17076 value = 216000;
17077 melee = true;
17078 tileBoost++;
17079 return;
17080 case 1235:
17081 shootSpeed = 4.5f;
17082 shoot = 225;
17083 damage = 16;
17084 width = 10;
17085 height = 28;
17087 consumable = true;
17088 ammo = AmmoID.Arrow;
17089 knockBack = 3.5f;
17090 value = 100;
17091 ranged = true;
17092 rare = 7;
17093 return;
17094 case 1236:
17095 noUseGraphic = true;
17096 damage = 0;
17097 knockBack = 7f;
17098 useStyle = 5;
17099 shootSpeed = 10f;
17100 shoot = 230;
17101 width = 18;
17102 height = 28;
17104 useAnimation = 20;
17105 useTime = 20;
17106 rare = 1;
17107 noMelee = true;
17108 value = 20000;
17109 return;
17110 case 1237:
17111 noUseGraphic = true;
17112 damage = 0;
17113 knockBack = 7f;
17114 useStyle = 5;
17115 shootSpeed = 10.5f;
17116 shoot = 231;
17117 width = 18;
17118 height = 28;
17120 useAnimation = 20;
17121 useTime = 20;
17122 rare = 1;
17123 noMelee = true;
17124 value = 20000;
17125 return;
17126 case 1238:
17127 noUseGraphic = true;
17128 damage = 0;
17129 knockBack = 7f;
17130 useStyle = 5;
17131 shootSpeed = 11f;
17132 shoot = 232;
17133 width = 18;
17134 height = 28;
17136 useAnimation = 20;
17137 useTime = 20;
17138 rare = 1;
17139 noMelee = true;
17140 value = 20000;
17141 return;
17142 case 1239:
17143 noUseGraphic = true;
17144 damage = 0;
17145 knockBack = 7f;
17146 useStyle = 5;
17147 shootSpeed = 11.5f;
17148 shoot = 233;
17149 width = 18;
17150 height = 28;
17152 useAnimation = 20;
17153 useTime = 20;
17154 rare = 1;
17155 noMelee = true;
17156 value = 20000;
17157 return;
17158 case 1240:
17159 noUseGraphic = true;
17160 damage = 0;
17161 knockBack = 7f;
17162 useStyle = 5;
17163 shootSpeed = 12f;
17164 shoot = 234;
17165 width = 18;
17166 height = 28;
17168 useAnimation = 20;
17169 useTime = 20;
17170 rare = 1;
17171 noMelee = true;
17172 value = 20000;
17173 return;
17174 case 1241:
17175 noUseGraphic = true;
17176 damage = 0;
17177 knockBack = 7f;
17178 useStyle = 5;
17179 shootSpeed = 12.5f;
17180 shoot = 235;
17181 width = 18;
17182 height = 28;
17184 useAnimation = 20;
17185 useTime = 20;
17186 rare = 1;
17187 noMelee = true;
17188 value = 20000;
17189 return;
17190 case 1242:
17191 damage = 0;
17192 useStyle = 1;
17193 shoot = 236;
17194 width = 16;
17195 height = 30;
17197 useAnimation = 20;
17198 useTime = 20;
17199 rare = 3;
17200 noMelee = true;
17201 value = sellPrice(0, 7, 50);
17202 buffType = 61;
17203 return;
17204 case 1243:
17205 width = 28;
17206 height = 20;
17207 headSlot = 92;
17208 rare = 1;
17209 vanity = true;
17210 return;
17211 case 1244:
17212 mana = 30;
17213 damage = 30;
17214 useStyle = 1;
17215 shootSpeed = 16f;
17216 shoot = 237;
17217 width = 26;
17218 height = 28;
17220 useAnimation = 22;
17221 useTime = 22;
17222 rare = 6;
17223 noMelee = true;
17224 knockBack = 0f;
17225 value = sellPrice(0, 3, 50);
17226 magic = true;
17227 return;
17228 case 1245:
17229 flame = true;
17230 useStyle = 1;
17231 useTurn = true;
17232 useAnimation = 15;
17233 useTime = 10;
17234 holdStyle = 1;
17235 autoReuse = true;
17237 consumable = true;
17238 createTile = 4;
17239 placeStyle = 10;
17240 width = 10;
17241 height = 12;
17242 value = 60;
17243 noWet = true;
17244 return;
17245 case 1246:
17246 useStyle = 1;
17247 useTurn = true;
17248 useAnimation = 15;
17249 useTime = 10;
17250 autoReuse = true;
17252 consumable = true;
17253 createTile = 234;
17254 width = 12;
17255 height = 12;
17256 ammo = AmmoID.Sand;
17257 notAmmo = true;
17258 return;
17259 case 1247:
17260 width = 20;
17261 height = 24;
17262 value = 150000;
17263 accessory = true;
17264 rare = 4;
17265 backSlot = 1;
17266 return;
17267 case 1248:
17268 width = 24;
17269 height = 24;
17270 accessory = true;
17271 value = buyPrice(0, 25);
17272 rare = 7;
17273 return;
17274 case 1249:
17275 width = 14;
17276 height = 28;
17277 rare = 2;
17278 value = sellPrice(0, 2);
17279 accessory = true;
17280 balloonSlot = 7;
17281 return;
17282 case 1250:
17283 width = 20;
17284 height = 22;
17285 rare = 4;
17286 value = buyPrice(0, 15);
17287 accessory = true;
17288 balloonSlot = 2;
17289 return;
17290 case 1251:
17291 width = 20;
17292 height = 22;
17293 rare = 4;
17294 value = buyPrice(0, 15);
17295 accessory = true;
17296 balloonSlot = 9;
17297 return;
17298 case 1252:
17299 width = 20;
17300 height = 22;
17301 rare = 4;
17302 value = buyPrice(0, 15);
17303 accessory = true;
17304 balloonSlot = 10;
17305 return;
17306 case 1253:
17307 width = 20;
17308 height = 24;
17309 value = 225000;
17310 accessory = true;
17311 rare = 5;
17312 return;
17313 case 1254:
17314 useStyle = 5;
17315 useAnimation = 36;
17316 useTime = 36;
17317 crit += 25;
17318 width = 44;
17319 height = 14;
17320 shoot = 10;
17323 damage = 185;
17324 shootSpeed = 16f;
17325 noMelee = true;
17326 value = buyPrice(0, 40);
17327 knockBack = 8f;
17328 rare = 8;
17329 ranged = true;
17330 return;
17331 case 1255:
17332 autoReuse = false;
17333 useStyle = 5;
17334 useAnimation = 9;
17335 useTime = 9;
17336 width = 24;
17337 height = 22;
17338 shoot = 14;
17339 knockBack = 5.5f;
17342 damage = 50;
17343 shootSpeed = 13.5f;
17344 noMelee = true;
17345 value = sellPrice(0, 5);
17346 scale = 0.85f;
17347 rare = 7;
17348 ranged = true;
17349 autoReuse = true;
17350 return;
17351 case 1256:
17352 mana = 30;
17353 damage = 12;
17354 useStyle = 1;
17355 shootSpeed = 12f;
17356 shoot = 243;
17357 width = 26;
17358 height = 28;
17360 useAnimation = 24;
17361 useTime = 24;
17362 rare = 1;
17363 noMelee = true;
17364 knockBack = 0f;
17366 magic = true;
17367 return;
17368 case 1257:
17369 width = 20;
17370 height = 20;
17372 rare = 1;
17373 value = sellPrice(0, 0, 39);
17374 useStyle = 1;
17375 useTurn = true;
17376 useAnimation = 15;
17377 useTime = 10;
17378 autoReuse = true;
17379 consumable = true;
17380 createTile = 239;
17381 placeStyle = 19;
17382 return;
17383 case 1258:
17384 useStyle = 5;
17385 autoReuse = true;
17386 useAnimation = 22;
17387 useTime = 22;
17388 width = 50;
17389 height = 18;
17390 shoot = 246;
17393 damage = 45;
17394 knockBack = 5f;
17395 shootSpeed = 9f;
17396 noMelee = true;
17397 value = buyPrice(0, 35);
17398 rare = 7;
17399 ranged = true;
17400 return;
17401 case 1259:
17402 noMelee = true;
17403 useStyle = 5;
17404 useAnimation = 40;
17405 useTime = 40;
17406 knockBack = 6.5f;
17407 width = 30;
17408 height = 10;
17409 damage = 65;
17410 scale = 1.1f;
17411 noUseGraphic = true;
17412 shoot = 247;
17413 shootSpeed = 15.9f;
17415 rare = 7;
17416 value = sellPrice(0, 6);
17417 melee = true;
17418 channel = true;
17419 return;
17420 case 1260:
17421 useStyle = 5;
17422 useAnimation = 40;
17423 useTime = 40;
17424 width = 50;
17425 height = 18;
17426 shoot = 250;
17428 damage = 45;
17429 knockBack = 2.5f;
17430 shootSpeed = 16f;
17431 noMelee = true;
17432 value = sellPrice(0, 20);
17433 rare = 8;
17434 magic = true;
17435 mana = 20;
17436 return;
17437 case 1261:
17438 shootSpeed = 2f;
17439 shoot = 246;
17440 damage = 17;
17441 width = 10;
17442 height = 28;
17444 consumable = true;
17446 knockBack = 1f;
17447 value = 75;
17448 rare = 5;
17449 ranged = true;
17450 return;
17451 case 1262:
17452 useStyle = 5;
17453 useAnimation = 25;
17454 useTime = 7;
17455 shootSpeed = 46f;
17456 knockBack = 5.2f;
17457 width = 20;
17458 height = 12;
17459 damage = 45;
17460 hammer = 90;
17462 shoot = 252;
17463 rare = 7;
17464 value = 216000;
17465 noMelee = true;
17466 noUseGraphic = true;
17467 melee = true;
17468 channel = true;
17469 tileBoost++;
17470 return;
17471 case 1263:
17472 useStyle = 1;
17473 useTurn = true;
17474 useAnimation = 15;
17475 useTime = 10;
17476 autoReuse = true;
17478 consumable = true;
17479 createTile = 235;
17480 width = 12;
17481 height = 12;
17482 value = buyPrice(0, 2, 50);
17483 mech = true;
17484 return;
17485 case 1264:
17486 mana = 11;
17487 damage = 60;
17488 useStyle = 1;
17489 shootSpeed = 9f;
17490 shoot = 253;
17491 width = 26;
17492 height = 28;
17494 useAnimation = 12;
17495 useTime = 12;
17496 rare = 5;
17497 noMelee = true;
17498 knockBack = 6.5f;
17499 value = sellPrice(0, 5);
17500 magic = true;
17501 return;
17502 case 1265:
17503 autoReuse = true;
17504 useStyle = 5;
17505 useAnimation = 9;
17506 useTime = 9;
17507 width = 24;
17508 height = 22;
17509 shoot = 14;
17510 knockBack = 3.5f;
17513 damage = 30;
17514 shootSpeed = 13f;
17515 noMelee = true;
17516 value = sellPrice(0, 7);
17517 scale = 0.75f;
17518 rare = 7;
17519 ranged = true;
17520 return;
17521 case 1266:
17522 rare = 8;
17523 mana = 14;
17525 noMelee = true;
17526 useStyle = 5;
17527 damage = 48;
17528 knockBack = 6f;
17529 useAnimation = 20;
17530 useTime = 20;
17531 width = 24;
17532 height = 28;
17533 shoot = 254;
17534 shootSpeed = 1.2f;
17535 magic = true;
17536 value = 500000;
17537 return;
17538 case 1267:
17539 useStyle = 1;
17540 useTurn = true;
17541 useAnimation = 15;
17542 useTime = 7;
17543 autoReuse = true;
17545 consumable = true;
17546 createWall = 88;
17547 width = 12;
17548 height = 12;
17549 value = sellPrice(0, 0, 0, 20);
17550 return;
17551 case 1268:
17552 useStyle = 1;
17553 useTurn = true;
17554 useAnimation = 15;
17555 useTime = 7;
17556 autoReuse = true;
17558 consumable = true;
17559 createWall = 89;
17560 width = 12;
17561 height = 12;
17562 value = sellPrice(0, 0, 0, 40);
17563 return;
17564 case 1269:
17565 useStyle = 1;
17566 useTurn = true;
17567 useAnimation = 15;
17568 useTime = 7;
17569 autoReuse = true;
17571 consumable = true;
17572 createWall = 90;
17573 width = 12;
17574 height = 12;
17575 value = sellPrice(0, 0, 0, 60);
17576 return;
17577 case 1270:
17578 useStyle = 1;
17579 useTurn = true;
17580 useAnimation = 15;
17581 useTime = 7;
17582 autoReuse = true;
17584 consumable = true;
17585 createWall = 91;
17586 width = 12;
17587 height = 12;
17588 value = sellPrice(0, 0, 0, 80);
17589 return;
17590 case 1271:
17591 useStyle = 1;
17592 useTurn = true;
17593 useAnimation = 15;
17594 useTime = 7;
17595 autoReuse = true;
17597 consumable = true;
17598 createWall = 92;
17599 width = 12;
17600 height = 12;
17601 value = sellPrice(0, 0, 1, 20);
17602 return;
17603 case 1272:
17604 useStyle = 1;
17605 useTurn = true;
17606 useAnimation = 15;
17607 useTime = 7;
17608 autoReuse = true;
17610 consumable = true;
17611 createWall = 93;
17612 width = 12;
17613 height = 12;
17614 value = sellPrice(0, 0, 1);
17615 return;
17616 case 1273:
17617 useStyle = 5;
17618 useAnimation = 25;
17619 useTime = 25;
17620 width = 30;
17621 height = 10;
17622 noUseGraphic = true;
17623 shoot = 256;
17624 shootSpeed = 15f;
17626 rare = 2;
17627 value = 45000;
17628 return;
17629 case 1274:
17630 width = 28;
17631 height = 20;
17632 headSlot = 93;
17633 rare = 1;
17634 vanity = true;
17635 return;
17636 case 1275:
17637 width = 28;
17638 height = 20;
17639 headSlot = 94;
17640 rare = 1;
17641 vanity = true;
17642 value = buyPrice(0, 1);
17643 return;
17644 case 1276:
17645 width = 28;
17646 height = 20;
17647 headSlot = 95;
17648 rare = 1;
17649 vanity = true;
17650 value = buyPrice(0, 1);
17651 return;
17652 case 1277:
17653 width = 28;
17654 height = 20;
17655 headSlot = 96;
17656 rare = 1;
17657 value = buyPrice(0, 3);
17658 vanity = true;
17659 return;
17660 case 1278:
17661 width = 28;
17662 height = 20;
17663 headSlot = 97;
17664 rare = 1;
17665 value = buyPrice(0, 3);
17666 vanity = true;
17667 return;
17668 case 1279:
17669 width = 28;
17670 height = 20;
17671 bodySlot = 57;
17672 rare = 1;
17673 value = buyPrice(0, 3);
17674 vanity = true;
17675 return;
17676 case 1280:
17677 width = 28;
17678 height = 20;
17679 legSlot = 52;
17680 rare = 1;
17681 value = buyPrice(0, 3);
17682 vanity = true;
17683 return;
17684 case 1281:
17685 width = 28;
17686 height = 20;
17687 headSlot = 98;
17688 rare = 1;
17689 value = sellPrice(0, 0, 75);
17690 vanity = true;
17691 return;
17692 case 1282:
17693 width = 18;
17694 height = 14;
17695 bodySlot = 58;
17696 value = sellPrice(0, 0, 50);
17697 return;
17698 case 1283:
17699 width = 18;
17700 height = 14;
17701 bodySlot = 59;
17702 defense = 1;
17703 value = sellPrice(0, 0, 50) * 2;
17704 return;
17705 case 1284:
17706 width = 18;
17707 height = 14;
17708 bodySlot = 60;
17709 defense = 1;
17710 value = sellPrice(0, 0, 50) * 3;
17711 rare = 1;
17712 return;
17713 case 1285:
17714 width = 18;
17715 height = 14;
17716 bodySlot = 61;
17717 defense = 2;
17718 value = sellPrice(0, 0, 50) * 4;
17719 rare = 1;
17720 return;
17721 case 1286:
17722 width = 18;
17723 height = 14;
17724 bodySlot = 62;
17725 defense = 2;
17726 value = sellPrice(0, 0, 50) * 5;
17727 rare = 1;
17728 return;
17729 case 1287:
17730 defense = 3;
17731 width = 18;
17732 height = 14;
17733 bodySlot = 63;
17734 value = sellPrice(0, 0, 50) * 6;
17735 rare = 2;
17736 return;
17737 case 1288:
17738 width = 28;
17739 height = 20;
17740 bodySlot = 64;
17741 rare = 1;
17742 vanity = true;
17743 value = buyPrice(0, 25);
17744 return;
17745 case 1289:
17746 width = 28;
17747 height = 20;
17748 legSlot = 53;
17749 rare = 1;
17750 vanity = true;
17751 value = buyPrice(0, 25);
17752 return;
17753 case 1290:
17754 width = 22;
17755 height = 22;
17756 accessory = true;
17757 rare = 1;
17759 neckSlot = 3;
17760 return;
17761 case 1291:
17763 consumable = true;
17764 width = 18;
17765 height = 18;
17766 useStyle = 4;
17767 useTime = 30;
17769 useAnimation = 30;
17770 rare = 7;
17771 value = sellPrice(0, 2);
17772 return;
17773 case 1292:
17774 useStyle = 1;
17775 useTurn = true;
17776 useAnimation = 15;
17777 useTime = 10;
17778 autoReuse = true;
17780 consumable = true;
17781 createTile = 237;
17782 width = 26;
17783 height = 20;
17784 value = 300;
17785 return;
17786 case 1293:
17788 consumable = true;
17789 width = 22;
17790 height = 10;
17791 value = sellPrice(0, 1);
17792 return;
17793 case 1294:
17794 useStyle = 1;
17795 useAnimation = 16;
17796 useTime = 6;
17797 knockBack = 5.5f;
17798 useTurn = true;
17799 autoReuse = true;
17800 width = 20;
17801 height = 12;
17802 damage = 34;
17803 pick = 210;
17804 axe = 25;
17806 rare = 7;
17807 value = 216000;
17808 melee = true;
17809 scale = 1.15f;
17810 tileBoost++;
17811 return;
17812 case 1295:
17813 mana = 8;
17814 useStyle = 5;
17815 autoReuse = true;
17816 useAnimation = 10;
17817 useTime = 10;
17818 width = 24;
17819 height = 18;
17820 shoot = 260;
17822 damage = 90;
17823 shootSpeed = 15f;
17824 noMelee = true;
17825 value = 350000;
17826 knockBack = 3f;
17827 rare = 7;
17828 magic = true;
17829 return;
17830 case 1296:
17831 mana = 18;
17832 damage = 125;
17833 useStyle = 5;
17834 crit = 20;
17835 shootSpeed = 12f;
17836 shoot = 261;
17837 width = 26;
17838 height = 28;
17840 useAnimation = (useTime = 24);
17841 rare = 7;
17842 noMelee = true;
17843 knockBack = 7.5f;
17844 value = buyPrice(0, 35);
17845 magic = true;
17846 return;
17847 case 1297:
17848 autoReuse = true;
17849 useStyle = 5;
17850 useAnimation = 24;
17851 useTime = 24;
17852 knockBack = 12f;
17853 width = 30;
17854 height = 10;
17855 damage = 90;
17856 scale = 0.9f;
17857 shoot = 262;
17858 shootSpeed = 14f;
17860 rare = 7;
17861 value = buyPrice(0, 35);
17862 melee = true;
17863 noMelee = true;
17864 return;
17865 case 1298:
17866 useStyle = 1;
17867 useTurn = true;
17868 useAnimation = 15;
17869 useTime = 10;
17870 autoReuse = true;
17872 consumable = true;
17873 createTile = 21;
17874 placeStyle = 17;
17875 width = 26;
17876 height = 22;
17877 value = 500;
17878 return;
17879 case 1299:
17880 width = 14;
17881 height = 28;
17882 rare = 4;
17883 value = 150000;
17884 return;
17885 case 1300:
17886 width = 14;
17887 height = 28;
17888 rare = 4;
17889 value = 150000;
17890 accessory = true;
17891 return;
17892 case 1301:
17893 width = 24;
17894 height = 24;
17895 accessory = true;
17896 value = 300000;
17897 rare = 7;
17898 return;
17899 case 1302:
17900 shootSpeed = 4f;
17901 shoot = 242;
17902 damage = 11;
17903 width = 8;
17904 height = 8;
17906 consumable = true;
17907 ammo = AmmoID.Bullet;
17908 knockBack = 4f;
17909 value = 40;
17910 ranged = true;
17911 rare = 3;
17912 return;
17913 case 1303:
17914 width = 24;
17915 height = 24;
17916 accessory = true;
17917 value = sellPrice(0, 1);
17918 rare = 2;
17919 neckSlot = 1;
17920 return;
17921 case 1304:
17922 useStyle = 1;
17923 useTurn = false;
17924 useAnimation = 22;
17925 useTime = 22;
17926 width = 24;
17927 height = 28;
17928 damage = 15;
17929 knockBack = 5.5f;
17931 scale = 1f;
17932 value = 2000;
