Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.Tile_Entities.TELogicSensor Member List

This is the complete list of members for Terraria.GameContent.Tile_Entities.TELogicSensor, including all inherited members.

_myEntityIDTerraria.GameContent.Tile_Entities.TELogicSensorprivatestatic
_UpdateEndTerraria.DataStructures.TileEntitystatic
_UpdateStartTerraria.DataStructures.TileEntitystatic
AssignNewID()Terraria.DataStructures.TileEntityinlinestatic
BasicOpenCloseInteraction(Player player, int x, int y, int id)Terraria.DataStructures.TileEntityinlinestatic
ByIDTerraria.DataStructures.TileEntitystatic
ByPositionTerraria.DataStructures.TileEntitystatic
ChangeState(bool onState, bool TripWire)Terraria.GameContent.Tile_Entities.TELogicSensorinline
Clear()Terraria.DataStructures.TileEntityinlinestatic
CountedDataTerraria.GameContent.Tile_Entities.TELogicSensor
EntityCreationLockTerraria.DataStructures.TileEntitystatic
FigureCheckState()Terraria.GameContent.Tile_Entities.TELogicSensorinline
FigureCheckType(int x, int y, out bool on)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
FillPlayerHitboxes()Terraria.GameContent.Tile_Entities.TELogicSensorinlineprivatestatic
Find(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
GenerateInstance()Terraria.GameContent.Tile_Entities.TELogicSensorinlinevirtual
GetFrame(int x, int y, LogicCheckType type, bool on)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
GetItemGamepadInstructions(int slot=0)Terraria.DataStructures.TileEntityinlinevirtual
GetState(int x, int y, LogicCheckType type, TELogicSensor instance=null)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
Hook_AfterPlacement(int x, int y, int type=423, int style=0, int direction=1, int alternate=0)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
IDTerraria.DataStructures.TileEntity
InitializeAll()Terraria.DataStructures.TileEntityinlinestatic
inUpdateLoopTerraria.GameContent.Tile_Entities.TELogicSensorprivatestatic
IsOccupied(int id, out int interactingPlayer)Terraria.DataStructures.TileEntityinlinestatic
IsTileValidForEntity(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinevirtual
Kill(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
logicCheckTerraria.GameContent.Tile_Entities.TELogicSensor
LogicCheckType enum nameTerraria.GameContent.Tile_Entities.TELogicSensor
managerTerraria.DataStructures.TileEntitystatic
markedIDsForRemovalTerraria.GameContent.Tile_Entities.TELogicSensorprivatestatic
MaxEntitiesPerChunkTerraria.DataStructures.TileEntitystatic
NetPlaceEntity(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
NetPlaceEntityAttempt(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinevirtual
OnTerraria.GameContent.Tile_Entities.TELogicSensor
OnInventoryDraw(Player player, SpriteBatch spriteBatch)Terraria.DataStructures.TileEntityinlinevirtual
OnPlayerUpdate(Player player)Terraria.DataStructures.TileEntityinlinevirtual
OverrideItemSlotHover(Item[] inv, int context=0, int slot=0)Terraria.DataStructures.TileEntityinlinevirtual
OverrideItemSlotLeftClick(Item[] inv, int context=0, int slot=0)Terraria.DataStructures.TileEntityinlinevirtual
Place(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
PlaceEntityNet(int x, int y, int type)Terraria.DataStructures.TileEntityinlinestatic
playerBoxTerraria.GameContent.Tile_Entities.TELogicSensorprivatestatic
playerBoxFilledTerraria.GameContent.Tile_Entities.TELogicSensorprivatestatic
PositionTerraria.DataStructures.TileEntity
Read(BinaryReader reader, bool networkSend=false)Terraria.DataStructures.TileEntityinlinestatic
ReadExtraData(BinaryReader reader, bool networkSend)Terraria.GameContent.Tile_Entities.TELogicSensorinlinevirtual
ReadInner(BinaryReader reader, bool networkSend)Terraria.DataStructures.TileEntityinlineprivate
RegisterTileEntityID(int assignedID)Terraria.GameContent.Tile_Entities.TELogicSensorinlinevirtual
SanityCheck(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
SetInteractionAnchor(Player player, int x, int y, int id)Terraria.DataStructures.TileEntityinlinestatic
TELogicSensor()Terraria.GameContent.Tile_Entities.TELogicSensorinline
TileEntitiesNextIDTerraria.DataStructures.TileEntitystatic
ToString()Terraria.GameContent.Tile_Entities.TELogicSensorinline
tripPointsTerraria.GameContent.Tile_Entities.TELogicSensorprivatestatic
TryGetItemGamepadOverrideInstructions(Item[] inv, int context, int slot, out string instruction)Terraria.DataStructures.TileEntityinlinevirtual
typeTerraria.DataStructures.TileEntity
Update()Terraria.GameContent.Tile_Entities.TELogicSensorinlinevirtual
UpdateEnd()Terraria.DataStructures.TileEntityinlinestatic
UpdateEndInternal()Terraria.GameContent.Tile_Entities.TELogicSensorinlineprivatestatic
UpdateStart()Terraria.DataStructures.TileEntityinlinestatic
UpdateStartInternal()Terraria.GameContent.Tile_Entities.TELogicSensorinlineprivatestatic
ValidTile(int x, int y)Terraria.GameContent.Tile_Entities.TELogicSensorinlinestatic
Write(BinaryWriter writer, TileEntity ent, bool networkSend=false)Terraria.DataStructures.TileEntityinlinestatic
WriteExtraData(BinaryWriter writer, bool networkSend)Terraria.GameContent.Tile_Entities.TELogicSensorinlinevirtual
WriteInner(BinaryWriter writer, bool networkSend)Terraria.DataStructures.TileEntityinlineprivate