Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 1122 of file ManagedWebSocket.cs.
References System.Net.WebSockets.ManagedWebSocket._isServer, System.Net.WebSockets.ManagedWebSocket._receiveBuffer, System.Net.WebSockets.ManagedWebSocket._receiveBufferCount, System.Net.WebSockets.ManagedWebSocket._receiveBufferOffset, System.Net.WebSockets.ManagedWebSocket.ApplyMask(), System.cancellationToken, System.Threading.Tasks.ValueTask< TResult >.ConfigureAwait(), System.Net.WebSockets.ManagedWebSocket.ConsumeFromBuffer(), System.Net.WebSockets.ManagedWebSocket.EnsureBufferContainsAsync(), System.Net.WebSockets.ManagedWebSocket.MessageHeader.Mask, System.Net.WebSockets.ManagedWebSocket.MessageHeader.Opcode, System.Net.WebSockets.ManagedWebSocket.MessageHeader.PayloadLength, System.Net.WebSockets.ManagedWebSocket.SendFrameAsync(), System.Memory< T >.Slice(), and System.Memory< T >.Span.
Referenced by System.Net.WebSockets.ManagedWebSocket._003CReceiveAsyncPrivate_003Ed__63< TResult >.MoveNext().