17933 melee = true;
17934 return;
17935 case 1305:
17936 autoReuse = true;
17937 useStyle = 1;
17938 useAnimation = 23;
17939 knockBack = 7.25f;
17940 useTime = 7;
17941 width = 24;
17942 height = 28;
17943 damage = 72;
17944 axe = 35;
17945 hammer = 100;
17946 tileBoost = 1;
17947 scale = 1.15f;
17948 rare = 8;
17949 value = sellPrice(0, 10);
17950 melee = true;
17951 return;
17952 case 1306:
17953 useStyle = 1;
17954 useAnimation = 25;
17955 useTime = 25;
17956 knockBack = 5.5f;
17957 width = 24;
17958 height = 28;
17959 damage = 50;
17960 scale = 1.15f;
17962 rare = 5;
17963 shoot = 263;
17964 shootSpeed = 12f;
17965 value = 250000;
17966 melee = true;
17967 return;
17968 case 1307:
17969 accessory = true;
17970 width = 14;
17971 height = 26;
17972 value = 1000;
17973 rare = 1;
17974 return;
17975 case 1308:
17976 mana = 22;
17978 useStyle = 5;
17979 damage = 43;
17980 useAnimation = 36;
17981 useTime = 36;
17982 width = 40;
17983 height = 40;
17984 shoot = 265;
17985 shootSpeed = 13.5f;
17986 knockBack = 5.6f;
17987 magic = true;
17988 autoReuse = true;
17989 rare = 6;
17990 noMelee = true;
17991 value = sellPrice(0, 4);
17992 return;
17993 case 1309:
17994 mana = 10;
17995 damage = 8;
17996 useStyle = 1;
17997 shootSpeed = 10f;
17998 shoot = 266;
17999 width = 26;
18000 height = 28;
18002 useAnimation = 28;
18003 useTime = 28;
18004 rare = 4;
18005 noMelee = true;
18006 knockBack = 2f;
18007 buffType = 64;
18008 value = 100000;
18009 summon = true;
18010 autoReuse = true;
18011 reuseDelay = 2;
18012 return;
18013 case 1310:
18014 shoot = 267;
18015 width = 8;
18016 height = 8;
18018 ammo = AmmoID.Dart;
18019 damage = 10;
18020 knockBack = 2f;
18021 shootSpeed = 2f;
18022 ranged = true;
18023 rare = 2;
18024 consumable = true;
18025 return;
18026 case 1311:
18027 damage = 0;
18028 useStyle = 1;
18029 shoot = 268;
18030 width = 16;
18031 height = 30;
18033 useAnimation = 20;
18034 useTime = 20;
18035 rare = 6;
18036 noMelee = true;
18037 value = sellPrice(0, 3);
18038 buffType = 65;
18039 return;
18040 case 1312:
18041 damage = 0;
18042 useStyle = 1;
18043 shoot = 269;
18044 width = 16;
18045 height = 30;
18047 useAnimation = 20;
18048 useTime = 20;
18049 rare = 6;
18050 noMelee = true;
18051 value = sellPrice(0, 2, 50);
18052 buffType = 66;
18053 return;
18054 case 1313:
18055 autoReuse = true;
18056 rare = 2;
18057 mana = 18;
18059 noMelee = true;
18060 useStyle = 5;
18061 damage = 29;
18062 useAnimation = 26;
18063 useTime = 26;
18064 width = 24;
18065 height = 28;
18066 shoot = 837;
18067 scale = 0.9f;
18068 shootSpeed = 3.5f;
18069 knockBack = 3.5f;
18070 magic = true;
18071 value = sellPrice(0, 1, 50);
18072 return;
18073 case 1314:
18074 autoReuse = true;
18075 useStyle = 5;
18076 useAnimation = 28;
18077 useTime = 28;
18078 knockBack = 6.5f;
18079 width = 30;
18080 height = 10;
18081 damage = 40;
18082 scale = 0.9f;
18083 shoot = 271;
18084 shootSpeed = 15f;
18086 rare = 4;
18087 value = sellPrice(0, 3, 50);
18088 melee = true;
18089 noMelee = true;
18091 {
18092 rare = 4;
18093 value = sellPrice(0, 3, 50);
18094 damage = 18;
18095 useAnimation = 25;
18096 useTime = 25;
18097 knockBack = 5f;
18098 autoReuse = false;
18099 }
18100 return;
18101 case 1315:
18102 useStyle = 4;
18103 consumable = true;
18104 useAnimation = 45;
18105 useTime = 45;
18106 width = 28;
18107 height = 28;
18109 return;
18110 case 1316:
18111 width = 18;
18112 height = 18;
18113 defense = 21;
18114 headSlot = 99;
18115 rare = 8;
18116 value = 300000;
18117 return;
18118 case 1317:
18119 width = 18;
18120 height = 18;
18121 defense = 27;
18122 bodySlot = 65;
18123 rare = 8;
18124 value = 240000;
18125 return;
18126 case 1318:
18127 width = 18;
18128 height = 18;
18129 defense = 17;
18130 legSlot = 54;
18131 rare = 8;
18132 value = 180000;
18133 return;
18134 case 1319:
18135 autoReuse = true;
18136 useStyle = 5;
18137 useAnimation = 19;
18138 useTime = 19;
18139 width = 44;
18140 height = 14;
18141 shoot = 166;
18144 damage = 10;
18145 shootSpeed = 11f;
18146 noMelee = true;
18147 value = 100000;
18148 knockBack = 1f;
18149 rare = 1;
18150 ranged = true;
18152 shoot = 166;
18154 {
18155 value = sellPrice(0, 5);
18156 rare = 5;
18157 damage = 22;
18158 useAnimation = 6;
18159 useTime = 6;
18160 }
18161 return;
18162 case 1320:
18163 useStyle = 1;
18164 useTurn = true;
18165 useAnimation = 19;
18166 useTime = 11;
18167 autoReuse = true;
18168 width = 24;
18169 height = 28;
18170 damage = 8;
18171 pick = 55;
18173 knockBack = 3f;
18174 rare = 1;
18175 value = buyPrice(0, 1, 50);
18176 scale = 1f;
18177 melee = true;
18178 return;
18179 case 1321:
18180 width = 24;
18181 height = 28;
18182 accessory = true;
18183 value = sellPrice(0, 5);
18184 rare = 4;
18185 backSlot = 7;
18186 return;
18187 case 1322:
18188 width = 24;
18189 height = 28;
18190 accessory = true;
18191 value = sellPrice(0, 2);
18192 rare = 3;
18193 return;
18194 case 1323:
18195 width = 24;
18196 height = 28;
18197 accessory = true;
18198 value = sellPrice(0, 2);
18199 rare = 3;
18200 faceSlot = 6;
18201 return;
18202 case 1324:
18203 autoReuse = true;
18204 noMelee = true;
18205 useStyle = 1;
18206 shootSpeed = 16f;
18207 shoot = 272;
18208 damage = 45;
18209 knockBack = 6.5f;
18210 width = 14;
18211 height = 28;
18213 useAnimation = 11;
18214 useTime = 11;
18215 noUseGraphic = true;
18216 rare = 5;
18217 value = sellPrice(0, 12);
18218 melee = true;
18219 return;
18220 case 1325:
18221 autoReuse = false;
18222 useStyle = 5;
18223 useAnimation = 20;
18224 useTime = 20;
18225 knockBack = 3.5f;
18226 width = 30;
18227 height = 10;
18228 damage = 12;
18229 shoot = 273;
18230 shootSpeed = 12f;
18232 rare = 1;
18233 value = sellPrice(0, 0, 25);
18234 melee = true;
18235 noMelee = true;
18236 noUseGraphic = true;
18238 {
18239 rare = 4;
18240 value = sellPrice(0, 3, 50);
18241 damage = 60;
18242 useAnimation = 15;
18243 useTime = 15;
18244 autoReuse = true;
18245 }
18246 return;
18247 case 1326:
18248 autoReuse = false;
18249 useStyle = 1;
18250 useAnimation = 20;
18251 useTime = 20;
18252 width = 20;
18253 height = 20;
18255 rare = 7;
18256 value = sellPrice(0, 10);
18257 return;
18258 case 1327:
18259 autoReuse = true;
18260 useStyle = 1;
18261 useAnimation = 25;
18262 useTime = 25;
18263 knockBack = 5f;
18264 width = 24;
18265 height = 28;
18266 damage = 57;
18267 scale = 1f;
18269 rare = 6;
18270 shoot = 274;
18271 shootSpeed = 9f;
18273 melee = true;
18274 return;
18275 case 1328:
18276 width = 14;
18277 height = 18;
18279 rare = 7;
18280 value = 5000;
18281 return;
18282 case 1329:
18283 width = 14;
18284 height = 18;
18286 rare = 1;
18287 value = 750;
18289 return;
18290 case 1330:
18291 width = 18;
18292 height = 20;
18294 value = 12;
18295 return;
18296 case 1331:
18297 useStyle = 4;
18298 consumable = true;
18299 useAnimation = 45;
18300 useTime = 45;
18301 width = 28;
18302 height = 28;
18304 rare = 1;
18305 return;
18306 case 1332:
18307 width = 12;
18308 height = 14;
18310 value = 4500;
18311 rare = 3;
18312 return;
18313 case 1333:
18314 flame = true;
18315 useStyle = 1;
18316 useTurn = true;
18317 useAnimation = 15;
18318 useTime = 10;
18319 holdStyle = 1;
18320 autoReuse = true;
18322 consumable = true;
18323 createTile = 4;
18324 placeStyle = 11;
18325 width = 10;
18326 height = 12;
18327 value = 160;
18328 rare = 1;
18329 return;
18330 case 1334:
18331 shootSpeed = 4.25f;
18332 shoot = 278;
18333 damage = 16;
18334 width = 10;
18335 height = 28;
18337 consumable = true;
18338 ammo = AmmoID.Arrow;
18339 knockBack = 3f;
18340 value = 40;
18341 ranged = true;
18342 rare = 3;
18343 return;
18344 case 1335:
18345 shootSpeed = 5.25f;
18346 shoot = 279;
18347 damage = 13;
18348 width = 8;
18349 height = 8;
18351 consumable = true;
18352 ammo = AmmoID.Bullet;
18353 knockBack = 4f;
18354 value = 30;
18355 ranged = true;
18356 rare = 3;
18357 return;
18358 case 1336:
18359 mana = 7;
18360 autoReuse = true;
18361 useStyle = 5;
18362 useAnimation = 18;
18363 useTime = 6;
18364 knockBack = 4f;
18365 width = 38;
18366 height = 10;
18367 damage = 30;
18368 shoot = 280;
18369 shootSpeed = 10f;
18371 rare = 4;
18372 value = sellPrice(0, 4);
18373 magic = true;
18374 noMelee = true;
18375 return;
18376 case 1337:
18377 useStyle = 1;
18378 useTurn = true;
18379 useAnimation = 15;
18380 useTime = 10;
18381 autoReuse = true;
18383 consumable = true;
18384 createTile = 209;
18385 placeStyle = 1;
18386 width = 12;
18387 height = 12;
18388 value = buyPrice(0, 50);
18389 return;
18390 case 1338:
18391 noUseGraphic = true;
18392 useStyle = 1;
18393 useTurn = true;
18394 useAnimation = 20;
18395 useTime = 20;
18396 autoReuse = true;
18398 consumable = true;
18399 width = 12;
18400 height = 12;
18401 damage = 350;
18402 noMelee = true;
18403 value = buyPrice(0, 0, 35);
18404 makeNPC = 614;
18405 return;
18406 case 1339:
18407 width = 12;
18408 height = 20;
18410 value = buyPrice(0, 0, 15);
18411 return;
18412 case 1340:
18414 useStyle = 9;
18415 useTurn = true;
18416 useAnimation = 17;
18417 useTime = 17;
18419 consumable = true;
18420 width = 14;
18421 height = 24;
18422 buffType = 71;
18423 buffTime = 72000;
18424 value = sellPrice(0, 0, 5);
18425 rare = 4;
18426 return;
18427 case 1341:
18428 shootSpeed = 4.3f;
18429 shoot = 282;
18430 damage = 19;
18431 width = 10;
18432 height = 28;
18434 consumable = true;
18435 ammo = AmmoID.Arrow;
18436 knockBack = 4.2f;
18437 value = 90;
18438 ranged = true;
18439 rare = 3;
18440 return;
18441 case 1342:
18442 shootSpeed = 5.3f;
18443 shoot = 283;
18444 damage = 15;
18445 width = 8;
18446 height = 8;
18448 consumable = true;
18449 ammo = AmmoID.Bullet;
18450 knockBack = 4.1f;
18451 value = 40;
18452 ranged = true;
18453 rare = 3;
18454 return;
18455 case 1343:
18456 width = 16;
18457 height = 24;
18458 accessory = true;
18459 rare = 7;
18460 value = 300000;
18461 handOffSlot = 1;
18462 handOnSlot = 6;
18463 return;
18464 case 1344:
18465 useStyle = 1;
18466 useTurn = true;
18467 useAnimation = 15;
18468 useTime = 10;
18469 autoReuse = true;
18471 consumable = true;
18472 createTile = 272;
18473 width = 12;
18474 height = 12;
18475 value = buyPrice(0, 0, 7);
18476 return;
18477 case 1345:
18478 width = 12;
18479 height = 20;
18481 value = buyPrice(0, 0, 2);
18482 noMelee = true;
18483 useStyle = 1;
18484 useAnimation = (useTime = 20);
18485 autoReuse = true;
18486 consumable = true;
18487 return;
18488 case 1346:
18489 width = 12;
18490 height = 20;
18492 value = buyPrice(0, 0, 15);
18493 return;
18494 case 1347:
18495 width = 12;
18496 height = 20;
18498 value = buyPrice(0, 0, 12);
18499 return;
18500 case 1348:
18501 width = 12;
18502 height = 20;
18504 value = buyPrice(0, 0, 17);
18505 return;
18506 case 1349:
18507 shootSpeed = 5.1f;
18508 shoot = 284;
18509 damage = 10;
18510 width = 8;
18511 height = 8;
18513 consumable = true;
18514 ammo = AmmoID.Bullet;
18515 knockBack = 5f;
18516 value = 10;
18517 ranged = true;
18518 rare = 3;
18519 return;
18520 case 1350:
18521 shootSpeed = 4.6f;
18522 shoot = 285;
18523 damage = 15;
18524 width = 8;
18525 height = 8;
18527 consumable = true;
18528 ammo = AmmoID.Bullet;
18529 knockBack = 3.6f;
18530 value = 40;
18531 ranged = true;
18532 rare = 3;
18533 return;
18534 case 1351:
18535 shootSpeed = 4.7f;
18536 shoot = 286;
18537 damage = 10;
18538 width = 8;
18539 height = 8;
18541 consumable = true;
18542 ammo = AmmoID.Bullet;
18543 knockBack = 6.6f;
18544 value = 40;
18545 ranged = true;
18546 rare = 3;
18547 return;
18548 case 1352:
18549 shootSpeed = 4.6f;
18550 shoot = 287;
18551 damage = 10;
18552 width = 8;
18553 height = 8;
18555 consumable = true;
18556 ammo = AmmoID.Bullet;
18557 knockBack = 3.6f;
18558 value = 40;
18559 ranged = true;
18560 rare = 3;
18561 return;
18562 case 1353:
18564 useStyle = 9;
18565 useTurn = true;
18566 useAnimation = 17;
18567 useTime = 17;
18569 consumable = true;
18570 width = 14;
18571 height = 24;
18572 buffType = 73;
18573 buffTime = 72000;
18574 value = sellPrice(0, 0, 5);
18575 rare = 4;
18576 return;
18577 case 1354:
18579 useStyle = 9;
18580 useTurn = true;
18581 useAnimation = 17;
18582 useTime = 17;
18584 consumable = true;
18585 width = 14;
18586 height = 24;
18587 buffType = 74;
18588 buffTime = 72000;
18589 value = sellPrice(0, 0, 5);
18590 rare = 4;
18591 return;
18592 case 1355:
18594 useStyle = 9;
18595 useTurn = true;
18596 useAnimation = 17;
18597 useTime = 17;
18599 consumable = true;
18600 width = 14;
18601 height = 24;
18602 buffType = 75;
18603 buffTime = 72000;
18604 value = sellPrice(0, 0, 5);
18605 rare = 4;
18606 return;
18607 case 1356:
18609 useStyle = 9;
18610 useTurn = true;
18611 useAnimation = 17;
18612 useTime = 17;
18614 consumable = true;
18615 width = 14;
18616 height = 24;
18617 buffType = 76;
18618 buffTime = 72000;
18619 value = sellPrice(0, 0, 5);
18620 rare = 4;
18621 return;
18622 case 1357:
18624 useStyle = 9;
18625 useTurn = true;
18626 useAnimation = 17;
18627 useTime = 17;
18629 consumable = true;
18630 width = 14;
18631 height = 24;
18632 buffType = 77;
18633 buffTime = 72000;
18634 value = sellPrice(0, 0, 5);
18635 rare = 4;
18636 return;
18637 case 1358:
18639 useStyle = 9;
18640 useTurn = true;
18641 useAnimation = 17;
18642 useTime = 17;
18644 consumable = true;
18645 width = 14;
18646 height = 24;
18647 buffType = 78;
18648 buffTime = 72000;
18649 value = sellPrice(0, 0, 3);
18650 rare = 4;
18651 return;
18652 case 1359:
18654 useStyle = 9;
18655 useTurn = true;
18656 useAnimation = 17;
18657 useTime = 17;
18659 consumable = true;
18660 width = 14;
18661 height = 24;
18662 buffType = 79;
18663 buffTime = 72000;
18664 value = sellPrice(0, 0, 5);
18665 rare = 4;
18666 return;
18667 case 1360:
18668 useStyle = 1;
18669 useTurn = true;
18670 useAnimation = 15;
18671 useTime = 10;
18672 autoReuse = true;
18674 consumable = true;
18675 createTile = 240;
18676 width = 30;
18677 height = 30;
18678 value = sellPrice(0, 1);
18679 placeStyle = 0;
18680 rare = 1;
18681 return;
18682 case 1361:
18683 useStyle = 1;
18684 useTurn = true;
18685 useAnimation = 15;
18686 useTime = 10;
18687 autoReuse = true;
18689 consumable = true;
18690 createTile = 240;
18691 width = 30;
18692 height = 30;
18693 value = sellPrice(0, 1);
18694 placeStyle = 1;
18695 rare = 1;
18696 return;
18697 case 1362:
18698 useStyle = 1;
18699 useTurn = true;
18700 useAnimation = 15;
18701 useTime = 10;
18702 autoReuse = true;
18704 consumable = true;
18705 createTile = 240;
18706 width = 30;
18707 height = 30;
18708 value = sellPrice(0, 1);
18709 placeStyle = 2;
18710 rare = 1;
18711 return;
18712 case 1363:
18713 useStyle = 1;
18714 useTurn = true;
18715 useAnimation = 15;
18716 useTime = 10;
18717 autoReuse = true;
18719 consumable = true;
18720 createTile = 240;
18721 width = 30;
18722 height = 30;
18723 value = sellPrice(0, 1);
18724 placeStyle = 3;
18725 rare = 1;
18726 return;
18727 case 1364:
18728 useStyle = 1;
18729 useTurn = true;
18730 useAnimation = 15;
18731 useTime = 10;
18732 autoReuse = true;
18734 consumable = true;
18735 createTile = 240;
18736 width = 30;
18737 height = 30;
18738 value = sellPrice(0, 1);
18739 placeStyle = 4;
18740 rare = 1;
18741 return;
18742 case 1365:
18743 useStyle = 1;
18744 useTurn = true;
18745 useAnimation = 15;
18746 useTime = 10;
18747 autoReuse = true;
18749 consumable = true;
18750 createTile = 240;
18751 width = 30;
18752 height = 30;
18753 value = sellPrice(0, 1);
18754 placeStyle = 5;
18755 rare = 1;
18756 return;
18757 case 1366:
18758 useStyle = 1;
18759 useTurn = true;
18760 useAnimation = 15;
18761 useTime = 10;
18762 autoReuse = true;
18764 consumable = true;
18765 createTile = 240;
18766 width = 30;
18767 height = 30;
18768 value = sellPrice(0, 1);
18769 placeStyle = 6;
18770 rare = 1;
18771 return;
18772 case 1367:
18773 useStyle = 1;
18774 useTurn = true;
18775 useAnimation = 15;
18776 useTime = 10;
18777 autoReuse = true;
18779 consumable = true;
18780 createTile = 240;
18781 width = 30;
18782 height = 30;
18783 value = sellPrice(0, 1);
18784 placeStyle = 7;
18785 rare = 1;
18786 return;
18787 case 1368:
18788 useStyle = 1;
18789 useTurn = true;
18790 useAnimation = 15;
18791 useTime = 10;
18792 autoReuse = true;
18794 consumable = true;
18795 createTile = 240;
18796 width = 30;
18797 height = 30;
18798 value = sellPrice(0, 1);
18799 placeStyle = 8;
18800 rare = 1;
18801 return;
18802 case 1369:
18803 useStyle = 1;
18804 useTurn = true;
18805 useAnimation = 15;
18806 useTime = 10;
