58 {
59 get
60 {
63 {
65 }
68 {
70 vector += Main.npc[
index].Distance(Main.player[Main.myPlayer].Center) / 2000f * Main.npc[
index].velocity * 45f;
71 }
72 Player player = Main.player[Main.myPlayer];
74 while (num > 0 &&
vector.Y > 100f)
75 {
77 point.Y -= 4;
79 {
80 break;
81 }
82 vector.Y -= 16f;
83 num--;
84 }
87 {
88 vector.Y -= aimedTarget.height / 2;
91 vector2.Y -= 1f;
94 vector.Y += vector2.Y *
num3 * num2.Value * 1f;
96 }
98 }
99 }
static double Pow(double x, double y)
static ? float[] LockOnAimCompensation
static int[] LockOnAimAbove