Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawBackgroundBlackFill()

void Terraria.Main.DrawBackgroundBlackFill ( )
inlineprivate

Definition at line 58198 of file Main.cs.

58199 {
58200 float value = (float)(worldSurface + 2.0) * 16f - screenPosition.Y;
58201 float value2 = (float)maxTilesY * 16f - 2880f - (screenPosition.Y + (float)screenHeight);
58204 if (value2 - value > 0f)
58205 {
58207 }
58208 }
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
static Asset< Texture2D > BlackTile
static int maxTilesY
Definition Main.cs:1116
static SpriteBatch spriteBatch
Definition Main.cs:974
static double worldSurface
Definition Main.cs:1272
static int screenHeight
Definition Main.cs:1721
static Vector2 screenPosition
Definition Main.cs:1715
static int screenWidth
Definition Main.cs:1719

References Microsoft.Xna.Framework.Color.Black, Terraria.GameContent.TextureAssets.BlackTile, Microsoft.Xna.Framework.MathHelper.Clamp(), Terraria.Main.maxTilesY, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.Main.spriteBatch, System.value, and Terraria.Main.worldSurface.

Referenced by Terraria.Main.DoDraw().