18807 autoReuse = true;
18809 consumable = true;
18810 createTile = 240;
18811 width = 30;
18812 height = 30;
18813 value = sellPrice(0, 1);
18814 placeStyle = 9;
18815 rare = 1;
18816 return;
18817 case 1370:
18818 useStyle = 1;
18819 useTurn = true;
18820 useAnimation = 15;
18821 useTime = 10;
18822 autoReuse = true;
18824 consumable = true;
18825 createTile = 240;
18826 width = 30;
18827 height = 30;
18828 value = sellPrice(0, 1);
18829 placeStyle = 10;
18830 rare = 1;
18831 return;
18832 case 1371:
18833 useStyle = 1;
18834 useTurn = true;
18835 useAnimation = 15;
18836 useTime = 10;
18837 autoReuse = true;
18839 consumable = true;
18840 createTile = 240;
18841 width = 30;
18842 height = 30;
18843 value = sellPrice(0, 1);
18844 placeStyle = 11;
18845 rare = 1;
18846 return;
18847 case 1372:
18848 useStyle = 1;
18849 useTurn = true;
18850 useAnimation = 15;
18851 useTime = 10;
18852 autoReuse = true;
18854 consumable = true;
18855 createTile = 240;
18856 width = 30;
18857 height = 30;
18858 value = sellPrice(0, 0, 10);
18859 placeStyle = 12;
18860 return;
18861 case 1373:
18862 useStyle = 1;
18863 useTurn = true;
18864 useAnimation = 15;
18865 useTime = 10;
18866 autoReuse = true;
18868 consumable = true;
18869 createTile = 240;
18870 width = 30;
18871 height = 30;
18872 value = sellPrice(0, 0, 10);
18873 placeStyle = 13;
18874 return;
18875 case 1374:
18876 useStyle = 1;
18877 useTurn = true;
18878 useAnimation = 15;
18879 useTime = 10;
18880 autoReuse = true;
18882 consumable = true;
18883 createTile = 240;
18884 width = 30;
18885 height = 30;
18886 value = sellPrice(0, 0, 10);
18887 placeStyle = 14;
18888 return;
18889 case 1375:
18890 useStyle = 1;
18891 useTurn = true;
18892 useAnimation = 15;
18893 useTime = 10;
18894 autoReuse = true;
18896 consumable = true;
18897 createTile = 240;
18898 width = 30;
18899 height = 30;
18900 value = sellPrice(0, 0, 10);
18901 placeStyle = 15;
18902 return;
18903 case 1376:
18904 useStyle = 1;
18905 useTurn = true;
18906 useAnimation = 15;
18907 useTime = 10;
18908 autoReuse = true;
18910 consumable = true;
18911 createTile = 240;
18912 width = 30;
18913 height = 30;
18914 placeStyle = 16;
18915 return;
18916 case 1377:
18917 useStyle = 1;
18918 useTurn = true;
18919 useAnimation = 15;
18920 useTime = 10;
18921 autoReuse = true;
18923 consumable = true;
18924 createTile = 240;
18925 width = 30;
18926 height = 30;
18927 placeStyle = 17;
18928 return;
18929 case 1378:
18930 useStyle = 1;
18931 useTurn = true;
18932 useAnimation = 15;
18933 useTime = 7;
18934 autoReuse = true;
18936 consumable = true;
18937 createWall = 100;
18938 width = 12;
18939 height = 12;
18940 return;
18941 case 1379:
18942 useStyle = 1;
18943 useTurn = true;
18944 useAnimation = 15;
18945 useTime = 7;
18946 autoReuse = true;
18948 consumable = true;
18949 createWall = 101;
18950 width = 12;
18951 height = 12;
18952 return;
18953 case 1380:
18954 useStyle = 1;
18955 useTurn = true;
18956 useAnimation = 15;
18957 useTime = 7;
18958 autoReuse = true;
18960 consumable = true;
18961 createWall = 102;
18962 width = 12;
18963 height = 12;
18964 return;
18965 case 1381:
18966 useStyle = 1;
18967 useTurn = true;
18968 useAnimation = 15;
18969 useTime = 7;
18970 autoReuse = true;
18972 consumable = true;
18973 createWall = 103;
18974 width = 12;
18975 height = 12;
18976 return;
18977 case 1382:
18978 useStyle = 1;
18979 useTurn = true;
18980 useAnimation = 15;
18981 useTime = 7;
18982 autoReuse = true;
18984 consumable = true;
18985 createWall = 104;
18986 width = 12;
18987 height = 12;
18988 return;
18989 case 1383:
18990 useStyle = 1;
18991 useTurn = true;
18992 useAnimation = 15;
18993 useTime = 7;
18994 autoReuse = true;
18996 consumable = true;
18997 createWall = 105;
18998 width = 12;
18999 height = 12;
19000 return;
19001 case 1384:
19002 useStyle = 1;
19003 useTurn = true;
19004 useAnimation = 15;
19005 useTime = 10;
19006 autoReuse = true;
19008 consumable = true;
19009 createTile = 19;
19010 placeStyle = 6;
19011 width = 8;
19012 height = 10;
19013 return;
19014 case 1385:
19015 useStyle = 1;
19016 useTurn = true;
19017 useAnimation = 15;
19018 useTime = 10;
19019 autoReuse = true;
19021 consumable = true;
19022 createTile = 19;
19023 placeStyle = 7;
19024 width = 8;
19025 height = 10;
19026 return;
19027 case 1386:
19028 useStyle = 1;
19029 useTurn = true;
19030 useAnimation = 15;
19031 useTime = 10;
19032 autoReuse = true;
19034 consumable = true;
19035 createTile = 19;
19036 placeStyle = 8;
19037 width = 8;
19038 height = 10;
19039 return;
19040 case 1387:
19041 useStyle = 1;
19042 useTurn = true;
19043 useAnimation = 15;
19044 useTime = 10;
19045 autoReuse = true;
19047 consumable = true;
19048 createTile = 19;
19049 placeStyle = 9;
19050 width = 8;
19051 height = 10;
19052 return;
19053 case 1388:
19054 useStyle = 1;
19055 useTurn = true;
19056 useAnimation = 15;
19057 useTime = 10;
19058 autoReuse = true;
19060 consumable = true;
19061 createTile = 19;
19062 placeStyle = 10;
19063 width = 8;
19064 height = 10;
19065 return;
19066 case 1389:
19067 useStyle = 1;
19068 useTurn = true;
19069 useAnimation = 15;
19070 useTime = 10;
19071 autoReuse = true;
19073 consumable = true;
19074 createTile = 19;
19075 placeStyle = 11;
19076 width = 8;
19077 height = 10;
19078 return;
19079 case 1390:
19080 useStyle = 1;
19081 useTurn = true;
19082 useAnimation = 15;
19083 useTime = 10;
19084 autoReuse = true;
19086 consumable = true;
19087 createTile = 42;
19088 width = 12;
19089 height = 28;
19090 value = sellPrice(0, 0, 0, 30);
19091 placeStyle = 1;
19092 return;
19093 case 1391:
19094 useStyle = 1;
19095 useTurn = true;
19096 useAnimation = 15;
19097 useTime = 10;
19098 autoReuse = true;
19100 consumable = true;
19101 createTile = 42;
19102 width = 12;
19103 height = 28;
19104 value = sellPrice(0, 0, 0, 30);
19105 placeStyle = 2;
19106 return;
19107 case 1392:
19108 useStyle = 1;
19109 useTurn = true;
19110 useAnimation = 15;
19111 useTime = 10;
19112 autoReuse = true;
19114 consumable = true;
19115 createTile = 42;
19116 width = 12;
19117 height = 28;
19118 value = sellPrice(0, 0, 0, 30);
19119 placeStyle = 3;
19120 return;
19121 case 1393:
19122 useStyle = 1;
19123 useTurn = true;
19124 useAnimation = 15;
19125 useTime = 10;
19126 autoReuse = true;
19128 consumable = true;
19129 createTile = 42;
19130 width = 12;
19131 height = 28;
19132 value = sellPrice(0, 0, 0, 30);
19133 placeStyle = 4;
19134 return;
19135 case 1394:
19136 useStyle = 1;
19137 useTurn = true;
19138 useAnimation = 15;
19139 useTime = 10;
19140 autoReuse = true;
19142 consumable = true;
19143 createTile = 42;
19144 width = 12;
19145 height = 28;
19146 value = sellPrice(0, 0, 0, 30);
19147 placeStyle = 5;
19148 return;
19149 case 1395:
19150 useStyle = 1;
19151 useTurn = true;
19152 useAnimation = 15;
19153 useTime = 10;
19154 autoReuse = true;
19156 consumable = true;
19157 createTile = 42;
19158 width = 12;
19159 height = 28;
19160 value = sellPrice(0, 0, 0, 30);
19161 placeStyle = 6;
19162 return;
19163 case 1396:
19164 useStyle = 1;
19165 useTurn = true;
19166 useAnimation = 15;
19167 useTime = 10;
19168 autoReuse = true;
19170 consumable = true;
19171 createTile = 15;
19172 placeStyle = 13;
19173 width = 12;
19174 height = 30;
19175 value = 150;
19176 return;
19177 case 1397:
19178 useStyle = 1;
19179 useTurn = true;
19180 useAnimation = 15;
19181 useTime = 10;
19182 autoReuse = true;
19184 consumable = true;
19185 createTile = 14;
19186 placeStyle = 10;
19187 width = 26;
19188 height = 20;
19189 value = 300;
19190 return;
19191 case 1398:
19192 useStyle = 1;
19193 useTurn = true;
19194 useAnimation = 15;
19195 useTime = 10;
19196 autoReuse = true;
19198 consumable = true;
19199 createTile = 18;
19200 placeStyle = 11;
19201 width = 28;
19202 height = 14;
19203 value = 150;
19204 return;
19205 case 1399:
19206 useStyle = 1;
19207 useTurn = true;
19208 useAnimation = 15;
19209 useTime = 10;
19210 autoReuse = true;
19212 consumable = true;
19213 createTile = 15;
19214 placeStyle = 14;
19215 width = 12;
19216 height = 30;
19217 value = 150;
19218 return;
19219 case 1400:
19220 useStyle = 1;
19221 useTurn = true;
19222 useAnimation = 15;
19223 useTime = 10;
19224 autoReuse = true;
19226 consumable = true;
19227 createTile = 14;
19228 placeStyle = 11;
19229 width = 26;
19230 height = 20;
19231 value = 300;
19232 return;
19233 case 1401:
19234 useStyle = 1;
19235 useTurn = true;
19236 useAnimation = 15;
19237 useTime = 10;
19238 autoReuse = true;
19240 consumable = true;
19241 createTile = 18;
19242 placeStyle = 12;
19243 width = 28;
19244 height = 14;
19245 value = 150;
19246 return;
19247 case 1402:
19248 useStyle = 1;
19249 useTurn = true;
19250 useAnimation = 15;
19251 useTime = 10;
19252 autoReuse = true;
19254 consumable = true;
19255 createTile = 15;
19256 placeStyle = 15;
19257 width = 12;
19258 height = 30;
19259 value = 150;
19260 return;
19261 case 1403:
19262 useStyle = 1;
19263 useTurn = true;
19264 useAnimation = 15;
19265 useTime = 10;
19266 autoReuse = true;
19268 consumable = true;
19269 createTile = 14;
19270 placeStyle = 12;
19271 width = 26;
19272 height = 20;
19273 value = 300;
19274 return;
19275 case 1404:
19276 useStyle = 1;
19277 useTurn = true;
19278 useAnimation = 15;
19279 useTime = 10;
19280 autoReuse = true;
19282 consumable = true;
19283 createTile = 18;
19284 placeStyle = 13;
19285 width = 28;
19286 height = 14;
19287 value = 150;
19288 return;
19289 case 1405:
19290 noWet = true;
19291 useStyle = 1;
19292 useTurn = true;
19293 useAnimation = 15;
19294 useTime = 10;
19295 autoReuse = true;
19297 consumable = true;
19298 createTile = 33;
19299 width = 8;
19300 height = 18;
19301 value = sellPrice(0, 0, 0, 60);
19302 placeStyle = 1;
19303 return;
19304 case 1406:
19305 noWet = true;
19306 useStyle = 1;
19307 useTurn = true;
19308 useAnimation = 15;
19309 useTime = 10;
19310 autoReuse = true;
19312 consumable = true;
19313 createTile = 33;
19314 width = 8;
19315 height = 18;
19316 value = sellPrice(0, 0, 0, 60);
19317 placeStyle = 2;
19318 return;
19319 case 1407:
19320 noWet = true;
19321 useStyle = 1;
19322 useTurn = true;
19323 useAnimation = 15;
19324 useTime = 10;
19325 autoReuse = true;
19327 consumable = true;
19328 createTile = 33;
19329 width = 8;
19330 height = 18;
19331 value = sellPrice(0, 0, 0, 60);
19332 placeStyle = 3;
19333 return;
19334 case 1408:
19335 useStyle = 1;
19336 useTurn = true;
19337 useAnimation = 15;
19338 useTime = 10;
19339 autoReuse = true;
19341 consumable = true;
19342 createTile = 105;
19343 width = 20;
19344 height = 20;
19345 value = 300;
19346 placeStyle = 46;
19347 return;
19348 case 1409:
19349 useStyle = 1;
19350 useTurn = true;
19351 useAnimation = 15;
19352 useTime = 10;
19353 autoReuse = true;
19355 consumable = true;
19356 createTile = 105;
19357 width = 20;
19358 height = 20;
19359 value = 300;
19360 placeStyle = 47;
19361 return;
19362 case 1410:
19363 useStyle = 1;
19364 useTurn = true;
19365 useAnimation = 15;
19366 useTime = 10;
19367 autoReuse = true;
19369 consumable = true;
19370 createTile = 105;
19371 width = 20;
19372 height = 20;
19373 value = 300;
19374 placeStyle = 48;
19375 return;
19376 case 1411:
19377 useStyle = 1;
19378 useTurn = true;
19379 useAnimation = 15;
19380 useTime = 10;
19382 consumable = true;
19383 createTile = 10;
19384 placeStyle = 16;
19385 width = 14;
19386 height = 28;
19387 value = 200;
19388 return;
19389 case 1412:
19390 useStyle = 1;
19391 useTurn = true;
19392 useAnimation = 15;
19393 useTime = 10;
19395 consumable = true;
19396 createTile = 10;
19397 placeStyle = 17;
19398 width = 14;
19399 height = 28;
19400 value = 200;
19401 return;
19402 case 1413:
19403 useStyle = 1;
19404 useTurn = true;
19405 useAnimation = 15;
19406 useTime = 10;
19408 consumable = true;
19409 createTile = 10;
19410 placeStyle = 18;
19411 width = 14;
19412 height = 28;
19413 value = 200;
19414 return;
19415 case 1414:
19416 useStyle = 1;
19417 useTurn = true;
19418 useAnimation = 15;
19419 useTime = 10;
19420 autoReuse = true;
19422 consumable = true;
19423 createTile = 101;
19424 width = 20;
19425 height = 20;
19426 value = 300;
19427 placeStyle = 1;
19428 return;
19429 case 1415:
19430 useStyle = 1;
19431 useTurn = true;
19432 useAnimation = 15;
19433 useTime = 10;
19434 autoReuse = true;
19436 consumable = true;
19437 createTile = 101;
19438 width = 20;
19439 height = 20;
19440 value = 300;
19441 placeStyle = 2;
19442 return;
19443 case 1416:
19444 useStyle = 1;
19445 useTurn = true;
19446 useAnimation = 15;
19447 useTime = 10;
19448 autoReuse = true;
19450 consumable = true;
19451 createTile = 101;
19452 width = 20;
19453 height = 20;
19454 value = 300;
19455 placeStyle = 3;
19456 return;
19457 case 1417:
19458 useStyle = 1;
19459 useTurn = true;
19460 useAnimation = 15;
19461 useTime = 10;
19462 autoReuse = true;
19464 consumable = true;
19465 createTile = 241;
19466 placeStyle = 0;
19467 width = 30;
19468 height = 30;
19469 return;
19470 case 1418:
19471 useStyle = 1;
19472 useTurn = true;
19473 useAnimation = 15;
19474 useTime = 10;
19475 autoReuse = true;
19477 consumable = true;
19478 createTile = 19;
19479 placeStyle = 12;
19480 width = 8;
19481 height = 10;
19482 return;
19483 case 1419:
19484 useStyle = 1;
19485 useTurn = true;
19486 useAnimation = 15;
19487 useTime = 10;
19488 autoReuse = true;
19490 consumable = true;
19491 createTile = 240;
19492 width = 30;
19493 height = 30;
19494 value = sellPrice(0, 0, 10);
19495 placeStyle = 18;
19496 return;
19497 case 1420:
19498 useStyle = 1;
19499 useTurn = true;
19500 useAnimation = 15;
19501 useTime = 10;
19502 autoReuse = true;
19504 consumable = true;
19505 createTile = 240;
19506 width = 30;
19507 height = 30;
19508 value = sellPrice(0, 0, 10);
19509 placeStyle = 19;
19510 return;
19511 case 1421:
19512 useStyle = 1;
19513 useTurn = true;
19514 useAnimation = 15;
19515 useTime = 10;
19516 autoReuse = true;
19518 consumable = true;
19519 createTile = 242;
19520 width = 30;
19521 height = 30;
19522 value = sellPrice(0, 0, 10);
19523 placeStyle = 0;
19524 return;
19525 case 1422:
19526 useStyle = 1;
19527 useTurn = true;
19528 useAnimation = 15;
19529 useTime = 10;
19530 autoReuse = true;
19532 consumable = true;
19533 createTile = 242;
19534 width = 30;
19535 height = 30;
19536 value = sellPrice(0, 0, 10);
19537 placeStyle = 1;
19538 return;
19539 case 1423:
19540 useStyle = 1;
19541 useTurn = true;
19542 useAnimation = 15;
19543 useTime = 10;
19544 autoReuse = true;
19546 consumable = true;
19547 createTile = 242;
19548 width = 30;
19549 height = 30;
19550 value = sellPrice(0, 0, 10);
19551 placeStyle = 2;
19552 return;
19553 case 1424:
19554 useStyle = 1;
19555 useTurn = true;
19556 useAnimation = 15;
19557 useTime = 10;
19558 autoReuse = true;
19560 consumable = true;
19561 createTile = 242;
19562 width = 30;
19563 height = 30;
19564 value = sellPrice(0, 0, 10);
19565 placeStyle = 3;
19566 return;
19567 case 1425:
19568 useStyle = 1;
19569 useTurn = true;
19570 useAnimation = 15;
19571 useTime = 10;
19572 autoReuse = true;
19574 consumable = true;
19575 createTile = 242;
19576 width = 30;
19577 height = 30;
19578 value = sellPrice(0, 0, 10);
19579 placeStyle = 4;
19580 return;
19581 case 1426:
19582 useStyle = 1;
19583 useTurn = true;
19584 useAnimation = 15;
19585 useTime = 10;
19586 autoReuse = true;
19588 consumable = true;
19589 createTile = 242;
19590 width = 30;
19591 height = 30;
19592 value = sellPrice(0, 0, 10);
19593 placeStyle = 5;
19594 return;
19595 case 1427:
19596 useStyle = 1;
19597 useTurn = true;
19598 useAnimation = 15;
19599 useTime = 10;
19600 autoReuse = true;
19602 consumable = true;
19603 createTile = 240;
19604 width = 30;
19605 height = 30;
19606 value = sellPrice(0, 0, 10);
19607 placeStyle = 20;
19608 return;
19609 case 1428:
19610 useStyle = 1;
19611 useTurn = true;
19612 useAnimation = 15;
19613 useTime = 10;
19614 autoReuse = true;
19616 consumable = true;
19617 createTile = 240;
19618 width = 30;
19619 height = 30;
19620 value = sellPrice(0, 0, 10);
19621 placeStyle = 21;
19622 return;
19623 case 1429:
19624 width = 18;
19625 height = 18;
19626 headSlot = 100;
19627 vanity = true;
19628 value = buyPrice(0, 1);
19629 return;
19630 case 1430:
19631 useStyle = 1;
19632 useTurn = true;
19633 useAnimation = 15;
19634 useTime = 10;
19635 autoReuse = true;
19637 consumable = true;
19638 createTile = 243;
19639 width = 26;
19640 height = 20;
