Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Audio.OGGAudioTrack Class Reference

Public Member Functions

 OGGAudioTrack (Stream streamToRead)
 
override void Reuse ()
 
override void Dispose ()
 
void Update ()
 
void Stop (AudioStopOptions options)
 
void Play ()
 
void Pause ()
 
void SetVariable (string variableName, float value)
 
void Resume ()
 

Protected Member Functions

override void ReadAheadPutAChunkIntoTheBuffer ()
 
void CreateSoundEffect (int sampleRate, AudioChannels channels)
 
void ResetBuffer ()
 
void PrepareBuffer ()
 
virtual void PrepareToPlay ()
 

Protected Attributes

byte[] _bufferToSubmit = new byte[4096]
 
float[] _temporaryBuffer = new float[2048]
 
DynamicSoundEffectInstance _soundEffectInstance
 

Static Protected Attributes

const int bufferLength = 4096
 
const int bufferCountPerSubmit = 2
 
const int buffersToCoverFor = 8
 

Properties

bool IsPlaying [get]
 
bool IsStopped [get]
 
bool IsPaused [get]
 

Private Member Functions

void PrepareBufferToSubmit ()
 
void FindLoops ()
 
void TryReadingTag (IDictionary< string, IList< string > > tags, string entryName, ref int result)
 
void _soundEffectInstance_BufferNeeded (object sender, EventArgs e)
 
float ReMapVolumeToMatchXact (float musicVolume)
 

Static Private Member Functions

static void ApplyTemporaryBufferTo (float[] temporaryBuffer, byte[] samplesBuffer)
 

Private Attributes

VorbisReader _vorbisReader
 
int _loopStart
 
int _loopEnd
 
int _sampleRate
 
AudioChannels _channels
 

Detailed Description

Definition at line 8 of file OGGAudioTrack.cs.


The documentation for this class was generated from the following file: