_boulderPlacementSpots | Terraria.GameContent.Biomes.DeadMansChestBiome | private |
_dartTrapPlacementSpots | Terraria.GameContent.Biomes.DeadMansChestBiome | private |
_explosivePlacementAttempt | Terraria.GameContent.Biomes.DeadMansChestBiome | private |
_numberOfBoulderTraps | Terraria.GameContent.Biomes.DeadMansChestBiome | private |
_numberOfDartTraps | Terraria.GameContent.Biomes.DeadMansChestBiome | private |
_numberOfStepsBetweenBoulderTraps | Terraria.GameContent.Biomes.DeadMansChestBiome | private |
_random | Terraria.WorldBuilding.GenBase | protectedstatic |
_tiles | Terraria.WorldBuilding.GenBase | protectedstatic |
_wirePlacementSpots | Terraria.GameContent.Biomes.DeadMansChestBiome | private |
_worldHeight | Terraria.WorldBuilding.GenBase | protectedstatic |
_worldWidth | Terraria.WorldBuilding.GenBase | protectedstatic |
ActuallyPlaceBoulderTrap(Point position, int yPush, int requiredHeight, int bestType) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
ActuallyPlaceDartTrap(Point position, int directionX, int x, int y, int xPush, Tile t) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
ActuallyPlaceExplosive(Point position) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
AreThereEnoughTraps() | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
ClearCaches() | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
CustomPerUnitAction(int x, int y, params object[] args) | Terraria.WorldBuilding.GenBase | |
FindBoulderTrapSpot(Point position) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
FindBoulderTrapSpots(Point position) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
FindDartTrapSpots(Point position) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
FindDartTrapSpotSingle(Point position, int directionX) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
FindExplosiveTrapSpots(Point position) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
GetPossibleChestsToTrapify(StructureMap structures) | Terraria.GameContent.Biomes.DeadMansChestBiome | inline |
IsAGoodSpot(Point position) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivatestatic |
IsGoodSpotsForExplosive(int x, int y) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
Place(Point origin, StructureMap structures) | Terraria.GameContent.Biomes.DeadMansChestBiome | inline |
PlaceBoulderTrapSpot(Point position, int yPush) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
PlaceWireLine(Point start, int offsetX, int offsetY, int steps) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
PlaceWiresForExplosives(Point origin) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |
TurnGoldChestIntoDeadMansChest(Point position) | Terraria.GameContent.Biomes.DeadMansChestBiome | inlineprivate |