19641 value = buyPrice(0, 7);
19642 rare = 2;
19643 return;
19644 case 1431:
19645 useStyle = 1;
19646 useTurn = true;
19647 useAnimation = 15;
19648 useTime = 10;
19649 autoReuse = true;
19651 consumable = true;
19652 createTile = 42;
19653 width = 12;
19654 height = 28;
19655 value = sellPrice(0, 0, 5);
19656 placeStyle = 7;
19657 return;
19658 case 1432:
19659 width = 12;
19660 height = 20;
19662 value = buyPrice(0, 0, 0, 5);
19663 return;
19664 case 1433:
19665 useStyle = 1;
19666 useTurn = true;
19667 useAnimation = 15;
19668 useTime = 10;
19669 autoReuse = true;
19671 consumable = true;
19672 createTile = 242;
19673 width = 30;
19674 height = 30;
19675 value = sellPrice(0, 0, 10);
19676 placeStyle = 6;
19677 return;
19678 case 1434:
19679 useStyle = 1;
19680 useTurn = true;
19681 useAnimation = 15;
19682 useTime = 10;
19683 autoReuse = true;
19685 consumable = true;
19686 createTile = 242;
19687 width = 30;
19688 height = 30;
19689 value = sellPrice(0, 0, 10);
19690 placeStyle = 7;
19691 return;
19692 case 1435:
19693 useStyle = 1;
19694 useTurn = true;
19695 useAnimation = 15;
19696 useTime = 10;
19697 autoReuse = true;
19699 consumable = true;
19700 createTile = 242;
19701 width = 30;
19702 height = 30;
19703 value = sellPrice(0, 0, 10);
19704 placeStyle = 8;
19705 return;
19706 case 1436:
19707 useStyle = 1;
19708 useTurn = true;
19709 useAnimation = 15;
19710 useTime = 10;
19711 autoReuse = true;
19713 consumable = true;
19714 createTile = 242;
19715 width = 30;
19716 height = 30;
19717 value = sellPrice(0, 0, 10);
19718 placeStyle = 9;
19719 return;
19720 case 1437:
19721 useStyle = 1;
19722 useTurn = true;
19723 useAnimation = 15;
19724 useTime = 10;
19725 autoReuse = true;
19727 consumable = true;
19728 createTile = 242;
19729 width = 30;
19730 height = 30;
19731 value = sellPrice(0, 0, 10);
19732 placeStyle = 10;
19733 return;
19734 case 1438:
19735 useStyle = 1;
19736 useTurn = true;
19737 useAnimation = 15;
19738 useTime = 10;
19739 autoReuse = true;
19741 consumable = true;
19742 createTile = 242;
19743 width = 30;
19744 height = 30;
19745 value = sellPrice(0, 0, 10);
19746 placeStyle = 11;
19747 return;
19748 case 1439:
19749 useStyle = 1;
19750 useTurn = true;
19751 useAnimation = 15;
19752 useTime = 10;
19753 autoReuse = true;
19755 consumable = true;
19756 createTile = 242;
19757 width = 30;
19758 height = 30;
19759 value = sellPrice(0, 0, 10);
19760 placeStyle = 12;
19761 return;
19762 case 1440:
19763 useStyle = 1;
19764 useTurn = true;
19765 useAnimation = 15;
19766 useTime = 10;
19767 autoReuse = true;
19769 consumable = true;
19770 createTile = 240;
19771 width = 30;
19772 height = 30;
19773 value = sellPrice(0, 0, 10);
19774 placeStyle = 22;
19775 return;
19776 case 1441:
19777 useStyle = 1;
19778 useTurn = true;
19779 useAnimation = 15;
19780 useTime = 10;
19781 autoReuse = true;
19783 consumable = true;
19784 createTile = 240;
19785 width = 30;
19786 height = 30;
19787 value = sellPrice(0, 0, 10);
19788 placeStyle = 23;
19789 return;
19790 case 1442:
19791 useStyle = 1;
19792 useTurn = true;
19793 useAnimation = 15;
19794 useTime = 10;
19795 autoReuse = true;
19797 consumable = true;
19798 createTile = 240;
19799 width = 30;
19800 height = 30;
19801 value = sellPrice(0, 0, 10);
19802 placeStyle = 24;
19803 return;
19804 case 1443:
19805 useStyle = 1;
19806 useTurn = true;
19807 useAnimation = 15;
19808 useTime = 10;
19809 autoReuse = true;
19811 consumable = true;
19812 createTile = 240;
19813 width = 30;
19814 height = 30;
19815 value = sellPrice(0, 0, 10);
19816 placeStyle = 25;
19817 return;
19818 case 1444:
19819 mana = 7;
19821 useStyle = 5;
19822 damage = 80;
19823 useAnimation = 15;
19824 useTime = 15;
19825 autoReuse = true;
19826 width = 40;
19827 height = 40;
19828 shoot = 294;
19829 shootSpeed = 6f;
19830 knockBack = 3.25f;
19831 value = sellPrice(0, 6);
19832 magic = true;
19833 rare = 8;
19834 noMelee = true;
19835 return;
19836 case 1445:
19837 mana = 18;
19839 useStyle = 5;
19840 damage = 70;
19841 useAnimation = 30;
19842 useTime = 30;
19843 width = 40;
19844 height = 40;
19845 shoot = 295;
19846 shootSpeed = 8f;
19847 knockBack = 5f;
19848 value = sellPrice(0, 6);
19849 magic = true;
19850 noMelee = true;
19851 rare = 8;
19852 return;
19853 case 1446:
19854 mana = 15;
19856 useStyle = 5;
19857 damage = 65;
19858 autoReuse = true;
19859 useAnimation = 24;
19860 useTime = 24;
19861 width = 40;
19862 height = 40;
19863 shoot = 297;
19864 shootSpeed = 6f;
19865 knockBack = 6f;
19866 value = sellPrice(0, 6);
19867 magic = true;
19868 noMelee = true;
19869 rare = 8;
19870 return;
19871 case 1447:
19872 useStyle = 1;
19873 useTurn = true;
19874 useAnimation = 15;
19875 useTime = 7;
19876 autoReuse = true;
19878 consumable = true;
19879 createWall = 106;
19880 width = 12;
19881 height = 12;
19882 return;
19883 case 1448:
19884 useStyle = 1;
19885 useTurn = true;
19886 useAnimation = 15;
19887 useTime = 7;
19888 autoReuse = true;
19890 consumable = true;
19891 createWall = 107;
19892 width = 12;
19893 height = 12;
19894 return;
19895 case 1449:
19896 useStyle = 1;
19897 useTurn = true;
19898 useAnimation = 15;
19899 useTime = 10;
19900 autoReuse = true;
19902 consumable = true;
19903 createTile = 244;
19904 width = 26;
19905 height = 20;
19906 value = buyPrice(0, 4);
19907 rare = 1;
19908 return;
19909 case 1450:
19910 useStyle = 1;
19911 autoReuse = true;
19912 useTurn = false;
19913 useAnimation = 25;
19914 useTime = 25;
19915 width = 24;
19916 height = 28;
19917 scale = 1f;
19918 value = buyPrice(0, 5);
19919 noMelee = true;
19920 rare = 1;
19921 return;
19922 case 1451:
19923 useStyle = 1;
19924 useTurn = true;
19925 useAnimation = 15;
19926 useTime = 10;
19927 autoReuse = true;
19929 consumable = true;
19930 createTile = 91;
19931 placeStyle = 10;
19932 width = 10;
19933 height = 24;
19934 value = 1000;
19935 return;
19936 case 1452:
19937 useStyle = 1;
19938 useTurn = true;
19939 useAnimation = 15;
19940 useTime = 10;
19941 autoReuse = true;
19943 consumable = true;
19944 createTile = 91;
19945 placeStyle = 11;
19946 width = 10;
19947 height = 24;
19948 value = 1000;
19949 return;
19950 case 1453:
19951 useStyle = 1;
19952 useTurn = true;
19953 useAnimation = 15;
19954 useTime = 10;
19955 autoReuse = true;
19957 consumable = true;
19958 createTile = 91;
19959 placeStyle = 12;
19960 width = 10;
19961 height = 24;
19962 value = 1000;
19963 return;
19964 case 1454:
19965 useStyle = 1;
19966 useTurn = true;
19967 useAnimation = 15;
19968 useTime = 10;
19969 autoReuse = true;
19971 consumable = true;
19972 createTile = 91;
19973 placeStyle = 13;
19974 width = 10;
19975 height = 24;
19976 value = 1000;
19977 return;
19978 case 1455:
19979 useStyle = 1;
19980 useTurn = true;
19981 useAnimation = 15;
19982 useTime = 10;
19983 autoReuse = true;
19985 consumable = true;
19986 createTile = 91;
19987 placeStyle = 14;
19988 width = 10;
19989 height = 24;
19990 value = 1000;
19991 return;
19992 case 1456:
19993 useStyle = 1;
19994 useTurn = true;
19995 useAnimation = 15;
19996 useTime = 10;
19997 autoReuse = true;
19999 consumable = true;
20000 createTile = 91;
20001 placeStyle = 15;
20002 width = 10;
20003 height = 24;
20004 value = 1000;
20005 return;
20006 case 1457:
20007 useStyle = 1;
20008 useTurn = true;
20009 useAnimation = 15;
20010 useTime = 10;
20011 autoReuse = true;
20013 consumable = true;
20014 createTile = 19;
20015 placeStyle = 13;
20016 width = 8;
20017 height = 10;
20018 return;
20019 case 1458:
20020 useStyle = 1;
20021 useTurn = true;
20022 useAnimation = 15;
20023 useTime = 10;
20025 consumable = true;
20026 createTile = 10;
20027 placeStyle = 19;
20028 width = 14;
20029 height = 28;
20030 value = 200;
20031 return;
20032 case 1459:
20033 useStyle = 1;
20034 useTurn = true;
20035 useAnimation = 15;
20036 useTime = 10;
20037 autoReuse = true;
20039 consumable = true;
20040 createTile = 15;
20041 placeStyle = 16;
20042 width = 12;
20043 height = 30;
20044 value = 150;
20045 return;
20046 case 1460:
20047 useStyle = 1;
20048 useTurn = true;
20049 useAnimation = 15;
20050 useTime = 10;
20051 autoReuse = true;
20053 consumable = true;
20054 createTile = 14;
20055 placeStyle = 13;
20056 width = 26;
20057 height = 20;
20058 value = 300;
20059 return;
20060 case 1461:
20061 useStyle = 1;
20062 useTurn = true;
20063 useAnimation = 15;
20064 useTime = 10;
20065 autoReuse = true;
20067 consumable = true;
20068 createTile = 18;
20069 placeStyle = 14;
20070 width = 28;
20071 height = 14;
20072 value = 150;
20073 return;
20074 case 1462:
20075 useStyle = 1;
20076 useTurn = true;
20077 useAnimation = 15;
20078 useTime = 10;
20079 autoReuse = true;
20081 consumable = true;
20082 createTile = 105;
20083 width = 20;
20084 height = 20;
20085 value = 300;
20086 placeStyle = 49;
20087 return;
20088 case 1463:
20089 useStyle = 1;
20090 useTurn = true;
20091 useAnimation = 15;
20092 useTime = 10;
20093 autoReuse = true;
20095 consumable = true;
20096 createTile = 101;
20097 width = 20;
20098 height = 20;
20099 value = 300;
20100 placeStyle = 4;
20101 return;
20102 case 1464:
20103 useStyle = 1;
20104 useTurn = true;
20105 useAnimation = 15;
20106 useTime = 10;
20107 autoReuse = true;
20109 consumable = true;
20110 createTile = 91;
20111 placeStyle = 16;
20112 width = 10;
20113 height = 24;
20114 value = 1000;
20115 return;
20116 case 1465:
20117 useStyle = 1;
20118 useTurn = true;
20119 useAnimation = 15;
20120 useTime = 10;
20121 autoReuse = true;
20123 consumable = true;
20124 createTile = 91;
20125 placeStyle = 17;
20126 width = 10;
20127 height = 24;
20128 value = 1000;
20129 return;
20130 case 1466:
20131 useStyle = 1;
20132 useTurn = true;
20133 useAnimation = 15;
20134 useTime = 10;
20135 autoReuse = true;
20137 consumable = true;
20138 createTile = 91;
20139 placeStyle = 18;
20140 width = 10;
20141 height = 24;
20142 value = 1000;
20143 return;
20144 case 1467:
20145 useStyle = 1;
20146 useTurn = true;
20147 useAnimation = 15;
20148 useTime = 10;
20149 autoReuse = true;
20151 consumable = true;
20152 createTile = 91;
20153 placeStyle = 19;
20154 width = 10;
20155 height = 24;
20156 value = 1000;
20157 return;
20158 case 1468:
20159 useStyle = 1;
20160 useTurn = true;
20161 useAnimation = 15;
20162 useTime = 10;
20163 autoReuse = true;
20165 consumable = true;
20166 createTile = 91;
20167 placeStyle = 20;
20168 width = 10;
20169 height = 24;
20170 value = 1000;
20171 return;
20172 case 1469:
20173 useStyle = 1;
20174 useTurn = true;
20175 useAnimation = 15;
20176 useTime = 10;
20177 autoReuse = true;
20179 consumable = true;
20180 createTile = 91;
20181 placeStyle = 21;
20182 width = 10;
20183 height = 24;
20184 value = 1000;
20185 return;
20186 case 1470:
20187 useStyle = 1;
20188 useTurn = true;
20189 useAnimation = 15;
20190 useTime = 10;
20192 consumable = true;
20193 createTile = 79;
20194 placeStyle = 5;
20195 width = 28;
20196 height = 20;
20197 value = 2000;
20198 return;
20199 case 1471:
20200 useStyle = 1;
20201 useTurn = true;
20202 useAnimation = 15;
20203 useTime = 10;
20205 consumable = true;
20206 createTile = 79;
20207 placeStyle = 6;
20208 width = 28;
20209 height = 20;
20210 value = 2000;
20211 return;
20212 case 1472:
20213 useStyle = 1;
20214 useTurn = true;
20215 useAnimation = 15;
20216 useTime = 10;
20218 consumable = true;
20219 createTile = 79;
20220 placeStyle = 7;
20221 width = 28;
20222 height = 20;
20223 value = 2000;
20224 return;
20225 case 1473:
20226 useStyle = 1;
20227 useTurn = true;
20228 useAnimation = 15;
20229 useTime = 10;
20231 consumable = true;
20232 createTile = 79;
20233 placeStyle = 8;
20234 width = 28;
20235 height = 20;
20236 value = 2000;
20237 return;
20238 case 1474:
20239 case 1475:
20240 case 1476:
20241 case 1477:
20242 case 1478:
20243 useStyle = 1;
20244 useTurn = true;
20245 useAnimation = 15;
20246 useTime = 10;
20247 autoReuse = true;
20249 consumable = true;
20250 createTile = 245;
20251 width = 30;
20252 height = 30;
20253 value = sellPrice(0, 0, 10);
20254 placeStyle = type - 1474;
20255 return;
20256 }
20257 if (type >= 1479 && type <= 1494)
20258 {
20259 useStyle = 1;
20260 useTurn = true;
20261 useAnimation = 15;
20262 useTime = 10;
20263 autoReuse = true;
20265 consumable = true;
20266 createTile = 246;
20267 width = 30;
20268 height = 30;
20269 if (type >= 1481 && type <= 1494)
20270 {
20271 value = buyPrice(0, 1);
20272 }
20273 else
20274 {
20275 value = sellPrice(0, 0, 10);
20276 }
20277 placeStyle = type - 1479;
20278 return;
20279 }
20280 switch (type)
20281 {
20282 case 1495:
20283 useStyle = 1;
20284 useTurn = true;
20285 useAnimation = 15;
20286 useTime = 10;
20287 autoReuse = true;
20289 consumable = true;
20290 createTile = 245;
20291 width = 30;
20292 height = 30;
20293 value = sellPrice(0, 0, 10);
20294 placeStyle = 5;
20295 return;
20296 case 1496:
20297 case 1497:
20298 case 1498:
20299 case 1499:
20300 useStyle = 1;
20301 useTurn = true;
20302 useAnimation = 15;
20303 useTime = 10;
20304 autoReuse = true;
20306 consumable = true;
20307 createTile = 240;
20308 width = 30;
20309 height = 30;
20310 value = sellPrice(0, 0, 10);
20311 placeStyle = 26 + type - 1496;
20312 return;
20313 }
20314 if (type >= 1500 && type <= 1502)
20315 {
20316 useStyle = 1;
20317 useTurn = true;
20318 useAnimation = 15;
20319 useTime = 10;
20320 autoReuse = true;
20322 consumable = true;
20323 createTile = 242;
20324 width = 30;
20325 height = 30;
20326 value = sellPrice(0, 0, 10);
20327 placeStyle = 13 + type - 1500;
20328 return;
20329 }
20330 switch (type)
20331 {
20332 case 1503:
20333 width = 18;
20334 height = 18;
20335 defense = 6;
20336 headSlot = 101;
20337 rare = 8;
20338 value = 375000;
20339 return;
20340 case 1504:
20341 width = 18;
20342 height = 18;
20343 defense = 14;
20344 bodySlot = 66;
20345 rare = 8;
20346 value = 300000;
20347 return;
20348 case 1505:
20349 width = 18;
20350 height = 18;
20351 defense = 10;
20352 legSlot = 55;
20353 rare = 8;
20354 value = 225000;
20355 return;
20356 case 1506:
20357 useStyle = 1;
20358 useAnimation = 24;
20359 useTime = 8;
20360 knockBack = 5.25f;
20361 useTurn = true;
20362 autoReuse = true;
20363 width = 20;
20364 height = 12;
20365 damage = 32;
20366 pick = 200;
20368 rare = 8;
20369 value = 216000;
20370 melee = true;
20371 scale = 1f;
20372 tileBoost += 3;
20373 return;
20374 case 1507:
20375 useTurn = true;
20376 autoReuse = true;
20377 useStyle = 1;
20378 useAnimation = 28;
20379 useTime = 8;
20380 knockBack = 7f;
20381 width = 20;
20382 height = 12;
20383 damage = 60;
20384 axe = 30;
20385 hammer = 90;
20387 rare = 8;
20388 value = 216000;
20389 melee = true;
20390 scale = 1.05f;
20391 tileBoost += 3;
20392 return;
20393 case 1508:
20395 width = 16;
20396 height = 14;
20397 value = sellPrice(0, 0, 50);
20398 rare = 8;
20399 return;
20400 case 1509:
20401 useStyle = 1;
20402 useTurn = true;
20403 useAnimation = 15;
20404 useTime = 10;
20405 autoReuse = true;
20407 consumable = true;
20408 createTile = 15;
20409 placeStyle = 17;
20410 width = 12;
20411 height = 30;
20412 value = 150;
20413 return;
20414 case 1510:
20415 useStyle = 1;
20416 useTurn = true;
20417 useAnimation = 15;
20418 useTime = 10;
20419 autoReuse = true;
20421 consumable = true;
20422 createTile = 14;
20423 placeStyle = 14;
20424 width = 26;
20425 height = 20;
20426 value = 300;
20427 return;
20428 case 1511:
20429 useStyle = 1;
20430 useTurn = true;
20431 useAnimation = 15;
20432 useTime = 10;
20433 autoReuse = true;
20435 consumable = true;
20436 createTile = 18;
20437 placeStyle = 15;
20438 width = 28;
20439 height = 14;
20440 value = 150;
20441 return;
20442 case 1512:
20443 useStyle = 1;
20444 useTurn = true;
20445 useAnimation = 15;
20446 useTime = 10;
20447 autoReuse = true;
20449 consumable = true;
20450 createTile = 101;
20451 width = 20;
20452 height = 20;
20453 value = 300;
20454 placeStyle = 5;
20455 return;
20456 case 1513:
20457 noMelee = true;
20458 useStyle = 1;
20459 shootSpeed = 14f;
20460 shoot = 301;
20461 damage = 90;
20462 knockBack = 9f;
20463 width = 14;
20464 height = 28;
20466 useAnimation = 15;
20467 useTime = 15;
20468 noUseGraphic = true;
20469 rare = 8;
20470 value = sellPrice(0, 10);
20471 melee = true;
20472 autoReuse = true;
20473 return;
20474 case 1514:
20475 width = 18;
20476 height = 18;
20477 headSlot = 102;
20478 rare = 1;
20479 value = sellPrice(0, 1);
20480 vanity = true;
20481 return;
20482 case 1515:
20483 width = 24;
