3using Microsoft.Xna.Framework.Audio;
DynamicSoundEffectInstance _soundEffectInstance
void CreateSoundEffect(int sampleRate, AudioChannels channels)
void PrepareBufferToSubmit()
VorbisReader _vorbisReader
override void ReadAheadPutAChunkIntoTheBuffer()
static void ApplyTemporaryBufferTo(float[] temporaryBuffer, byte[] samplesBuffer)
OGGAudioTrack(Stream streamToRead)
void TryReadingTag(IDictionary< string, IList< string > > tags, string entryName, ref int result)