Terraria v1.4.4.9
Terraria source code documentation
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◆ AddHappinessReportText()

void Terraria.GameContent.ShopHelper.AddHappinessReportText ( string textKeyInCategory,
object substitutes = null )
inlineprivate

Definition at line 208 of file ShopHelper.cs.

209 {
210 string text = "TownNPCMood_" + NPCID.Search.GetName(_currentNPCBeingTalkedTo.netID);
212 {
213 text += "Transformed";
214 }
217 }
static readonly IdDictionary Search
Definition NPCID.cs:11746
static string GetTextValueWith(string key, object obj)
Definition Language.cs:40
int type
Definition NPC.cs:445
int altTexture
Definition NPC.cs:99
int netID
Definition NPC.cs:531

References Terraria.GameContent.ShopHelper._currentHappiness, Terraria.GameContent.ShopHelper._currentNPCBeingTalkedTo, Terraria.NPC.altTexture, Terraria.Localization.Language.GetTextValueWith(), Terraria.NPC.netID, Terraria.ID.NPCID.Search, System.text, and Terraria.NPC.type.

Referenced by Terraria.GameContent.ShopHelper.DislikeBiome(), Terraria.GameContent.ShopHelper.DislikeNPC(), Terraria.GameContent.ShopHelper.HateBiome(), Terraria.GameContent.ShopHelper.HateNPC(), Terraria.GameContent.ShopHelper.IsFarFromHome(), Terraria.GameContent.ShopHelper.IsPlayerInEvilBiomes(), Terraria.GameContent.ShopHelper.LikeBiome(), Terraria.GameContent.ShopHelper.LikeNPC(), Terraria.GameContent.ShopHelper.LikePrincess(), Terraria.GameContent.ShopHelper.LoveBiome(), Terraria.GameContent.ShopHelper.LoveNPC(), Terraria.GameContent.ShopHelper.LoveNPCByTypeName(), Terraria.GameContent.ShopHelper.ProcessMood(), and Terraria.GameContent.ShopHelper.RuinMoodIfHomeless().