Definition at line 417 of file DyeInitializer.cs.
418 {
419 Ref<Effect> pixelShaderRef = Main.PixelShaderRef;
425 GameShaders.
Misc[
"HallowBoss"].UseImage1(
"Images/Extra_" + (
short)156);
427 GameShaders.
Misc[
"MaskedFade"].UseImage1(
"Images/Extra_" + (
short)216);
429 GameShaders.
Misc[
"QueenSlime"].UseImage1(
"Images/Extra_" + (
short)180);
430 GameShaders.
Misc[
"QueenSlime"].UseImage2(
"Images/Extra_" + (
short)179);
432 GameShaders.
Misc[
"StardewValleyFade"].UseImage1(
"Images/Extra_" + (
short)248);
436 for (
int i = 0;
i <
array.Length;
i++)
437 {
439 }
441 {
443 }
444 ItemID.Sets.ColorfulDyeValues =
array;
446 }
static readonly SamplerState LinearClamp
static Dictionary< string, MiscShaderData > Misc
static ArmorShaderDataSet Armor
MiscShaderData UseSamplerState(SamplerState state)
static List< int > NonColorfulDyeItems
static void LoadMiscVertexShaders()
References Terraria.Graphics.Shaders.GameShaders.Armor, System.array, Microsoft.Xna.Framework.Graphics.SamplerState.LinearClamp, Terraria.Initializers.DyeInitializer.LoadMiscVertexShaders(), Terraria.Graphics.Shaders.GameShaders.Misc, Terraria.ID.ItemID.Sets.NonColorfulDyeItems, Terraria.Main.PixelShaderRef, Terraria.Main.ScreenShaderRef, System.type, and Terraria.Graphics.Shaders.MiscShaderData.UseSamplerState().
Referenced by Terraria.Initializers.DyeInitializer.Load().