Terraria v1.4.4.9
Terraria source code documentation
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◆ actColor() [1/2]

Color Terraria.Tile.actColor ( Color oldColor)
inline

Definition at line 289 of file Tile.cs.

290 {
291 if (!inActive())
292 {
293 return oldColor;
294 }
295 double num = 0.4;
296 return new Color((byte)(num * (double)(int)oldColor.R), (byte)(num * (double)(int)oldColor.G), (byte)(num * (double)(int)oldColor.B), oldColor.A);
297 }
bool inActive()
Definition Tile.cs:582

References Microsoft.Xna.Framework.Color.A, Microsoft.Xna.Framework.Color.B, Microsoft.Xna.Framework.Color.G, Terraria.Tile.inActive(), and Microsoft.Xna.Framework.Color.R.

Referenced by Terraria.GameContent.Drawing.TileDrawing.GetFinalLight(), and Terraria.GameContent.Drawing.TileDrawing.GetFinalLight().