44 {
45 Ref<Effect> pixelShaderRef = Main.PixelShaderRef;
53 .UseSaturation(1.2f);
54 GameShaders.
Armor.BindShader(1032,
new ArmorShaderData(pixelShaderRef,
"ArmorColoredAndBlackGradient")).UseColor(1f, 0f, 0f).UseSecondaryColor(1f, 1f, 0f)
55 .UseSaturation(1.5f);
56 GameShaders.
Armor.BindShader(3550,
new ArmorShaderData(pixelShaderRef,
"ArmorColoredAndSilverTrimGradient")).UseColor(1f, 0f, 0f).UseSecondaryColor(1f, 1f, 0f)
57 .UseSaturation(1.5f);
60 .UseSaturation(1.2f);
61 GameShaders.
Armor.BindShader(1036,
new ArmorShaderData(pixelShaderRef,
"ArmorColoredAndBlackGradient")).UseColor(0f, 0f, 1f).UseSecondaryColor(0f, 1f, 1f)
62 .UseSaturation(1.5f);
63 GameShaders.
Armor.BindShader(3552,
new ArmorShaderData(pixelShaderRef,
"ArmorColoredAndSilverTrimGradient")).UseColor(0f, 0f, 1f).UseSecondaryColor(0f, 1f, 1f)
64 .UseSaturation(1.5f);
67 .UseSaturation(1.2f);
68 GameShaders.
Armor.BindShader(1034,
new ArmorShaderData(pixelShaderRef,
"ArmorColoredAndBlackGradient")).UseColor(0f, 1f, 0f).UseSecondaryColor(1f, 1f, 0f)
69 .UseSaturation(1.5f);
70 GameShaders.
Armor.BindShader(3551,
new ArmorShaderData(pixelShaderRef,
"ArmorColoredAndSilverTrimGradient")).UseColor(0f, 1f, 0f).UseSecondaryColor(1f, 1f, 0f)
71 .UseSaturation(1.5f);
74 .UseSaturation(1.5f);
76 .UseSaturation(1.5f);
78 .UseSaturation(1.5f);
106 .UseSecondaryColor(0f, 0f, 0.1f);
108 .UseSecondaryColor(0.45f, 0.1f, 0.3f);
110 .UseSecondaryColor(1.5f, 1f, 2.2f);
112 .UseSecondaryColor(0.2f, -0.2f, -0.2f);
114 .UseSecondaryColor(0.3f, 0.3f, 0.3f);
123 GameShaders.
Armor.BindShader(3598,
new ArmorShaderData(pixelShaderRef,
"ArmorHades")).UseColor(0.1f, 0.1f, 0.1f).UseSecondaryColor(0.4f, 0.05f, 0.025f);
126 .UseSecondaryColor(0.7f, 0.5f, 0.3f);
127 GameShaders.
Armor.BindShader(3535,
new ArmorShaderData(pixelShaderRef,
"ArmorShiftingPearlsands")).UseImage(
"Images/Misc/noise").UseColor(1.1f, 0.8f, 0.9f)
128 .UseSecondaryColor(0.35f, 0.25f, 0.44f);
131 .UseSecondaryColor(1f, 1f, 1f)
132 .UseSaturation(1f);
134 .UseSecondaryColor(1f, 1f, 1f)
135 .UseSaturation(1f);
137 .UseSecondaryColor(1f, 1f, 1f)
138 .UseSaturation(1f);
141 }
static ArmorShaderDataSet Armor
static void LoadBasicColorDyes()