20484 height = 8;
20485 accessory = true;
20486 value = 400000;
20487 rare = 5;
20488 wingSlot = 15;
20489 return;
20490 case 1516:
20491 case 1517:
20492 case 1518:
20493 case 1519:
20494 case 1520:
20495 case 1521:
20497 width = 16;
20498 height = 14;
20499 value = sellPrice(0, 2, 50);
20500 rare = 5;
20501 return;
20502 }
20503 if (type >= 1522 && type <= 1527)
20504 {
20505 width = 20;
20506 height = 20;
20507 rare = 1;
20508 return;
20509 }
20510 if (type >= 1528 && type <= 1532)
20511 {
20512 useStyle = 1;
20513 useTurn = true;
20514 useAnimation = 15;
20515 useTime = 10;
20516 autoReuse = true;
20518 consumable = true;
20519 createTile = 21;
20520 placeStyle = 18 + type - 1528;
20521 width = 26;
20522 height = 22;
20523 value = 2500;
20524 return;
20525 }
20526 if (type >= 1533 && type <= 1537)
20527 {
20528 width = 14;
20529 height = 20;
20531 rare = 8;
20532 return;
20533 }
20534 if (type >= 1538 && type <= 1540)
20535 {
20536 useStyle = 1;
20537 useTurn = true;
20538 useAnimation = 15;
20539 useTime = 10;
20540 autoReuse = true;
20542 consumable = true;
20543 createTile = 240;
20544 width = 30;
20545 height = 30;
20546 value = sellPrice(0, 0, 10);
20547 placeStyle = 30 + type - 1538;
20548 return;
20549 }
20550 if (type >= 1541 && type <= 1542)
20551 {
20552 useStyle = 1;
20553 useTurn = true;
20554 useAnimation = 15;
20555 useTime = 10;
20556 autoReuse = true;
20558 consumable = true;
20559 createTile = 246;
20560 width = 30;
20561 height = 30;
20562 value = sellPrice(0, 0, 10);
20563 placeStyle = 16 + type - 1541;
20564 return;
20565 }
20566 if (type >= 1543 && type <= 1545)
20567 {
20568 useStyle = 1;
20569 useTurn = true;
20570 useAnimation = 15;
20571 useTime = 10;
20572 autoReuse = true;
20573 width = 24;
20574 height = 24;
20575 value = sellPrice(0, 6);
20576 tileBoost += 3;
20577 return;
20578 }
20579 switch (type)
20580 {
20581 case 1546:
20582 width = 18;
20583 height = 18;
20584 defense = 11;
20585 headSlot = 103;
20586 rare = 8;
20587 value = 375000;
20588 return;
20589 case 1547:
20590 width = 18;
20591 height = 18;
20592 defense = 11;
20593 headSlot = 104;
20594 rare = 8;
20595 value = 375000;
20596 return;
20597 case 1548:
20598 width = 18;
20599 height = 18;
20600 defense = 11;
20601 headSlot = 105;
20602 rare = 8;
20603 value = 375000;
20604 return;
20605 case 1549:
20606 width = 18;
20607 height = 18;
20608 defense = 24;
20609 bodySlot = 67;
20610 rare = 8;
20611 value = 300000;
20612 return;
20613 case 1550:
20614 width = 18;
20615 height = 18;
20616 defense = 16;
20617 legSlot = 56;
20618 rare = 8;
20619 value = 225000;
20620 return;
20621 case 1551:
20622 useStyle = 1;
20623 useTurn = true;
20624 useAnimation = 15;
20625 useTime = 10;
20626 autoReuse = true;
20628 consumable = true;
20629 createTile = 247;
20630 width = 26;
20631 height = 24;
20632 value = buyPrice(1);
20633 return;
20634 case 1552:
20635 width = 20;
20636 height = 20;
20638 rare = 7;
20639 value = sellPrice(0, 1);
20640 useStyle = 1;
20641 useTurn = true;
20642 useAnimation = 15;
20643 useTime = 10;
20644 autoReuse = true;
20645 consumable = true;
20646 createTile = 239;
20647 placeStyle = 20;
20648 return;
20649 case 1553:
20650 useStyle = 5;
20651 autoReuse = true;
20652 useAnimation = 5;
20653 useTime = 5;
20654 crit += 10;
20655 width = 60;
20656 height = 26;
20657 shoot = 10;
20660 damage = 85;
20661 shootSpeed = 12f;
20662 noMelee = true;
20663 value = 750000;
20664 rare = 10;
20665 knockBack = 2.5f;
20666 ranged = true;
20667 return;
20668 case 1554:
20669 width = 18;
20670 height = 18;
20671 rare = 9;
20672 vanity = true;
20673 headSlot = 106;
20674 value = sellPrice(0, 5);
20675 return;
20676 case 1555:
20677 width = 18;
20678 height = 18;
20679 rare = 9;
20680 vanity = true;
20681 bodySlot = 68;
20682 value = sellPrice(0, 5);
20683 return;
20684 case 1556:
20685 width = 18;
20686 height = 18;
20687 rare = 9;
20688 vanity = true;
20689 legSlot = 57;
20690 value = sellPrice(0, 5);
20691 return;
20692 case 1557:
20693 width = 18;
20694 height = 18;
20695 rare = 9;
20696 vanity = true;
20697 headSlot = 107;
20698 value = sellPrice(0, 5);
20699 return;
20700 case 1558:
20701 width = 18;
20702 height = 18;
20703 rare = 9;
20704 vanity = true;
20705 bodySlot = 69;
20706 value = sellPrice(0, 5);
20707 return;
20708 case 1559:
20709 width = 18;
20710 height = 18;
20711 rare = 9;
20712 vanity = true;
20713 legSlot = 58;
20714 value = sellPrice(0, 5);
20715 return;
20716 case 1560:
20717 width = 18;
20718 height = 18;
20719 rare = 9;
20720 vanity = true;
20721 headSlot = 108;
20722 value = sellPrice(0, 5);
20723 return;
20724 case 1561:
20725 width = 18;
20726 height = 18;
20727 rare = 9;
20728 vanity = true;
20729 bodySlot = 70;
20730 value = sellPrice(0, 5);
20731 return;
20732 case 1562:
20733 width = 18;
20734 height = 18;
20735 rare = 9;
20736 vanity = true;
20737 legSlot = 59;
20738 value = sellPrice(0, 5);
20739 return;
20740 case 1563:
20741 width = 18;
20742 height = 18;
20743 rare = 9;
20744 vanity = true;
20745 headSlot = 109;
20746 value = sellPrice(0, 5);
20747 return;
20748 case 1564:
20749 width = 18;
20750 height = 18;
20751 rare = 9;
20752 vanity = true;
20753 bodySlot = 71;
20754 value = sellPrice(0, 5);
20755 return;
20756 case 1565:
20757 width = 18;
20758 height = 18;
20759 rare = 9;
20760 vanity = true;
20761 legSlot = 60;
20762 value = sellPrice(0, 5);
20763 return;
20764 case 1566:
20765 width = 18;
20766 height = 18;
20767 rare = 9;
20768 vanity = true;
20769 headSlot = 110;
20770 value = sellPrice(0, 5);
20771 return;
20772 case 1567:
20773 width = 18;
20774 height = 18;
20775 rare = 9;
20776 vanity = true;
20777 bodySlot = 72;
20778 value = sellPrice(0, 5);
20779 return;
20780 case 1568:
20781 width = 18;
20782 height = 18;
20783 rare = 9;
20784 vanity = true;
20785 legSlot = 61;
20786 value = sellPrice(0, 5);
20787 return;
20788 case 1569:
20789 autoReuse = true;
20790 useStyle = 1;
20791 shootSpeed = 15f;
20792 shoot = 304;
20793 damage = 29;
20794 width = 18;
20795 height = 20;
20797 useAnimation = 16;
20798 useTime = 16;
20799 noUseGraphic = true;
20800 noMelee = true;
20801 value = sellPrice(0, 20);
20802 knockBack = 2.75f;
20803 melee = true;
20804 rare = 8;
20805 return;
20806 case 1570:
20807 width = 14;
20808 height = 18;
20810 rare = 8;
20812 return;
20813 case 1571:
20814 autoReuse = true;
20815 useStyle = 5;
20816 shootSpeed = 14f;
20817 shoot = 306;
20818 damage = 70;
20819 width = 18;
20820 height = 20;
20822 useAnimation = 20;
20823 useTime = 20;
20824 noUseGraphic = true;
20825 noMelee = true;
20826 value = sellPrice(0, 20);
20827 knockBack = 5f;
20828 melee = true;
20829 rare = 8;
20830 return;
20831 case 1572:
20832 useStyle = 1;
20833 shootSpeed = 14f;
20834 shoot = 308;
20835 damage = 100;
20836 width = 18;
20837 height = 20;
20839 useAnimation = 30;
20840 useTime = 30;
20841 noMelee = true;
20842 value = sellPrice(0, 20);
20843 knockBack = 7.5f;
20844 rare = 8;
20845 summon = true;
20846 mana = 20;
20847 sentry = true;
20848 return;
20849 case 1573:
20850 useStyle = 1;
20851 useTurn = true;
20852 useAnimation = 15;
20853 useTime = 10;
20854 autoReuse = true;
20856 consumable = true;
20857 createTile = 242;
20858 width = 30;
20859 height = 30;
20860 value = sellPrice(0, 0, 10);
20861 placeStyle = 16;
20862 return;
20863 case 1574:
20864 case 1575:
20865 case 1576:
20866 useStyle = 1;
20867 useTurn = true;
20868 useAnimation = 15;
20869 useTime = 10;
20870 autoReuse = true;
20872 consumable = true;
20873 createTile = 240;
20874 width = 30;
20875 height = 30;
20876 value = sellPrice(0, 0, 10);
20877 placeStyle = 33 + type - 1574;
20878 return;
20879 }
20880 switch (type)
20881 {
20882 case 1577:
20883 useStyle = 1;
20884 useTurn = true;
20885 useAnimation = 15;
20886 useTime = 10;
20887 autoReuse = true;
20889 consumable = true;
20890 createTile = 245;
20891 width = 30;
20892 height = 30;
20893 value = sellPrice(0, 0, 10);
20894 placeStyle = 6;
20895 return;
20896 case 1578:
20897 width = 22;
20898 height = 22;
20899 accessory = true;
20900 rare = 3;
20901 value = 100000;
20902 neckSlot = 6;
20903 return;
20904 case 1579:
20905 width = 28;
20906 height = 24;
20907 accessory = true;
20908 rare = 1;
20909 value = 50000;
20910 shoeSlot = 5;
20911 return;
20912 case 1580:
20913 width = 18;
20914 height = 18;
20915 rare = 9;
20916 vanity = true;
20917 headSlot = 111;
20918 value = sellPrice(0, 5);
20919 return;
20920 case 1581:
20921 width = 18;
20922 height = 18;
20923 rare = 9;
20924 vanity = true;
20925 bodySlot = 73;
20926 value = sellPrice(0, 5);
20927 return;
20928 case 1582:
20929 width = 18;
20930 height = 18;
20931 rare = 9;
20932 vanity = true;
20933 legSlot = 62;
20934 value = sellPrice(0, 5);
20935 return;
20936 case 1583:
20937 width = 24;
20938 height = 8;
20939 accessory = true;
20940 rare = 9;
20941 wingSlot = 16;
20942 value = 400000;
20943 return;
20944 case 1584:
20945 width = 24;
20946 height = 8;
20947 accessory = true;
20948 rare = 9;
20949 wingSlot = 17;
20950 value = 400000;
20951 return;
20952 case 1585:
20953 width = 24;
20954 height = 8;
20955 accessory = true;
20956 rare = 9;
20957 wingSlot = 18;
20958 value = 400000;
20959 return;
20960 case 1586:
20961 width = 24;
20962 height = 8;
20963 accessory = true;
20964 rare = 9;
20965 wingSlot = 19;
20966 value = 400000;
20967 return;
20968 case 1587:
20969 width = 18;
20970 height = 18;
20971 rare = 9;
20972 vanity = true;
20973 bodySlot = 74;
20974 value = sellPrice(0, 5);
20975 return;
20976 case 1588:
20977 width = 18;
20978 height = 18;
20979 rare = 9;
20980 vanity = true;
20981 legSlot = 63;
20982 value = sellPrice(0, 5);
20983 return;
20984 case 1589:
20985 useStyle = 1;
20986 useTurn = true;
20987 useAnimation = 15;
20988 useTime = 10;
20989 autoReuse = true;
20991 consumable = true;
20992 createTile = 248;
20993 width = 12;
20994 height = 12;
20995 return;
20996 case 1590:
20997 useStyle = 1;
20998 useTurn = true;
20999 useAnimation = 15;
21000 useTime = 7;
21001 autoReuse = true;
21003 consumable = true;
21004 createWall = 109;
21005 width = 12;
21006 height = 12;
21007 return;
21008 case 1591:
21009 useStyle = 1;
21010 useTurn = true;
21011 useAnimation = 15;
21012 useTime = 10;
21013 autoReuse = true;
21015 consumable = true;
21016 createTile = 249;
21017 width = 12;
21018 height = 12;
21019 return;
21020 case 1592:
21021 useStyle = 1;
21022 useTurn = true;
21023 useAnimation = 15;
21024 useTime = 7;
21025 autoReuse = true;
21027 consumable = true;
21028 createWall = 110;
21029 width = 12;
21030 height = 12;
21031 return;
21032 case 1593:
21033 useStyle = 1;
21034 useTurn = true;
21035 useAnimation = 15;
21036 useTime = 10;
21037 autoReuse = true;
21039 consumable = true;
21040 createTile = 250;
21041 width = 12;
21042 height = 12;
21043 return;
21044 case 1594:
21045 useStyle = 1;
21046 useTurn = true;
21047 useAnimation = 15;
21048 useTime = 7;
21049 autoReuse = true;
21051 consumable = true;
21052 createWall = 111;
21053 width = 12;
21054 height = 12;
21055 return;
21056 case 1595:
21057 width = 22;
21058 height = 22;
21059 accessory = true;
21060 rare = 2;
21061 value = 100000;
21062 handOffSlot = 3;
21063 handOnSlot = 8;
21064 return;
21065 case 1596:
21066 case 1597:
21067 case 1598:
21068 case 1599:
21069 case 1600:
21070 case 1601:
21071 case 1602:
21072 case 1603:
21073 case 1604:
21074 case 1605:
21075 case 1606:
21076 case 1607:
21077 case 1608:
21078 case 1609:
21079 case 1610:
21080 useStyle = 1;
21081 useTurn = true;
21082 useAnimation = 15;
21083 useTime = 10;
21084 autoReuse = true;
21085 consumable = true;
21086 createTile = 139;
21087 placeStyle = type - 1596 + 13;
21088 width = 24;
21089 height = 24;
21090 rare = 4;
21091 value = 100000;
21092 accessory = true;
21093 hasVanityEffects = true;
21094 return;
21095 }
21096 switch (type)
21097 {
21098 case 1611:
21100 width = 16;
21101 height = 14;
21102 value = sellPrice(0, 2, 50);
21103 rare = 5;
21104 return;
21105 case 1612:
21106 width = 16;
21107 height = 24;
21108 accessory = true;
21109 rare = 6;
21110 value = sellPrice(0, 3);
21111 return;
21112 case 1613:
21113 width = 24;
21114 height = 28;
21115 rare = 7;
21116 value = sellPrice(0, 5);
21117 accessory = true;
21118 defense = 4;
21119 shieldSlot = 4;
21120 return;
21121 case 1614:
21122 shootSpeed = 6f;
21123 shoot = 310;
21124 damage = 1;
21125 width = 12;
21126 height = 12;
21128 consumable = true;
21129 ammo = AmmoID.Flare;
21130 knockBack = 1.5f;
21131 value = 7;
21132 ranged = true;
21133 return;
21134 case 1615:
21135 case 1616:
21136 case 1617:
21137 case 1618:
21138 case 1619:
21139 case 1620:
21140 case 1621:
21141 case 1622:
21142 case 1623:
21143 case 1624:
21144 case 1625:
21145 case 1626:
21146 case 1627:
21147 case 1628:
21148 case 1629:
21149 case 1630:
21150 case 1631:
21151 case 1632:
21152 case 1633:
21153 case 1634:
21154 case 1635:
21155 case 1636:
21156 case 1637:
21157 case 1638:
21158 case 1639:
21159 case 1640:
21160 case 1641:
21161 case 1642:
21162 case 1643:
21163 case 1644:
21164 case 1645:
21165 case 1646:
21166 case 1647:
21167 case 1648:
21168 case 1649:
21169 case 1650:
21170 case 1651:
21171 case 1652:
21172 case 1653:
21173 case 1654:
21174 case 1655:
21175 case 1656:
21176 case 1657:
21177 case 1658:
21178 case 1659:
21179 case 1660:
21180 case 1661:
21181 case 1662:
21182 case 1663:
21183 case 1664:
21184 case 1665:
21185 case 1666:
21186 case 1667:
21187 case 1668:
21188 case 1669:
21189 case 1670:
21190 case 1671:
21191 case 1672:
21192 case 1673:
21193 case 1674:
21194 case 1675:
21195 case 1676:
21196 case 1677:
21197 case 1678:
21198 case 1679:
21199 case 1680:
21200 case 1681:
21201 case 1682:
21202 case 1683:
21203 case 1684:
21204 case 1685:
21205 case 1686:
21206 case 1687:
21207 case 1688:
21208 case 1689:
21209 case 1690:
21210 case 1691:
21211 case 1692:
21212 case 1693:
21213 case 1694:
21214 case 1695:
21215 case 1696:
21216 case 1697:
21217 case 1698:
21218 case 1699:
21219 case 1700:
21220 case 1701:
21221 useStyle = 1;
21222 useTurn = true;
21223 useAnimation = 15;
21224 useTime = 10;
21225 autoReuse = true;
21227 consumable = true;
21228 createTile = 91;
21229 placeStyle = 22 + type - 1615;
21230 width = 10;
21231 height = 24;
21232 value = 1000;
21233 rare = 1;
21234 return;
21235 }
21236 switch (type)
21237 {
21238 case 1702:
21239 useStyle = 1;
21240 useTurn = true;
21241 useAnimation = 15;
21242 useTime = 10;
21243 autoReuse = true;
21245 consumable = true;
21246 createTile = 19;
21247 placeStyle = 14;
21248 width = 8;
21249 height = 10;
21250 return;
21251 case 1703:
21252 case 1704:
21253 case 1705:
21254 case 1706:
21255 case 1707:
21256 case 1708:
21257 useStyle = 1;
21258 useTurn = true;
21259 useAnimation = 15;
21260 useTime = 10;
21261 autoReuse = true;
21263 consumable = true;
21264 createTile = 15;
21265 placeStyle = 18 + type - 1703;
21266 width = 12;
21267 height = 30;
21268 value = 150;
21269 return;
21270 }
21271 if (type >= 1709 && type <= 1712)
21272 {
21273 useStyle = 1;
21274 useTurn = true;
21275 useAnimation = 15;
21276 useTime = 10;
21278 consumable = true;
21279 createTile = 10;
21280 placeStyle = 20 + type - 1709;
21281 width = 14;
21282 height = 28;
21283 value = 200;
21284 return;
21285 }
21286 if (type >= 1713 && type <= 1718)
21287 {
21288 useStyle = 1;
21289 useTurn = true;
21290 useAnimation = 15;
21291 useTime = 10;
21292 autoReuse = true;
21294 consumable = true;
21295 createTile = 14;
21296 placeStyle = 15 + type - 1713;
21297 width = 26;
21298 height = 20;
21299 value = 300;
21300 return;
21301 }
21302 if (type >= 1719 && type <= 1722)
21303 {
21304 useStyle = 1;
21305 useTurn = true;
21306 useAnimation = 15;
21307 useTime = 10;
21309 consumable = true;
21310 createTile = 79;
21311 placeStyle = 9 + type - 1719;
21312 width = 28;
21313 height = 20;
21314 value = 2000;
21315 return;
21316 }
21317 switch (type)
21318 {
21319 case 1723:
21320 useStyle = 1;
21321 useTurn = true;
21322 useAnimation = 15;
21323 useTime = 7;
21324 autoReuse = true;
21326 consumable = true;
21327 createWall = 78;
21328 width = 12;
21329 height = 12;
21330 return;
21331 case 1724:
21332 width = 16;
21333 height = 24;
21334 accessory = true;
21335 rare = 2;
21336 value = 50000;
21337 waistSlot = 14;
21338 return;
21339 case 1725:
21340 useStyle = 1;
21341 useTurn = true;
21342 useAnimation = 15;
21343 useTime = 10;
21344 autoReuse = true;
21346 consumable = true;
21347 createTile = 251;
