Terraria v1.4.4.9
Terraria source code documentation
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◆ IsPlayerInEvilBiomes()

bool Terraria.GameContent.ShopHelper.IsPlayerInEvilBiomes ( Player player)
inlineprivate

Definition at line 369 of file ShopHelper.cs.

370 {
371 for (int i = 0; i < _dangerousBiomes.Length; i++)
372 {
374 if (aShoppingBiome.IsInBiome(player))
375 {
376 AddHappinessReportText("HateBiome", new
377 {
379 });
380 return true;
381 }
382 }
383 return false;
384 }
static string BiomeNameByKey(string biomeNameKey)
void AddHappinessReportText(string textKeyInCategory, object substitutes=null)
AShoppingBiome[] _dangerousBiomes
Definition ShopHelper.cs:28

References Terraria.GameContent.ShopHelper._dangerousBiomes, Terraria.GameContent.ShopHelper.AddHappinessReportText(), and Terraria.GameContent.ShopHelper.BiomeNameByKey().

Referenced by Terraria.GameContent.ShopHelper.ProcessMood().