Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.Tile_Entities.TEItemFrame Member List

This is the complete list of members for Terraria.GameContent.Tile_Entities.TEItemFrame, including all inherited members.

_myEntityIDTerraria.GameContent.Tile_Entities.TEItemFrameprivatestatic
_UpdateEndTerraria.DataStructures.TileEntitystatic
_UpdateStartTerraria.DataStructures.TileEntitystatic
AssignNewID()Terraria.DataStructures.TileEntityinlinestatic
BasicOpenCloseInteraction(Player player, int x, int y, int id)Terraria.DataStructures.TileEntityinlinestatic
ByIDTerraria.DataStructures.TileEntitystatic
ByPositionTerraria.DataStructures.TileEntitystatic
Clear()Terraria.DataStructures.TileEntityinlinestatic
DropItem()Terraria.GameContent.Tile_Entities.TEItemFrameinline
EntityCreationLockTerraria.DataStructures.TileEntitystatic
Find(int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
FitsItemFrame(Item i)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
FixLoadedData()Terraria.GameContent.Tile_Entities.TEItemFrameinline
GenerateInstance()Terraria.GameContent.Tile_Entities.TEItemFrameinlinevirtual
GetItemGamepadInstructions(int slot=0)Terraria.DataStructures.TileEntityinlinevirtual
Hook_AfterPlacement(int x, int y, int type=395, int style=0, int direction=1, int alternate=0)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
IDTerraria.DataStructures.TileEntity
InitializeAll()Terraria.DataStructures.TileEntityinlinestatic
IsOccupied(int id, out int interactingPlayer)Terraria.DataStructures.TileEntityinlinestatic
IsTileValidForEntity(int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinevirtual
itemTerraria.GameContent.Tile_Entities.TEItemFrame
Kill(int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
managerTerraria.DataStructures.TileEntitystatic
MaxEntitiesPerChunkTerraria.DataStructures.TileEntitystatic
NetPlaceEntity(int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
NetPlaceEntityAttempt(int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinevirtual
OnInventoryDraw(Player player, SpriteBatch spriteBatch)Terraria.DataStructures.TileEntityinlinevirtual
OnPlayerInteraction(Player player, int clickX, int clickY)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
OnPlayerUpdate(Player player)Terraria.DataStructures.TileEntityinlinevirtual
OverrideItemSlotHover(Item[] inv, int context=0, int slot=0)Terraria.DataStructures.TileEntityinlinevirtual
OverrideItemSlotLeftClick(Item[] inv, int context=0, int slot=0)Terraria.DataStructures.TileEntityinlinevirtual
Place(int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
PlaceEntityNet(int x, int y, int type)Terraria.DataStructures.TileEntityinlinestatic
PlaceItemInFrame(Player player, int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
PositionTerraria.DataStructures.TileEntity
Read(BinaryReader reader, bool networkSend=false)Terraria.DataStructures.TileEntityinlinestatic
ReadExtraData(BinaryReader reader, bool networkSend)Terraria.GameContent.Tile_Entities.TEItemFrameinlinevirtual
ReadInner(BinaryReader reader, bool networkSend)Terraria.DataStructures.TileEntityinlineprivate
RegisterTileEntityID(int assignedID)Terraria.GameContent.Tile_Entities.TEItemFrameinlinevirtual
SetInteractionAnchor(Player player, int x, int y, int id)Terraria.DataStructures.TileEntityinlinestatic
TEItemFrame()Terraria.GameContent.Tile_Entities.TEItemFrameinline
TileEntitiesNextIDTerraria.DataStructures.TileEntitystatic
ToString()Terraria.GameContent.Tile_Entities.TEItemFrameinline
TryGetItemGamepadOverrideInstructions(Item[] inv, int context, int slot, out string instruction)Terraria.DataStructures.TileEntityinlinevirtual
TryPlacing(int x, int y, int netid, int prefix, int stack)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
typeTerraria.DataStructures.TileEntity
Update()Terraria.DataStructures.TileEntityinlinevirtual
UpdateEnd()Terraria.DataStructures.TileEntityinlinestatic
UpdateStart()Terraria.DataStructures.TileEntityinlinestatic
ValidTile(int x, int y)Terraria.GameContent.Tile_Entities.TEItemFrameinlinestatic
Write(BinaryWriter writer, TileEntity ent, bool networkSend=false)Terraria.DataStructures.TileEntityinlinestatic
WriteExtraData(BinaryWriter writer, bool networkSend)Terraria.GameContent.Tile_Entities.TEItemFrameinlinevirtual
WriteInner(BinaryWriter writer, bool networkSend)Terraria.DataStructures.TileEntityinlineprivate