Terraria v1.4.4.9
Terraria source code documentation
|
|
inline |
Definition at line 233 of file ValueTask.cs.
References System.Threading.Tasks.ValueTask< TResult >._obj, System.Threading.Tasks.Task< TResult >.CompletedTask, System.Threading.Tasks.ValueTask< TResult >.GetTaskForValueTaskSource(), and System.obj.
Referenced by System.Net.Http.Http3Connection.Abort(), System.IO.Strategies.Net5CompatFileStreamStrategy.BeginWrite(), System.Net.Http.Http3Connection.CheckForShutdown(), System.Threading.Tasks.ValueTask< TResult >.Preserve(), System.Net.Quic.Implementations.MsQuic.MsQuicStream.Read(), System.IO.Compression.DeflateManagedStream.ReadAsync(), System.IO.Compression.DeflateStream.ReadAsync(), System.IO.Pipes.PipeStream.ReadAsync(), System.IO.Strategies.BufferedFileStreamStrategy.ReadAsync(), System.IO.BufferedStream.ReadAsync(), System.Security.Cryptography.CryptoStream.ReadAsync(), System.IO.StreamReader.ReadAsync(), System.IO.TextReader.ReadAsync(), System.IO.TextReader.ReadBlockAsync(), System.IO.StreamReader.ReadBlockAsync(), System.Net.Http.HttpMessageHandlerStage.Send(), System.Net.WebSockets.ManagedWebSocket.SendKeepAliveFrameAsync(), System.IO.StreamBuffer.ResettableValueTaskSource.Wait(), System.IO.Pipes.NamedPipeServerStream.WaitForConnection(), System.IO.Pipes.NamedPipeServerStream.WaitForConnectionAsync(), System.Net.Http.Http2Connection.Http2Stream.WaitForData(), System.Net.WebSockets.ManagedWebSocket.WaitForServerToCloseConnectionAsync(), System.IO.Strategies.Net5CompatFileStreamStrategy.Write(), System.Net.Quic.Implementations.MsQuic.MsQuicStream.Write(), System.IO.Compression.DeflateStream.CopyToStream.WriteAsync(), System.IO.Compression.DeflateStream.WriteAsync(), System.IO.Pipes.PipeStream.WriteAsync(), System.Net.Sockets.NetworkStream.WriteAsync(), System.IO.Strategies.Net5CompatFileStreamStrategy.WriteAsync(), and System.Security.Cryptography.CryptoStream.WriteAsync().