Terraria v1.4.4.9
Terraria source code documentation
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System.Threading.ThreadPoolBoundHandle Member List

This is the complete list of members for System.Threading.ThreadPoolBoundHandle, including all inherited members.

_handleSystem.Threading.ThreadPoolBoundHandleprivate
_isDisposedSystem.Threading.ThreadPoolBoundHandleprivate
AllocateNativeOverlapped(IOCompletionCallback callback, object? state, object? pinData)System.Threading.ThreadPoolBoundHandleinline
AllocateNativeOverlapped(IOCompletionCallback callback, object state, object pinData, bool flowExecutionContext)System.Threading.ThreadPoolBoundHandleinlineprivate
AllocateNativeOverlapped(PreAllocatedOverlapped preAllocated)System.Threading.ThreadPoolBoundHandleinline
BindHandle(SafeHandle handle)System.Threading.ThreadPoolBoundHandleinlinestatic
BindHandleCore(SafeHandle handle)System.Threading.ThreadPoolBoundHandleinlineprivatestatic
Dispose()System.Threading.ThreadPoolBoundHandleinline
EnsureNotDisposed()System.Threading.ThreadPoolBoundHandleinlineprivate
FreeNativeOverlapped(NativeOverlapped *overlapped)System.Threading.ThreadPoolBoundHandleinline
GetNativeOverlappedState(NativeOverlapped *overlapped)System.Threading.ThreadPoolBoundHandleinlinestatic
GetOverlappedWrapper(NativeOverlapped *overlapped)System.Threading.ThreadPoolBoundHandleinlineprivatestatic
HandleSystem.Threading.ThreadPoolBoundHandle
ThreadPoolBoundHandle(SafeHandle handle)System.Threading.ThreadPoolBoundHandleinlineprivate
UnsafeAllocateNativeOverlapped(IOCompletionCallback callback, object? state, object? pinData)System.Threading.ThreadPoolBoundHandleinline