21348 width = 8;
21349 height = 10;
21350 value = sellPrice(0, 0, 0, 25);
21351 return;
21352 case 1726:
21353 useStyle = 1;
21354 useTurn = true;
21355 useAnimation = 15;
21356 useTime = 7;
21357 autoReuse = true;
21359 consumable = true;
21360 createWall = 113;
21361 width = 12;
21362 height = 12;
21363 return;
21364 case 1727:
21365 useStyle = 1;
21366 useTurn = true;
21367 useAnimation = 15;
21368 useTime = 10;
21369 autoReuse = true;
21371 consumable = true;
21372 createTile = 252;
21373 width = 8;
21374 height = 10;
21375 return;
21376 case 1728:
21377 useStyle = 1;
21378 useTurn = true;
21379 useAnimation = 15;
21380 useTime = 7;
21381 autoReuse = true;
21383 consumable = true;
21384 createWall = 114;
21385 width = 12;
21386 height = 12;
21387 return;
21388 case 1729:
21389 useStyle = 1;
21390 useTurn = true;
21391 useAnimation = 15;
21392 useTime = 10;
21393 autoReuse = true;
21395 consumable = true;
21396 createTile = 253;
21397 width = 8;
21398 height = 10;
21399 return;
21400 case 1730:
21401 useStyle = 1;
21402 useTurn = true;
21403 useAnimation = 15;
21404 useTime = 7;
21405 autoReuse = true;
21407 consumable = true;
21408 createWall = 115;
21409 width = 12;
21410 height = 12;
21411 return;
21412 case 1731:
21413 width = 18;
21414 height = 18;
21415 defense = 2;
21416 headSlot = 112;
21417 return;
21418 case 1732:
21419 width = 18;
21420 height = 18;
21421 defense = 3;
21422 bodySlot = 75;
21423 return;
21424 case 1733:
21425 width = 18;
21426 height = 18;
21427 defense = 2;
21428 legSlot = 64;
21429 return;
21430 case 1734:
21431 width = 12;
21432 height = 12;
21433 return;
21434 case 1735:
21435 width = 12;
21436 height = 12;
21437 return;
21438 case 1736:
21439 width = 18;
21440 height = 18;
21441 headSlot = 113;
21442 vanity = true;
21443 value = buyPrice(0, 3);
21444 return;
21445 case 1737:
21446 width = 18;
21447 height = 18;
21448 bodySlot = 76;
21449 vanity = true;
21450 value = buyPrice(0, 3);
21451 return;
21452 case 1738:
21453 width = 18;
21454 height = 18;
21455 legSlot = 65;
21456 vanity = true;
21457 value = buyPrice(0, 3);
21458 return;
21459 case 1739:
21460 width = 18;
21461 height = 18;
21462 headSlot = 114;
21463 vanity = true;
21464 value = buyPrice(0, 3);
21465 return;
21466 case 1740:
21467 width = 18;
21468 height = 18;
21469 headSlot = 115;
21470 vanity = true;
21471 value = buyPrice(0, 3);
21472 return;
21473 case 1741:
21474 width = 18;
21475 height = 18;
21476 bodySlot = 77;
21477 vanity = true;
21478 value = buyPrice(0, 3);
21479 return;
21480 case 1742:
21481 width = 18;
21482 height = 18;
21483 headSlot = 116;
21484 vanity = true;
21485 value = buyPrice(0, 3);
21486 return;
21487 case 1743:
21488 width = 18;
21489 height = 18;
21490 headSlot = 117;
21491 vanity = true;
21492 value = buyPrice(0, 3);
21493 return;
21494 case 1744:
21495 width = 18;
21496 height = 18;
21497 bodySlot = 78;
21498 vanity = true;
21499 value = buyPrice(0, 3);
21500 return;
21501 case 1745:
21502 width = 18;
21503 height = 18;
21504 legSlot = 66;
21505 vanity = true;
21506 value = buyPrice(0, 3);
21507 return;
21508 case 1746:
21509 width = 18;
21510 height = 18;
21511 headSlot = 118;
21512 vanity = true;
21513 value = buyPrice(0, 3);
21514 return;
21515 case 1747:
21516 width = 18;
21517 height = 18;
21518 bodySlot = 79;
21519 vanity = true;
21520 value = buyPrice(0, 3);
21521 return;
21522 case 1748:
21523 width = 18;
21524 height = 18;
21525 legSlot = 67;
21526 vanity = true;
21527 value = buyPrice(0, 3);
21528 return;
21529 case 1749:
21530 width = 18;
21531 height = 18;
21532 headSlot = 119;
21533 vanity = true;
21534 value = buyPrice(0, 3);
21535 return;
21536 case 1750:
21537 width = 18;
21538 height = 18;
21539 bodySlot = 80;
21540 vanity = true;
21541 value = buyPrice(0, 3);
21542 return;
21543 case 1751:
21544 width = 18;
21545 height = 18;
21546 legSlot = 68;
21547 vanity = true;
21548 value = buyPrice(0, 3);
21549 return;
21550 case 1752:
21551 width = 18;
21552 height = 18;
21553 headSlot = 120;
21554 vanity = true;
21555 value = buyPrice(0, 3);
21556 return;
21557 case 1753:
21558 width = 18;
21559 height = 18;
21560 bodySlot = 81;
21561 vanity = true;
21562 value = buyPrice(0, 3);
21563 return;
21564 case 1754:
21565 width = 18;
21566 height = 18;
21567 headSlot = 121;
21568 vanity = true;
21569 value = buyPrice(0, 3);
21570 return;
21571 case 1755:
21572 width = 18;
21573 height = 18;
21574 bodySlot = 82;
21575 vanity = true;
21576 value = buyPrice(0, 3);
21577 return;
21578 case 1756:
21579 width = 18;
21580 height = 18;
21581 legSlot = 69;
21582 vanity = true;
21583 value = buyPrice(0, 3);
21584 return;
21585 case 1757:
21586 width = 18;
21587 height = 18;
21588 headSlot = 122;
21589 vanity = true;
21590 value = buyPrice(0, 3);
21591 return;
21592 case 1758:
21593 width = 18;
21594 height = 18;
21595 bodySlot = 83;
21596 vanity = true;
21597 value = buyPrice(0, 3);
21598 return;
21599 case 1759:
21600 width = 18;
21601 height = 18;
21602 legSlot = 70;
21603 vanity = true;
21604 value = buyPrice(0, 3);
21605 return;
21606 case 1760:
21607 width = 18;
21608 height = 18;
21609 headSlot = 123;
21610 vanity = true;
21611 value = buyPrice(0, 3);
21612 return;
21613 case 1761:
21614 width = 18;
21615 height = 18;
21616 bodySlot = 84;
21617 vanity = true;
21618 value = buyPrice(0, 3);
21619 return;
21620 case 1762:
21621 width = 18;
21622 height = 18;
21623 legSlot = 71;
21624 vanity = true;
21625 value = buyPrice(0, 3);
21626 return;
21627 case 1763:
21628 width = 18;
21629 height = 18;
21630 headSlot = 124;
21631 vanity = true;
21632 value = buyPrice(0, 3);
21633 return;
21634 case 1764:
21635 width = 18;
21636 height = 18;
21637 bodySlot = 85;
21638 vanity = true;
21639 value = buyPrice(0, 3);
21640 return;
21641 case 1765:
21642 width = 18;
21643 height = 18;
21644 legSlot = 72;
21645 vanity = true;
21646 value = buyPrice(0, 3);
21647 return;
21648 case 1766:
21649 width = 18;
21650 height = 18;
21651 headSlot = 125;
21652 vanity = true;
21653 value = buyPrice(0, 3);
21654 return;
21655 case 1767:
21656 width = 18;
21657 height = 18;
21658 headSlot = 126;
21659 vanity = true;
21660 value = buyPrice(0, 3);
21661 return;
21662 case 1768:
21663 width = 18;
21664 height = 18;
21665 bodySlot = 86;
21666 vanity = true;
21667 value = buyPrice(0, 3);
21668 return;
21669 case 1769:
21670 width = 18;
21671 height = 18;
21672 legSlot = 73;
21673 vanity = true;
21674 value = buyPrice(0, 3);
21675 return;
21676 case 1770:
21677 width = 18;
21678 height = 18;
21679 bodySlot = 87;
21680 vanity = true;
21681 value = buyPrice(0, 3);
21682 return;
21683 case 1771:
21684 width = 18;
21685 height = 18;
21686 legSlot = 74;
21687 vanity = true;
21688 value = buyPrice(0, 3);
21689 return;
21690 case 1772:
21691 width = 18;
21692 height = 18;
21693 headSlot = 127;
21694 vanity = true;
21695 value = buyPrice(0, 3);
21696 return;
21697 case 1773:
21698 width = 18;
21699 height = 18;
21700 bodySlot = 88;
21701 vanity = true;
21702 value = buyPrice(0, 3);
21703 return;
21704 case 1774:
21705 width = 12;
21706 height = 12;
21707 rare = 3;
21709 value = sellPrice(0, 1);
21710 return;
21711 case 1775:
21712 width = 18;
21713 height = 18;
21714 bodySlot = 89;
21715 vanity = true;
21716 value = buyPrice(0, 3);
21717 return;
21718 case 1776:
21719 width = 18;
21720 height = 18;
21721 legSlot = 75;
21722 vanity = true;
21723 value = buyPrice(0, 3);
21724 return;
21725 case 1777:
21726 width = 18;
21727 height = 18;
21728 headSlot = 128;
21729 vanity = true;
21730 value = buyPrice(0, 3);
21731 return;
21732 case 1778:
21733 width = 18;
21734 height = 18;
21735 bodySlot = 90;
21736 vanity = true;
21737 value = buyPrice(0, 3);
21738 return;
21739 case 1779:
21740 width = 18;
21741 height = 18;
21742 headSlot = 129;
21743 vanity = true;
21744 value = buyPrice(0, 3);
21745 return;
21746 case 1780:
21747 width = 18;
21748 height = 18;
21749 bodySlot = 91;
21750 vanity = true;
21751 value = buyPrice(0, 3);
21752 return;
21753 case 1781:
21754 width = 18;
21755 height = 18;
21756 legSlot = 76;
21757 vanity = true;
21758 value = buyPrice(0, 3);
21759 return;
21760 case 1782:
21761 useStyle = 5;
21762 autoReuse = true;
21763 useAnimation = 9;
21764 useTime = 9;
21765 crit += 6;
21766 width = 60;
21767 height = 26;
21768 shoot = 311;
21771 damage = 44;
21772 shootSpeed = 10f;
21773 noMelee = true;
21774 value = sellPrice(0, 10);
21775 rare = 8;
21776 knockBack = 2f;
21777 ranged = true;
21778 return;
21779 case 1783:
21780 shootSpeed = 4f;
21781 shoot = 311;
21782 damage = 9;
21783 width = 8;
21784 height = 8;
21786 consumable = true;
21788 knockBack = 1.5f;
21789 value = 5;
21790 ranged = true;
21791 return;
21792 case 1784:
21793 useStyle = 5;
21794 autoReuse = true;
21795 useAnimation = 25;
21796 useTime = 25;
21797 crit += 6;
21798 width = 60;
21799 height = 26;
21800 shoot = 312;
21803 damage = 65;
21804 shootSpeed = 7f;
21805 noMelee = true;
21806 value = sellPrice(0, 10);
21807 rare = 8;
21808 knockBack = 5f;
21809 ranged = true;
21810 return;
21811 case 1785:
21812 shootSpeed = 4f;
21813 shoot = 312;
21814 damage = 60;
21815 width = 8;
21816 height = 8;
21818 consumable = true;
21820 knockBack = 3f;
21821 value = 15;
21822 ranged = true;
21823 return;
21824 case 1786:
21825 useStyle = 1;
21826 useTurn = true;
21827 useTime = 24;
21828 useAnimation = 24;
21829 autoReuse = true;
21830 width = 24;
21831 height = 28;
21832 damage = 9;
21834 knockBack = 2.25f;
21835 value = buyPrice(0, 0, 60);
21836 melee = true;
21837 return;
21838 case 1788:
21839 width = 18;
21840 height = 18;
21841 headSlot = 130;
21842 vanity = true;
21843 value = buyPrice(0, 3);
21844 return;
21845 case 1789:
21846 width = 18;
21847 height = 18;
21848 bodySlot = 92;
21849 vanity = true;
21850 value = buyPrice(0, 3);
21851 return;
21852 case 1790:
21853 width = 18;
21854 height = 18;
21855 legSlot = 77;
21856 vanity = true;
21857 value = buyPrice(0, 3);
21858 return;
21859 case 1791:
21860 useStyle = 1;
21861 useTurn = true;
21862 useAnimation = 15;
21863 useTime = 10;
21864 autoReuse = true;
21866 consumable = true;
21867 createTile = 96;
21868 placeStyle = 1;
21869 width = 20;
21870 height = 20;
21871 value = buyPrice(0, 1, 50);
21872 return;
21873 case 1792:
21874 useStyle = 1;
21875 useTurn = true;
21876 useAnimation = 15;
21877 useTime = 10;
21878 autoReuse = true;
21880 consumable = true;
21881 createTile = 15;
21882 placeStyle = 24;
21883 width = 12;
21884 height = 30;
21885 value = 150;
21886 return;
21887 case 1793:
21888 useStyle = 1;
21889 useTurn = true;
21890 useAnimation = 15;
21891 useTime = 10;
21893 consumable = true;
21894 createTile = 10;
21895 placeStyle = 24;
21896 width = 14;
21897 height = 28;
21898 value = 200;
21899 return;
21900 case 1794:
21901 useStyle = 1;
21902 useTurn = true;
21903 useAnimation = 15;
21904 useTime = 10;
21905 autoReuse = true;
21907 consumable = true;
21908 createTile = 14;
21909 placeStyle = 21;
21910 width = 26;
21911 height = 20;
21912 value = 300;
21913 return;
21914 case 1795:
21915 useStyle = 1;
21916 useTurn = true;
21917 useAnimation = 15;
21918 useTime = 10;
21919 autoReuse = true;
21921 consumable = true;
21922 createTile = 18;
21923 placeStyle = 16;
21924 width = 28;
21925 height = 14;
21926 value = 150;
21927 return;
21928 case 1796:
21929 useStyle = 1;
21930 useTurn = true;
21931 useAnimation = 15;
21932 useTime = 10;
21933 autoReuse = true;
21935 consumable = true;
21936 createTile = 19;
21937 placeStyle = 15;
21938 width = 8;
21939 height = 10;
21940 return;
21941 case 1797:
21942 width = 24;
21943 height = 8;
21944 accessory = true;
21945 rare = 7;
21946 value = 400000;
21947 wingSlot = 20;
21948 return;
21949 case 1798:
21950 damage = 0;
21951 useStyle = 1;
21952 shoot = 313;
21953 width = 16;
21954 height = 30;
21956 useAnimation = 20;
21957 useTime = 20;
21958 rare = 3;
21959 noMelee = true;
21960 buffType = 81;
21961 value = sellPrice(0, 2);
21962 return;
21963 case 1799:
21964 damage = 0;
21965 useStyle = 1;
21966 shoot = 314;
21967 width = 16;
21968 height = 30;
21970 useAnimation = 20;
21971 useTime = 20;
21972 rare = 3;
21973 noMelee = true;
21974 buffType = 82;
21975 value = sellPrice(0, 2);
21976 return;
21977 case 1800:
21978 noUseGraphic = true;
21979 damage = 0;
21980 knockBack = 7f;
21981 useStyle = 5;
21982 shootSpeed = 13.5f;
21983 shoot = 315;
21984 width = 18;
21985 height = 28;
21987 useAnimation = 20;
21988 useTime = 20;
21989 rare = 3;
21990 noMelee = true;
21991 value = sellPrice(0, 1, 50);
21992 return;
21993 case 1801:
21994 useStyle = 5;
21995 autoReuse = true;
21996 useAnimation = 12;
21997 useTime = 12;
21998 mana = 6;
21999 width = 50;
22000 height = 18;
22001 shoot = 316;
22003 damage = 45;
22004 shootSpeed = 10f;
22005 noMelee = true;
22006 value = sellPrice(0, 10);
22007 rare = 8;
22008 magic = true;
22009 knockBack = 3f;
22010 return;
22011 case 1802:
22012 mana = 10;
22013 damage = 55;
22014 useStyle = 1;
22015 shootSpeed = 10f;
22016 shoot = 317;
22017 width = 26;
22018 height = 28;
22020 useAnimation = 28;
22021 useTime = 28;
22022 rare = 8;
22023 noMelee = true;
22024 knockBack = 3f;
22025 buffType = 83;
22026 value = sellPrice(0, 10);
22027 summon = true;
22028 autoReuse = true;
22029 reuseDelay = 2;
22030 return;
22031 case 1803:
22032 case 1804:
22033 case 1805:
22034 case 1806:
22035 case 1807:
22036 return;
22037 }
22038 switch (type)
22039 {
22040 case 1808:
22041 useStyle = 1;
22042 useTurn = true;
22043 useAnimation = 15;
22044 useTime = 10;
22045 autoReuse = true;
22047 consumable = true;
22048 createTile = 42;
22049 width = 12;
22050 height = 28;
22051 placeStyle = 8;
22052 return;
22053 case 1809:
22054 useStyle = 1;
22055 shootSpeed = 9f;
22056 shoot = 318;
22057 damage = 13;
22058 width = 18;
22059 height = 20;
22061 consumable = true;
22063 useAnimation = 19;
22064 useTime = 19;
22065 noUseGraphic = true;
22066 noMelee = true;
22067 ranged = true;
22068 knockBack = 6.5f;
22069 return;
22070 case 1810:
22071 damage = 0;
22072 useStyle = 1;
22073 shoot = 319;
22074 width = 16;
22075 height = 30;
22077 useAnimation = 20;
22078 useTime = 20;
22079 rare = 3;
22080 noMelee = true;
22081 buffType = 84;
22082 value = sellPrice(0, 2);
22083 return;
22084 case 1811:
22086 width = 16;
22087 height = 14;
22088 value = sellPrice(0, 2, 50);
22089 rare = 5;
22090 return;
22091 case 1812:
22092 useStyle = 1;
22093 useTurn = true;
22094 useAnimation = 15;
22095 useTime = 10;
22096 autoReuse = true;
22098 consumable = true;
22099 createTile = 34;
22100 placeStyle = 6;
22101 width = 26;
22102 height = 26;
22103 return;
22104 case 1813:
22105 useStyle = 1;
22106 useTurn = true;
22107 useAnimation = 15;
22108 useTime = 10;
22109 autoReuse = true;
22111 consumable = true;
22112 createTile = 35;
22113 width = 26;
22114 height = 26;
22115 return;
22116 case 1814:
22117 useStyle = 1;
22118 useTurn = true;
22119 useAnimation = 15;
22120 useTime = 10;
22121 autoReuse = true;
22123 consumable = true;
22124 createTile = 15;
22125 placeStyle = 25;
22126 width = 12;
22127 height = 30;
22128 value = 150;
22129 return;
22130 case 1815:
22131 useStyle = 1;
22132 useTurn = true;
22133 useAnimation = 15;
22134 useTime = 10;
22136 consumable = true;
22137 createTile = 10;
22138 placeStyle = 25;
22139 width = 14;
22140 height = 28;
22141 value = 200;
22142 return;
22143 case 1816:
22144 useStyle = 1;
22145 useTurn = true;
22146 useAnimation = 15;
22147 useTime = 10;
22148 autoReuse = true;
22150 consumable = true;
22151 createTile = 14;
22152 placeStyle = 22;
22153 width = 26;
22154 height = 20;
22155 value = 300;
22156 return;
22157 case 1817:
22158 useStyle = 1;
22159 useTurn = true;
22160 useAnimation = 15;
22161 useTime = 10;
22162 autoReuse = true;
22164 consumable = true;
22165 createTile = 18;
22166 placeStyle = 17;
22167 width = 28;
22168 height = 14;
22169 value = 150;
22170 return;
22171 case 1818:
22172 useStyle = 1;
22173 useTurn = true;
22174 useAnimation = 15;
22175 useTime = 10;
22176 autoReuse = true;
22178 consumable = true;
22179 createTile = 19;
22180 placeStyle = 16;
22181 width = 8;
22182 height = 10;
22183 return;
22184 case 1819:
22185 width = 18;
22186 height = 18;
22187 headSlot = 131;
22188 vanity = true;
22189 value = buyPrice(0, 3);
22190 return;
22191 case 1820:
22192 width = 18;
22193 height = 18;
22194 bodySlot = 93;
22195 vanity = true;
22196 value = buyPrice(0, 3);
22197 return;
22198 case 1821:
22199 width = 18;
