float SpecialGroupMaximumHueValue
float SpecialGroupMinimalHueValue
void ApplyShader(int paintColor, Effect shader)
float SpecialGroupMinimumSaturationValue
float SpecialGroupMaximumSaturationValue
static int ConvertPaintIdToTileShaderIndex(int paintIndexOnTile, bool isUsedForPaintingGrass, bool useWallShaderHacks)