Terraria v1.4.4.9
Terraria source code documentation
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BestiaryUnlocksTracker.cs
Go to the documentation of this file.
1using System.IO;
2
4
6{
8
10
12
13 public void Save(BinaryWriter writer)
14 {
15 Kills.Save(writer);
16 Sights.Save(writer);
17 Chats.Save(writer);
18 }
19
20 public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
21 {
22 Kills.Load(reader, gameVersionSaveWasMadeOn);
23 Sights.Load(reader, gameVersionSaveWasMadeOn);
24 Chats.Load(reader, gameVersionSaveWasMadeOn);
25 }
26
27 public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
28 {
29 Kills.ValidateWorld(reader, gameVersionSaveWasMadeOn);
30 Sights.ValidateWorld(reader, gameVersionSaveWasMadeOn);
31 Chats.ValidateWorld(reader, gameVersionSaveWasMadeOn);
32 }
33
34 public void Reset()
35 {
36 Kills.Reset();
37 Sights.Reset();
38 Chats.Reset();
39 }
40
41 public void OnPlayerJoining(int playerIndex)
42 {
43 Kills.OnPlayerJoining(playerIndex);
44 Sights.OnPlayerJoining(playerIndex);
45 Chats.OnPlayerJoining(playerIndex);
46 }
47
49 {
50 }
51}
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)