Terraria v1.4.4.9
Terraria source code documentation
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◆ ThreadPoolIOEnqueue() [2/2]

void System.Diagnostics.Tracing.NativeRuntimeEventSource.ThreadPoolIOEnqueue ( RegisteredWaitHandle registeredWaitHandle)
inline

Definition at line 277 of file NativeRuntimeEventSource.cs.

278 {
279 if (IsEnabled(EventLevel.Verbose, (EventKeywords)2147549184L))
280 {
281 ThreadPoolIOEnqueue((IntPtr)registeredWaitHandle.GetHashCode(), IntPtr.Zero, registeredWaitHandle.Repeating, 0);
282 }
283 }
void ThreadPoolIOEnqueue(IntPtr NativeOverlapped, IntPtr Overlapped, bool MultiDequeues, ushort ClrInstanceID=0)

References System.Diagnostics.Tracing.EventSource.IsEnabled(), System.L, System.Threading.RegisteredWaitHandle.Repeating, System.Diagnostics.Tracing.NativeRuntimeEventSource.ThreadPoolIOEnqueue(), and System.IntPtr.Zero.