int GetKillCount(NPC npc)
int GetKillCount(string persistentId)
void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
void OnPlayerJoining(int playerIndex)
void RegisterKill(NPC npc)
void Save(BinaryWriter writer)
Dictionary< string, int > _killCountsByNpcId
void SetKillCountDirectly(string persistentId, int killCount)
const int POSITIVE_KILL_COUNT_CAP
static NetPacket SerializeKillCount(int npcNetId, int killcount)
static Dictionary< string, int > NpcNetIdsByPersistentIds