Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadAccHandsOn()

void Terraria.Main.LoadAccHandsOn ( int i)
inline

Definition at line 56148 of file Main.cs.

56149 {
56150 //IL_0020: Unknown result type (might be due to invalid IL or missing references)
56151 //IL_004f: Unknown result type (might be due to invalid IL or missing references)
56152 bool flag = !ArmorIDs.HandOn.Sets.UsesNewFramingCode[i];
56154 {
56155 flag = true;
56156 }
56157 if (flag && (int)TextureAssets.AccHandsOn[i].State == 0)
56158 {
56160 }
56162 {
56164 }
56165 }
static Asset< Texture2D >[] AccHandsOnComposite
static Asset< Texture2D >[] AccHandsOn
static bool[] UsesOldFramingTexturesForWalking
Definition ArmorIDs.cs:1481
static IAssetRepository Assets
Definition Main.cs:209

References Terraria.GameContent.TextureAssets.AccHandsOn, Terraria.GameContent.TextureAssets.AccHandsOnComposite, Terraria.Main.Assets, System.Text.RegularExpressions.i, Terraria.ID.ArmorIDs.HandOn.Sets.UsesNewFramingCode, and Terraria.ID.ArmorIDs.HandOn.Sets.UsesOldFramingTexturesForWalking.