Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 113 of file LanternSky.cs.
References Terraria.GameContent.Skies.LanternSky._active, Terraria.GameContent.Skies.LanternSky._lanterns, Terraria.GameContent.Skies.LanternSky._lanternsDrawing, Terraria.GameContent.Skies.LanternSky._leaving, Terraria.GameContent.Skies.LanternSky._opacity, Terraria.GameContent.Skies.LanternSky._random, Terraria.GameContent.Skies.LanternSky.Lantern.Active, Terraria.Graphics.Effects.Active, Terraria.GameContent.Skies.LanternSky.Lantern.FloatAdjustedSpeed, Terraria.Main.gamePaused, Terraria.Main.hasFocus, Terraria.GameContent.Events.LanternNight.LanternsUp, System.Math.Max(), Terraria.Main.maxTilesX, Terraria.Utilities.UnifiedRandom.Next(), Terraria.GameContent.Skies.LanternSky.Lantern.Position, Terraria.GameContent.Skies.LanternSky.ResetLantern(), Terraria.GameContent.Skies.LanternSky.Lantern.Rotation, System.Math.Sin(), Terraria.GameContent.Skies.LanternSky.Lantern.TimeUntilFloat, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Main.windSpeedCurrent, Terraria.Main.worldSurface, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.