Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 1169 of file ManagedWebSocket.cs.
References System.Net.WebSockets.ManagedWebSocket._inflater, System.Net.WebSockets.ManagedWebSocket._isServer, System.Net.WebSockets.ManagedWebSocket._lastReceiveHeader, System.Net.WebSockets.ManagedWebSocket._receiveBuffer, System.Net.WebSockets.ManagedWebSocket._receiveBufferOffset, System.Net.WebSockets.ManagedWebSocket.CombineMaskBytes(), System.Net.WebSockets.ManagedWebSocket.MessageHeader.Compressed, System.Net.WebSockets.ManagedWebSocket.ConsumeFromBuffer(), System.Net.WebSockets.ManagedWebSocket.MessageHeader.Fin, System.SR.Format(), System.L, System.SR.net_Websockets_ClientReceivedMaskedFrame, System.SR.net_Websockets_ContinuationFromFinalFrame, System.SR.net_Websockets_InvalidControlMessage, System.SR.net_Websockets_InvalidPayloadLength, System.SR.net_Websockets_NonContinuationAfterNonFinalFrame, System.SR.net_Websockets_PerMessageCompressedFlagInContinuation, System.SR.net_Websockets_PerMessageCompressedFlagWhenNotEnabled, System.SR.net_Websockets_ReservedBitsSet, System.SR.net_Websockets_UnknownOpcode, System.Net.WebSockets.ManagedWebSocket.MessageHeader.Opcode, System.Net.WebSockets.ManagedWebSocket.MessageHeader.PayloadLength, and System.Memory< T >.Span.
Referenced by System.Net.WebSockets.ManagedWebSocket._003CReceiveAsyncPrivate_003Ed__63< TResult >.MoveNext().