43 for (
int i = 0; i < num; i++)
47 dust.fadeIn = 0.4f +
Main.
rand.NextFloat() * 0.3f;
48 dust.noGravity =
true;
49 dust.velocity += rotation.ToRotationVector2() * (3f +
Main.
rand.NextFloat() * 4f);
167 if (list[
index] == 4956)
169 list.RemoveAt(
index);
static Dust NewDustPerfect(Vector2 Position, int Type, Vector2? Velocity=null, int Alpha=0, Color newColor=default(Color), float Scale=1f)
static Dictionary< string, MiscShaderData > Misc
static Effect pixelShader
static Vector2 screenPosition
static Microsoft.Xna.Framework.Color OurFavoriteColor
static UnifiedRandom rand
static float GetLerpValue(float from, float to, float t, bool clamped=false)
static Color Lerp(Color value1, Color value2, float amount)
VertexStrip.StripHalfWidthFunction widthMethod
SpawnDustMethod dustMethod
Color StripColors(float progressOnStrip)
FinalFractalProfile(float fullBladeLength, Color color)
void StripDust(Vector2 centerPosition, float rotation, Vector2 velocity)
float StripWidth(float progressOnStrip)
VertexStrip.StripColorFunction colorMethod
static Dictionary< int, FinalFractalProfile > _fractalProfiles
const int FramesPerImportantTrail
delegate void SpawnDustMethod(Vector2 centerPosition, float rotation, Vector2 velocity)
static int GetRandomProfileIndex()
Color StripColors(float progressOnStrip)
float StripWidth(float progressOnStrip)
void Draw(Projectile proj)
static FinalFractalProfile _defaultProfile
static VertexStrip _vertexStrip
static FinalFractalProfile GetFinalFractalProfile(int usedSwordId)