Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 270 of file SemaphoreSlim.cs.
References System.Threading.SemaphoreSlim.WaitAsync().
Referenced by System.IO.Stream.BeginReadInternal(), System.IO.Stream.BeginWriteInternal(), System.IO.Strategies.BufferedFileStreamStrategy.CopyToAsyncCore(), System.IO.BufferedStream.CopyToAsyncCore(), System.IO.Strategies.BufferedFileStreamStrategy.FlushAsyncInternal(), System.IO.BufferedStream.FlushAsyncInternal(), System.Net.Http.HttpConnectionPool.GetHttp3ConnectionAsync(), System.IO.BufferedStream.ReadAsync(), System.IO.Strategies.BufferedFileStreamStrategy.ReadAsync(), System.IO.BufferedStream.ReadAsync(), System.Security.Cryptography.CryptoStream.ReadAsyncInternal(), System.IO.Strategies.BufferedFileStreamStrategy.ReadFromNonSeekableAsync(), System.Net.WebSockets.WebSocketBase.SendFrameAsync(), System.Threading.SemaphoreSlim.Wait(), System.Threading.SemaphoreSlim.WaitAsync(), System.Threading.SemaphoreSlim.WaitAsync(), System.Threading.SemaphoreSlim.WaitAsync(), System.Threading.SemaphoreSlim.WaitAsync(), System.Threading.SemaphoreSlim.WaitAsync(), System.IO.Strategies.BufferedFileStreamStrategy.WriteAsync(), System.IO.BufferedStream.WriteAsync(), System.Security.Cryptography.CryptoStream.WriteAsyncInternal(), and System.IO.Strategies.BufferedFileStreamStrategy.WriteToNonSeekableAsync().