22200 height = 18;
22201 headSlot = 132;
22202 vanity = true;
22203 value = buyPrice(0, 3);
22204 return;
22205 case 1822:
22206 width = 18;
22207 height = 18;
22208 bodySlot = 94;
22209 vanity = true;
22210 value = buyPrice(0, 3);
22211 return;
22212 case 1823:
22213 width = 18;
22214 height = 18;
22215 legSlot = 78;
22216 vanity = true;
22217 value = buyPrice(0, 3);
22218 return;
22219 case 1824:
22220 width = 18;
22221 height = 18;
22222 headSlot = 133;
22223 vanity = true;
22224 value = buyPrice(0, 3);
22225 return;
22226 case 1825:
22227 noMelee = true;
22228 useStyle = 1;
22229 shootSpeed = 15f;
22230 shoot = 320;
22231 damage = 20;
22232 knockBack = 5f;
22233 width = 34;
22234 height = 34;
22236 useAnimation = 15;
22237 useTime = 15;
22238 noUseGraphic = true;
22239 rare = 2;
22240 value = 50000;
22241 melee = true;
22242 return;
22243 case 1826:
22244 autoReuse = true;
22245 useStyle = 1;
22246 useAnimation = 26;
22247 useTime = 26;
22248 knockBack = 7.5f;
22249 width = 40;
22250 height = 40;
22251 damage = 150;
22252 scale = 1f;
22254 rare = 8;
22255 value = sellPrice(0, 10);
22256 melee = true;
22257 shoot = 997;
22258 noMelee = true;
22259 shootsEveryUse = true;
22260 return;
22261 case 1827:
22262 useStyle = 1;
22263 useTurn = true;
22264 autoReuse = true;
22265 useAnimation = 8;
22266 useTime = 8;
22267 width = 24;
22268 height = 28;
22269 damage = 14;
22270 knockBack = 4f;
22272 scale = 1f;
22273 melee = true;
22274 rare = 2;
22275 value = 50000;
22276 melee = true;
22277 return;
22278 case 1828:
22279 autoReuse = true;
22280 useStyle = 1;
22281 useTurn = true;
22282 useAnimation = 15;
22283 useTime = 10;
22284 autoReuse = true;
22286 consumable = true;
22287 createTile = 254;
22288 width = 8;
22289 height = 10;
22290 value = buyPrice(0, 0, 2, 50);
22291 return;
22292 case 1829:
22293 noUseGraphic = true;
22294 damage = 0;
22295 knockBack = 7f;
22296 useStyle = 5;
22297 shootSpeed = 15.5f;
22298 shoot = 322;
22299 width = 18;
22300 height = 28;
22302 useAnimation = 20;
22303 useTime = 20;
22304 rare = 7;
22305 noMelee = true;
22306 value = sellPrice(0, 4);
22307 return;
22308 case 1830:
22309 width = 24;
22310 height = 8;
22311 accessory = true;
22312 rare = 7;
22313 value = 400000;
22314 wingSlot = 21;
22315 return;
22316 case 1831:
22318 width = 16;
22319 height = 14;
22320 value = sellPrice(0, 2, 50);
22321 rare = 5;
22322 return;
22323 case 1832:
22324 width = 18;
22325 height = 18;
22326 headSlot = 134;
22327 value = sellPrice(0, 1);
22328 defense = 9;
22329 rare = 8;
22330 return;
22331 case 1833:
22332 width = 18;
22333 height = 18;
22334 bodySlot = 95;
22335 value = sellPrice(0, 1);
22336 defense = 11;
22337 rare = 8;
22338 return;
22339 case 1834:
22340 width = 18;
22341 height = 18;
22342 legSlot = 79;
22343 value = sellPrice(0, 1);
22344 defense = 10;
22345 rare = 8;
22346 return;
22347 case 1835:
22348 useStyle = 5;
22349 autoReuse = true;
22350 useAnimation = 12;
22351 useTime = 12;
22352 crit += 10;
22353 width = 40;
22354 height = 26;
22355 shoot = 323;
22358 damage = 75;
22359 shootSpeed = 9f;
22360 noMelee = true;
22361 value = sellPrice(0, 10);
22362 rare = 8;
22363 knockBack = 6.5f;
22364 ranged = true;
22365 return;
22366 case 1836:
22367 shootSpeed = 3f;
22368 shoot = 323;
22369 damage = 25;
22370 width = 20;
22371 height = 14;
22373 consumable = true;
22374 ammo = AmmoID.Stake;
22375 knockBack = 4.5f;
22376 value = 15;
22377 ranged = true;
22378 return;
22379 case 1837:
22380 useStyle = 1;
22381 shoot = 324;
22382 width = 16;
22383 height = 30;
22385 useAnimation = 20;
22386 useTime = 20;
22387 rare = 3;
22388 noMelee = true;
22389 buffType = 85;
22390 value = sellPrice(0, 2);
22391 return;
22392 case 1838:
22393 width = 18;
22394 height = 18;
22395 headSlot = 135;
22396 value = buyPrice(0, 3);
22397 vanity = true;
22398 return;
22399 case 1839:
22400 width = 18;
22401 height = 18;
22402 bodySlot = 96;
22403 value = buyPrice(0, 3);
22404 vanity = true;
22405 return;
22406 case 1840:
22407 width = 18;
22408 height = 18;
22409 legSlot = 80;
22410 value = buyPrice(0, 3);
22411 vanity = true;
22412 return;
22413 case 1841:
22414 width = 18;
22415 height = 18;
22416 headSlot = 136;
22417 value = buyPrice(0, 3);
22418 vanity = true;
22419 return;
22420 case 1842:
22421 width = 18;
22422 height = 18;
22423 bodySlot = 97;
22424 value = buyPrice(0, 3);
22425 vanity = true;
22426 return;
22427 case 1843:
22428 width = 18;
22429 height = 18;
22430 legSlot = 81;
22431 value = buyPrice(0, 3);
22432 vanity = true;
22433 return;
22434 case 1844:
22435 useStyle = 4;
22436 width = 22;
22437 height = 14;
22438 consumable = true;
22439 useAnimation = 45;
22440 useTime = 45;
22442 rare = 8;
22443 return;
22444 case 1845:
22445 rare = 8;
22446 width = 24;
22447 height = 28;
22448 accessory = true;
22449 value = buyPrice(0, 20);
22450 return;
22451 case 1846:
22452 case 1847:
22453 case 1848:
22454 case 1849:
22455 case 1850:
22456 useStyle = 1;
22457 useTurn = true;
22458 useAnimation = 15;
22459 useTime = 10;
22460 autoReuse = true;
22462 consumable = true;
22463 createTile = 242;
22464 width = 30;
22465 height = 30;
22466 value = sellPrice(0, 0, 10);
22467 placeStyle = 17 + type - 1846;
22468 return;
22469 }
22470 switch (type)
22471 {
22472 case 1851:
22473 width = 18;
22474 height = 18;
22475 bodySlot = 98;
22476 value = buyPrice(0, 3);
22477 vanity = true;
22478 return;
22479 case 1852:
22480 width = 18;
22481 height = 18;
22482 legSlot = 82;
22483 value = buyPrice(0, 3);
22484 vanity = true;
22485 return;
22486 case 1853:
22487 width = 18;
22488 height = 18;
22489 bodySlot = 99;
22490 value = buyPrice(0, 3);
22491 vanity = true;
22492 return;
22493 case 1854:
22494 width = 18;
22495 height = 18;
22496 legSlot = 83;
22497 value = buyPrice(0, 3);
22498 vanity = true;
22499 return;
22500 case 1855:
22501 case 1856:
22502 useStyle = 1;
22503 useTurn = true;
22504 useAnimation = 15;
22505 useTime = 10;
22506 autoReuse = true;
22508 consumable = true;
22509 createTile = 240;
22510 width = 30;
22511 height = 30;
22512 value = sellPrice(0, 1);
22513 rare = 1;
22514 placeStyle = 36 + type - 1855;
22515 return;
22516 case 1857:
22517 width = 18;
22518 height = 18;
22519 headSlot = 137;
22520 value = sellPrice(0, 5);
22521 vanity = true;
22522 rare = 3;
22523 return;
22524 case 1858:
22525 width = 14;
22526 height = 28;
22527 rare = 7;
22528 value = 300000;
22529 accessory = true;
22530 return;
22531 case 1859:
22532 useStyle = 1;
22533 useTurn = true;
22534 useAnimation = 15;
22535 useTime = 10;
22536 autoReuse = true;
22538 consumable = true;
22539 createTile = 42;
22540 width = 12;
22541 height = 28;
22542 placeStyle = 9;
22543 value = 75000;
22544 rare = 2;
22545 return;
22546 case 1860:
22547 width = 24;
22548 height = 28;
22549 rare = 5;
22550 value = 150000;
22551 accessory = true;
22552 faceSlot = 3;
22553 return;
22554 case 1861:
22555 width = 24;
22556 height = 28;
22557 rare = 6;
22558 value = 250000;
22559 accessory = true;
22560 faceSlot = 2;
22561 return;
22562 case 1862:
22563 width = 16;
22564 height = 24;
22565 accessory = true;
22566 rare = 7;
22567 value = 350000;
22568 shoeSlot = 9;
22569 return;
22570 case 1863:
22571 width = 14;
22572 height = 28;
22573 rare = 4;
22574 value = 150000;
22575 accessory = true;
22576 balloonSlot = 5;
22577 return;
22578 case 1864:
22579 rare = 8;
22580 width = 24;
22581 height = 28;
22582 accessory = true;
22583 value = buyPrice(0, 25);
22584 return;
22585 case 1865:
22586 width = 16;
22587 height = 24;
22588 accessory = true;
22589 rare = 7;
22590 value = 400000;
22591 return;
22592 case 1866:
22593 width = 24;
22594 height = 8;
22595 accessory = true;
22596 value = 400000;
22597 rare = 5;
22598 wingSlot = 22;
22599 return;
22600 case 1867:
22601 width = 12;
22602 height = 12;
22603 return;
22604 case 1868:
22605 width = 12;
22606 height = 12;
22607 return;
22608 case 1869:
22609 useStyle = 1;
22610 useTurn = true;
22611 useAnimation = 15;
22612 useTime = 10;
22613 autoReuse = true;
22615 consumable = true;
22616 createTile = 36;
22617 width = 12;
22618 height = 28;
22619 rare = 1;
22620 return;
22621 case 1870:
22622 useStyle = 5;
22623 autoReuse = true;
22624 useAnimation = 38;
22625 useTime = 38;
22626 width = 44;
22627 height = 14;
22628 shoot = 10;
22631 damage = 20;
22632 shootSpeed = 8f;
22633 noMelee = true;
22634 value = 100000;
22635 knockBack = 3.75f;
22636 rare = 1;
22637 ranged = true;
22638 return;
22639 case 1871:
22640 width = 24;
22641 height = 8;
22642 accessory = true;
22643 value = 400000;
22644 rare = 5;
22645 wingSlot = 23;
22646 return;
22647 case 1872:
22648 useStyle = 1;
22649 useTurn = true;
22650 useAnimation = 15;
22651 useTime = 10;
22652 autoReuse = true;
22654 consumable = true;
22655 createTile = 170;
22656 width = 12;
22657 height = 12;
22658 return;
22659 case 1873:
22660 useStyle = 1;
22661 useTurn = true;
22662 useAnimation = 15;
22663 useTime = 10;
22664 autoReuse = true;
22666 consumable = true;
22667 createTile = 171;
22668 width = 12;
22669 height = 12;
22670 value = buyPrice(0, 0, 25);
22671 return;
22672 case 1874:
22673 case 1875:
22674 case 1876:
22675 case 1877:
22676 case 1878:
22677 case 1879:
22678 case 1880:
22679 case 1881:
22680 case 1882:
22681 case 1883:
22682 case 1884:
22683 case 1885:
22684 case 1886:
22685 case 1887:
22686 case 1888:
22687 case 1889:
22688 case 1890:
22689 case 1891:
22690 case 1892:
22691 case 1893:
22692 case 1894:
22693 case 1895:
22694 case 1896:
22695 case 1897:
22696 case 1898:
22697 case 1899:
22698 case 1900:
22699 case 1901:
22700 case 1902:
22701 case 1903:
22702 case 1904:
22703 case 1905:
22704 useStyle = 1;
22705 useTurn = true;
22706 useAnimation = 15;
22707 useTime = 10;
22708 autoReuse = true;
22710 consumable = true;
22711 width = 12;
22712 height = 12;
22713 noMelee = true;
22714 value = buyPrice(0, 0, 5);
22715 return;
22716 }
22717 switch (type)
22718 {
22719 case 1906:
22720 width = 18;
22721 height = 18;
22722 headSlot = 138;
22723 vanity = true;
22724 value = buyPrice(0, 1);
22725 return;
22726 case 1907:
22727 width = 18;
22728 height = 18;
22729 headSlot = 139;
22730 vanity = true;
22731 value = buyPrice(0, 1);
22732 return;
22733 case 1908:
22734 useStyle = 1;
22735 useTurn = true;
22736 useAnimation = 15;
22737 useTime = 10;
22738 autoReuse = true;
22740 consumable = true;
22741 createTile = 246;
22742 width = 30;
22743 height = 30;
22744 value = sellPrice(0, 0, 10);
22745 placeStyle = 18;
22746 return;
22747 case 1909:
22748 useStyle = 1;
22749 useTime = 27;
22750 useAnimation = 27;
22751 knockBack = 5.3f;
22752 width = 24;
22753 height = 28;
22754 damage = 19;
22755 scale = 1.1f;
22757 rare = 1;
22758 value = 13500;
22759 melee = true;
22760 return;
22761 case 1910:
22762 useStyle = 5;
22763 autoReuse = true;
22764 useAnimation = 30;
22765 useTime = 6;
22766 width = 50;
22767 height = 18;
22768 shoot = 85;
22769 useAmmo = AmmoID.Gel;
22771 damage = 53;
22772 knockBack = 0.425f;
22773 shootSpeed = 8.5f;
22774 noMelee = true;
22775 value = 500000;
22776 rare = 8;
22777 ranged = true;
22778 return;
22779 case 1912:
22781 healLife = 80;
22782 useStyle = 9;
22783 useTurn = true;
22784 useAnimation = 17;
22785 useTime = 17;
22787 consumable = true;
22788 width = 14;
22789 height = 24;
22790 potion = true;
22791 value = 40;
22792 rare = 1;
22793 return;
22794 case 1913:
22795 useStyle = 1;
22796 shootSpeed = 12f;
22797 shoot = 330;
22798 damage = 14;
22799 width = 18;
22800 height = 20;
22802 consumable = true;
22804 useAnimation = 15;
22805 useTime = 15;
22806 noUseGraphic = true;
22807 noMelee = true;
22808 value = 25;
22809 ranged = true;
22810 return;
22811 case 1914:
22812 useStyle = 1;
22813 width = 16;
22814 height = 30;
22816 useAnimation = 20;
22817 useTime = 20;
22818 rare = 8;
22819 noMelee = true;
22820 mountType = 0;
22821 value = sellPrice(0, 5);
22822 return;
22823 case 1915:
22824 noUseGraphic = true;
22825 damage = 0;
22826 knockBack = 7f;
22827 useStyle = 5;
22828 shootSpeed = 11.5f;
22829 shoot = 331;
22830 width = 18;
22831 height = 28;
22833 useAnimation = 20;
22834 useTime = 20;
22835 rare = 7;
22836 noMelee = true;
22837 value = sellPrice(0, 2);
22838 return;
22839 case 1916:
22840 noUseGraphic = true;
22841 damage = 0;
22842 knockBack = 7f;
22843 useStyle = 5;
22844 shootSpeed = 15.5f;
22845 shoot = 332;
22846 width = 18;
22847 height = 28;
22849 useAnimation = 20;
22850 useTime = 20;
22851 rare = 7;
22852 noMelee = true;
22853 value = sellPrice(0, 4);
22854 return;
22855 case 1917:
22856 useStyle = 1;
22857 useTurn = true;
22858 useAnimation = 20;
22859 useTime = 16;
22860 autoReuse = true;
22861 width = 24;
22862 height = 28;
22863 damage = 7;
22864 pick = 55;
22866 knockBack = 2.5f;
22867 value = 10000;
22868 melee = true;
22869 return;
22870 case 1918:
22871 noMelee = true;
22872 useStyle = 1;
22873 shootSpeed = 11f;
22874 shoot = 333;
22875 damage = 19;
22876 knockBack = 8f;
22877 width = 14;
22878 height = 28;
22880 useAnimation = 15;
22881 useTime = 15;
22882 noUseGraphic = true;
22883 rare = 1;
22884 value = 50000;
22885 melee = true;
22886 return;
22887 case 1921:
22888 width = 16;
22889 height = 24;
22890 accessory = true;
22891 rare = 2;
22892 value = 50000;
22893 handOffSlot = 2;
22894 handOnSlot = 7;
22895 return;
22896 case 1922:
22897 width = 16;
22898 height = 24;
22899 return;
22900 case 1923:
22901 width = 16;
22902 height = 24;
22903 accessory = true;
22904 rare = 2;
22905 value = 50000;
22906 return;
22907 case 1924:
22908 useStyle = 1;
22909 useTurn = true;
22910 useAnimation = 15;
22911 useTime = 10;
22913 consumable = true;
22914 createTile = 10;
22915 placeStyle = 26;
22916 width = 14;
22917 height = 28;
22918 value = 200;
22919 return;
22920 case 1925:
22921 useStyle = 1;
22922 useTurn = true;
22923 useAnimation = 15;
22924 useTime = 10;
22925 autoReuse = true;
22927 consumable = true;
22928 createTile = 15;
22929 placeStyle = 26;
22930 width = 12;
22931 height = 30;
22932 value = 150;
22933 return;
22934 case 1926:
22935 useStyle = 1;
22936 useTurn = true;
22937 useAnimation = 15;
22938 useTime = 10;
22939 autoReuse = true;
22941 consumable = true;
22942 createTile = 14;
22943 placeStyle = 23;
22944 width = 26;
22945 height = 20;
22946 value = 300;
22947 return;
22948 case 1927:
22949 useStyle = 1;
22950 shoot = 334;
22951 width = 16;
22952 height = 30;
22954 useAnimation = 20;
22955 useTime = 20;
22956 rare = 3;
22957 noMelee = true;
22958 value = 0;
22959 buffType = 91;
22960 return;
22961 case 1928:
22962 useStyle = 1;
22963 autoReuse = true;
22964 useAnimation = 23;
22965 useTime = 23;
22966 knockBack = 7f;
22967 width = 40;
22968 height = 40;
22969 damage = 86;
22970 scale = 1.1f;
22971 shoot = 907;
22972 shootSpeed = 5f;
22974 rare = 8;
22975 value = sellPrice(0, 10);
22976 melee = true;
22977 return;
22978 case 1929:
22979 useStyle = 5;
22980 autoReuse = true;
22981 useAnimation = 4;
22982 useTime = 4;
22983 width = 50;
22984 height = 18;
22985 shoot = 10;
22988 damage = 31;
22989 shootSpeed = 14f;
22990 noMelee = true;
22991 value = buyPrice(0, 45);
22992 rare = 8;
22993 knockBack = 1.75f;
22994 ranged = true;
22995 return;
22996 case 1930:
22997 autoReuse = true;
22998 mana = 5;
23000 useStyle = 5;
23001 damage = 48;
23002 useAnimation = 8;
23003 useTime = 8;
23004 width = 40;
23005 height = 40;
23006 shoot = 336;
23007 shootSpeed = 12f;
23008 knockBack = 3.25f;
23009 value = buyPrice(0, 45);
23010 magic = true;
23011 rare = 8;
23012 noMelee = true;
23013 return;
23014 case 1931:
23015 autoReuse = true;
23016 mana = 9;
23017 useStyle = 5;
23018 damage = 58;
23019 useAnimation = 10;
23020 useTime = 5;
23021 width = 40;
23022 height = 40;
23023 shoot = 337;
23024 shootSpeed = 10f;
23025 knockBack = 4.5f;
23026 value = buyPrice(0, 45);
23027 magic = true;
23028 rare = 8;
23029 noMelee = true;
23030 return;
23031 case 1932:
23032 width = 18;
23033 height = 18;
23034 headSlot = 140;
23035 vanity = true;
23036 value = buyPrice(0, 3);
23037 return;
23038 case 1933:
23039 width = 18;
23040 height = 18;
23041 bodySlot = 100;
23042 vanity = true;
23043 value = buyPrice(0, 3);
23044 return;
23045 case 1934:
23046 width = 18;
23047 height = 18;
23048 legSlot = 84;
23049 vanity = true;
23050 value = buyPrice(0, 3);
23051 return;
23052 case 1935:
23053 width = 18;
23054 height = 18;
23055 headSlot = 142;
23056 vanity = true;
23057 value = buyPrice(0, 3);
23058 return;
23059 case 1936:
23060 width = 18;
23061 height = 18;
23062 bodySlot = 102;
23063 vanity = true;
23064 value = buyPrice(0, 3);
23065 return;
23066 case 1937:
23067 width = 18;
23068 height = 18;
23069 legSlot = 86;
23070 vanity = true;
23071 value = buyPrice(0, 3);
23072 return;
23073 case 1940:
23074 width = 18;
23075 height = 18;
23076 headSlot = 141;
23077 vanity = true;
23078 value = buyPrice(0, 3);
23079 return;
23080 case 1941:
23081 width = 18;
23082 height = 18;
23083 bodySlot = 101;
23084 vanity = true;
23085 value = buyPrice(0, 3);
23086 return;
23087 case 1942:
23088 width = 18;
23089 height = 18;
23090 legSlot = 85;
23091 vanity = true;
23092 value = buyPrice(0, 3);
23093 return;
23094 case 1938:
23095 width = 18;
23096 height = 18;
23097 headSlot = 143;
23098 vanity = true;
23099 value = buyPrice(0, 3);
23100 return;
23101 case 1939:
23102 width = 18;
23103 height = 18;
23104 bodySlot = 103;
23105 vanity = true;
23106 value = buyPrice(0, 3);
23107 return;
23108 case 1943:
23109 width = 18;
23110 height = 18;
23111 headSlot = 144;
23112 vanity = true;
23113 value = buyPrice(0, 3);
23114 return;
23115 case 1944:
23116 width = 18;
23117 height = 18;
23118 bodySlot = 104;
23119 vanity = true;
23120 value = buyPrice(0, 3);
23121 return;
23122 case 1945:
23123 width = 18;
23124 height = 18;
23125 legSlot = 87;
23126 vanity = true;
23127 value = buyPrice(0, 3);
23128 return;
23129 case 1946:
23130 useStyle = 5;
23131 autoReuse = true;
23132 useAnimation = 15;
23133 useTime = 15;
23135 width = 50;
23136 height = 20;
23137 shoot = 338;
23139 damage = 67;
23140 shootSpeed = 15f;
23141 noMelee = true;
23142 value = buyPrice(0, 45);
23143 knockBack = 4f;
23144 rare = 8;
23145 ranged = true;
23146 return;
23147 case 1947:
23148 useStyle = 5;
23149 useAnimation = 30;
23150 useTime = 30;
23151 shootSpeed = 4.75f;
23152 knockBack = 6.7f;
23153 width = 40;
23154 height = 40;
23155 damage = 80;
23156 scale = 1.1f;
23158 shoot = 342;
23159 rare = 7;
23160 value = buyPrice(0, 45);
23161 noMelee = true;
23162 noUseGraphic = true;
23163 melee = true;
23164 return;
23165 case 1948:
23166 case 1949:
23167 case 1950:
23168 case 1951:
23169 case 1952:
23170 case 1953:
23171 case 1954:
23172 case 1955:
23173 case 1956:
23174 case 1957:
23175 useStyle = 1;
23176 useTurn = true;
23177 useAnimation = 15;
23178 useTime = 7;
23179 autoReuse = true;
23181 consumable = true;
23182 createWall = 116 + type - 1948;
23183 width = 12;
23184 height = 12;
23185 value = buyPrice(0, 0, 0, 75);
23186 return;
23187 }
23188 switch (type)
23189 {
23190 case 1958:
23191 useStyle = 4;
23192 width = 22;
23193 height = 14;
23194 consumable = true;
23195 useAnimation = 45;
23196 useTime = 45;
23198 rare = 8;
23199 return;
23200 case 1959:
23201 useStyle = 1;
23202 shoot = 353;
23203 width = 16;
23204 height = 30;
23206 useAnimation = 20;
23207 useTime = 20;
23208 rare = 3;
23209 noMelee = true;
23210 value = sellPrice(0, 2);
23211 buffType = 92;
23212 return;
23213 case 1960:
23214 case 1961:
23215 case 1962:
23216 useStyle = 1;
23217 useTurn = true;
23218 useAnimation = 15;
23219 useTime = 10;
23220 autoReuse = true;
23222 consumable = true;
23223 createTile = 240;
23224 width = 30;
23225 height = 30;
23226 value = sellPrice(0, 1);
23227 rare = 1;
23228 placeStyle = 38 + type - 1960;
23229 return;
23230 case 1963:
23231 useStyle = 1;
23232 useTurn = true;
23233 useAnimation = 15;
23234 useTime = 10;
23235 autoReuse = true;
23236 consumable = true;
23237 createTile = 139;
23238 placeStyle = 28;
23239 width = 24;
23240 height = 24;
23241 rare = 4;
23242 value = 100000;
23243 accessory = true;
23244 hasVanityEffects = true;
23245 return;
23246 case 1964:
23247 useStyle = 1;
23248 useTurn = true;
23249 useAnimation = 15;
23250 useTime = 10;
23251 autoReuse = true;
23252 consumable = true;
23253 createTile = 139;
23254 placeStyle = 29;
23255 width = 24;
23256 height = 24;
23257 rare = 4;
23258 value = 100000;
23259 accessory = true;
23260 hasVanityEffects = true;
23261 return;
23262 case 1965:
23263 useStyle = 1;
23264 useTurn = true;
23265 useAnimation = 15;
23266 useTime = 10;
23267 autoReuse = true;
23268 consumable = true;
23269 createTile = 139;
23270 placeStyle = 30;
23271 width = 24;
23272 height = 24;
23273 rare = 4;
23274 value = 100000;
23275 accessory = true;
23276 hasVanityEffects = true;
23277 return;
23278 case 1966:
23279 paint = 28;
23280 width = 24;
23281 height = 24;
23282 value = 25;
23284 return;
23285 case 1967:
23286 paint = 29;
23287 width = 24;
23288 height = 24;
23289 value = 50;
23291 return;
23292 case 1968:
23293 paint = 30;
23294 width = 24;
23295 height = 24;
23296 value = 75;
23298 return;
23299 case 1969:
23300 width = 20;
23301 height = 20;
23303 value = 10000;
23304 rare = 1;
23305 return;
23306 case 1970:
23307 case 1971:
23308 case 1972:
23309 case 1973:
23310 case 1974:
23311 case 1975:
23312 case 1976:
23313 useStyle = 1;
23314 useTurn = true;
23315 useAnimation = 15;
23316 useTime = 10;
23317 autoReuse = true;
23319 consumable = true;
23320 createTile = 262 + type - 1970;
23321 width = 12;
23322 height = 12;
23323 return;
23324 }
23325 if (type >= 1977 && type <= 1986)
23326 {
23327 width = 20;
23328 height = 26;
23330 value = buyPrice(0, 5);
23331 rare = 2;
23332 if (type == 1980)
23333 {
23334 value = buyPrice(0, 10);
23335 }
23336 if (type == 1984)
23337 {
23338 value = buyPrice(0, 7, 50);
23339 }
23340 if (type == 1985)
23341 {
23342 value = buyPrice(0, 15);
23343 }
23345 useStyle = 9;
23346 useTurn = true;
23347 useAnimation = 17;
23348 useTime = 17;
23349 consumable = true;
23350 return;
23351 }
23352 switch (type)
23353 {
23354 case 1987:
23355 width = 18;
23356 height = 12;
23357 maxStack = 1;
23358 value = buyPrice(0, 40);
23359 rare = 5;
23360 accessory = true;
23361 vanity = true;
23362 hasVanityEffects = true;
23363 break;
23364 case 1988:
23365 width = 20;
23366 height = 14;
23367 maxStack = 1;
23368 value = buyPrice(0, 3, 50);
23369 vanity = true;
23370 headSlot = 145;
23371 break;
23372 case 1989:
23373 useStyle = 1;
23374 useTurn = true;
23375 useAnimation = 15;
23376 useTime = 10;
23377 autoReuse = true;
23379 consumable = true;
23380 createTile = 269;
23381 width = 22;
23382 height = 32;
23383 createTile = 470;
23384 placeStyle = 2;
23385 break;
23386 case 1990:
23387 width = 20;
23388 height = 26;
23390 value = buyPrice(0, 2);
23391 rare = 2;
23393 useStyle = 9;
23394 useTurn = true;
23395 hairDye = 0;
23396 useAnimation = 17;
23397 useTime = 17;
23398 consumable = true;
23399 break;
23400 case 1991:
23401 useTurn = true;
23402 useStyle = 1;
23403 useTime = 25;
23404 useAnimation = 25;
23405 width = 24;
23406 height = 28;
23408 value = buyPrice(0, 0, 25);
23409 autoReuse = true;
23410 break;
23411 case 1992:
23412 useStyle = 1;
23413 autoReuse = true;
23414 useTurn = true;
23415 useAnimation = 15;
23416 useTime = 10;
23418 consumable = true;
23419 width = 12;
23420 height = 12;
23421 makeNPC = 355;
23422 noUseGraphic = true;
23423 bait = 20;
23424 break;
23425 case 1993:
23426 useStyle = 1;
23427 useTurn = true;
23428 useAnimation = 15;
23429 useTime = 10;
23430 autoReuse = true;
23432 consumable = true;
23433 createTile = 270;
23434 width = 12;
23435 height = 28;
23436 break;
23437 case 1994:
23438 case 1995:
23439 case 1996:
23440 case 1997:
23441 case 1998:
23442 case 1999:
23443 case 2000:
23444 case 2001:
23445 {
23446 useStyle = 1;
23447 autoReuse = true;
23448 useTurn = true;
23449 useAnimation = 15;
23450 useTime = 10;
23452 consumable = true;
23453 width = 12;
23454 height = 12;
23455 makeNPC = 356;
23456 placeStyle = 1 + type - 1994;
23457 noUseGraphic = true;
23458 int num = type - 1994;
23459 if (num == 0)
23460 {
23461 bait = 5;
23462 }
23463 if (num == 4)
23464 {
23465 bait = 10;
23466 }
23467 if (num == 6)
23468 {
23469 bait = 15;
23470 }
23471 if (num == 3)
23472 {
23473 bait = 20;
23474 }
23475 if (num == 7)
23476 {
23477 bait = 25;
23478 }
23479 if (num == 2)
23480 {
23481 bait = 30;
23482 }
23483 if (num == 1)
23484 {
23485 bait = 35;
23486 }
23487 if (num == 5)
23488 {
23489 bait = 50;
23490 }
23491 break;
23492 }
23493 }
23494 }
static int Bullet
Definition AmmoID.cs:114
static int Sand
Definition AmmoID.cs:116
static int CandyCorn
Definition AmmoID.cs:130
static int Flare
Definition AmmoID.cs:124
static int Dart
Definition AmmoID.cs:118
static int Gel
Definition AmmoID.cs:106
static int Arrow
Definition AmmoID.cs:108
static int Rocket
Definition AmmoID.cs:120
static int Snowball
Definition AmmoID.cs:126
static int JackOLantern
Definition AmmoID.cs:132
static int StyngerBolt
Definition AmmoID.cs:128
static int Stake
Definition AmmoID.cs:134
static readonly LegacySoundStyle Item71
Definition SoundID.cs:556
static readonly LegacySoundStyle Item25
Definition SoundID.cs:464
static readonly LegacySoundStyle Item67
Definition SoundID.cs:548
static readonly LegacySoundStyle Item32
Definition SoundID.cs:478
static readonly LegacySoundStyle Item174
Definition SoundID.cs:762
static readonly LegacySoundStyle Item10
Definition SoundID.cs:434
static readonly LegacySoundStyle Item39
Definition SoundID.cs:492
static readonly LegacySoundStyle Item3
Definition SoundID.cs:420
static readonly LegacySoundStyle Item73
Definition SoundID.cs:560
static readonly LegacySoundStyle Item4
Definition SoundID.cs:422
static readonly LegacySoundStyle Item41
Definition SoundID.cs:496
static readonly LegacySoundStyle Item34
Definition SoundID.cs:482
static readonly LegacySoundStyle Item7
Definition SoundID.cs:428
static readonly LegacySoundStyle Item66
Definition SoundID.cs:546
static readonly LegacySoundStyle Item72
Definition SoundID.cs:558
static readonly LegacySoundStyle Item5
Definition SoundID.cs:424
static readonly LegacySoundStyle Item12
Definition SoundID.cs:438
static readonly LegacySoundStyle Item1
Definition SoundID.cs:416
static readonly LegacySoundStyle Item2
Definition SoundID.cs:418
static readonly LegacySoundStyle Item13
Definition SoundID.cs:440
static readonly LegacySoundStyle Item8
Definition SoundID.cs:430
static readonly LegacySoundStyle Item69
Definition SoundID.cs:552
static readonly LegacySoundStyle Item11
Definition SoundID.cs:436
static readonly LegacySoundStyle Item40
Definition SoundID.cs:494
static readonly LegacySoundStyle Item20
Definition SoundID.cs:454
static readonly LegacySoundStyle Item44
Definition SoundID.cs:502
static readonly LegacySoundStyle Item23
Definition SoundID.cs:460
static readonly LegacySoundStyle Item43
Definition SoundID.cs:500
bool melee
Definition Item.cs:297
float knockBack
Definition Item.cs:169
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47979
bool expert
Definition Item.cs:113
bool useTurn
Definition Item.cs:181
sbyte shoeSlot
Definition Item.cs:209
bool mech
Definition Item.cs:81
sbyte balloonSlot
Definition Item.cs:221
int useAnimation
Definition Item.cs:145
int tileWand
Definition Item.cs:89
bool noMelee
Definition Item.cs:255
int value
Definition Item.cs:259
int reuseDelay
Definition Item.cs:307
int useAmmo
Definition Item.cs:243
byte paint
Definition Item.cs:119
int shoot
Definition Item.cs:235
int maxStack
Definition Item.cs:151
float scale
Definition Item.cs:189
sbyte waistSlot
Definition Item.cs:211
int headSlot
Definition Item.cs:195
int hammer
Definition Item.cs:157
int damage
Definition Item.cs:167
bool hasVanityEffects
Definition Item.cs:312
int createWall
Definition Item.cs:163
bool magic
Definition Item.cs:299
int createTile
Definition Item.cs:161
bool consumable
Definition Item.cs:177
readonly int queenBeePrice
Definition Item.cs:47
int healLife
Definition Item.cs:171
int buffTime
Definition Item.cs:273
int buffType
Definition Item.cs:271
int useStyle
Definition Item.cs:139
sbyte backSlot
Definition Item.cs:205
static int sellPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Definition Item.cs:47984
sbyte neckSlot
Definition Item.cs:217
bool noUseGraphic
Definition Item.cs:253
sbyte handOffSlot
Definition Item.cs:203
bool noWet
Definition Item.cs:269
static int CommonMaxStack
Definition Item.cs:57
float shootSpeed
Definition Item.cs:237
bool summon
Definition Item.cs:303
bool vanity
Definition Item.cs:265
int tileBoost
Definition Item.cs:159
bool accessory
Definition Item.cs:143
bool shootsEveryUse
Definition Item.cs:285
sbyte shieldSlot
Definition Item.cs:215
readonly int shadowOrbPrice
Definition Item.cs:43
bool ranged
Definition Item.cs:301
bool sentry
Definition Item.cs:305
int placeStyle
Definition Item.cs:165
int holdStyle
Definition Item.cs:137
sbyte handOnSlot
Definition Item.cs:201
int useTime
Definition Item.cs:147
sbyte wingSlot
Definition Item.cs:213
bool autoReuse
Definition Item.cs:179
int defense
Definition Item.cs:193
void MakeUsableWithChlorophyteExtractinator()
Definition Item.cs:47202
int legSlot
Definition Item.cs:199
bool flame
Definition Item.cs:79
sbyte faceSlot
Definition Item.cs:219
readonly int eclipsePrice
Definition Item.cs:51
bool channel
Definition Item.cs:141
int mountType
Definition Item.cs:275
int bodySlot
Definition Item.cs:197
short hairDye
Definition Item.cs:117
int bait
Definition Item.cs:99
LegacySoundStyle UseSound
Definition Item.cs:191
bool potion
Definition Item.cs:175
short makeNPC
Definition Item.cs:109
bool notAmmo
Definition Item.cs:241

References Terraria.Item.accessory, Terraria.Item.ammo, Terraria.ID.AmmoID.Arrow, Terraria.Item.autoReuse, Terraria.Item.axe, Terraria.Item.backSlot, Terraria.Item.bait, Terraria.Item.balloonSlot, Terraria.Item.bodySlot, Terraria.Item.buffTime, Terraria.Item.buffType, Terraria.ID.AmmoID.Bullet, Terraria.Item.buyPrice(), Terraria.ID.AmmoID.CandyCorn, Terraria.Item.channel, Terraria.Item.CommonMaxStack, Terraria.Item.consumable, Terraria.Item.createTile, Terraria.Item.createWall, Terraria.Item.crit, Terraria.Item.damage, Terraria.ID.AmmoID.Dart, Terraria.Item.defense, Terraria.Item.eclipsePrice, Terraria.Item.expert, Terraria.Item.faceSlot, Terraria.Item.flame, Terraria.ID.AmmoID.Flare, Terraria.ID.AmmoID.Gel, Terraria.Item.hairDye, Terraria.Item.hammer, Terraria.Item.handOffSlot, Terraria.Item.handOnSlot, Terraria.Item.hasVanityEffects, Terraria.Item.headSlot, Terraria.Item.healLife, Terraria.Entity.height, Terraria.Item.holdStyle, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item10, Terraria.ID.SoundID.Item11, Terraria.ID.SoundID.Item12, Terraria.ID.SoundID.Item13, Terraria.ID.SoundID.Item174, Terraria.ID.SoundID.Item2, Terraria.ID.SoundID.Item20, Terraria.ID.SoundID.Item23, Terraria.ID.SoundID.Item25, Terraria.ID.SoundID.Item3, Terraria.ID.SoundID.Item32, Terraria.ID.SoundID.Item34, Terraria.ID.SoundID.Item39, Terraria.ID.SoundID.Item4, Terraria.ID.SoundID.Item40, Terraria.ID.SoundID.Item41, Terraria.ID.SoundID.Item43, Terraria.ID.SoundID.Item44, Terraria.ID.SoundID.Item5, Terraria.ID.SoundID.Item66, Terraria.ID.SoundID.Item67, Terraria.ID.SoundID.Item69, Terraria.ID.SoundID.Item7, Terraria.ID.SoundID.Item71, Terraria.ID.SoundID.Item72, Terraria.ID.SoundID.Item73, Terraria.ID.SoundID.Item8, Terraria.ID.AmmoID.JackOLantern, Terraria.Item.knockBack, Terraria.Item.legSlot, Terraria.Item.magic, Terraria.Item.makeNPC, Terraria.Item.MakeUsableWithChlorophyteExtractinator(), Terraria.Item.mana, Terraria.Item.maxStack, Terraria.Item.mech, Terraria.Item.melee, Terraria.Item.mountType, Terraria.Item.neckSlot, Terraria.Item.noMelee, Terraria.Item.notAmmo, Terraria.Item.noUseGraphic, Terraria.Item.noWet, Terraria.Item.paint, Terraria.Item.pick, Terraria.Item.placeStyle, Terraria.Item.potion, Terraria.Item.queenBeePrice, Terraria.Item.ranged, Terraria.Item.rare, Terraria.Item.reuseDelay, Terraria.ID.AmmoID.Rocket, Terraria.ID.AmmoID.Sand, Terraria.Item.scale, Terraria.Item.sellPrice(), Terraria.Item.sentry, Terraria.Item.shadowOrbPrice, Terraria.Item.shieldSlot, Terraria.Item.shoeSlot, Terraria.Item.shoot, Terraria.Item.shootsEveryUse, Terraria.Item.shootSpeed, Terraria.ID.AmmoID.Snowball, Terraria.ID.AmmoID.Stake, Terraria.GameContent.Items.ItemVariants.StrongerVariant, Terraria.ID.AmmoID.StyngerBolt, Terraria.Item.summon, Terraria.Item.tileBoost, Terraria.Item.tileWand, Terraria.Item.type, Terraria.Item.useAmmo, Terraria.Item.useAnimation, Terraria.Item.UseSound, Terraria.Item.useStyle, Terraria.Item.useTime, Terraria.Item.useTurn, Terraria.Item.value, Terraria.Item.vanity, Terraria.Item.waistSlot, Terraria.GameContent.Items.ItemVariants.WeakerVariant, Terraria.Entity.width, and Terraria.Item.wingSlot.

Referenced by Terraria.Item.SetDefaults().