Terraria v1.4.4.9
Terraria source code documentation
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◆ Create()

static DebugKeyboard Terraria.GameContent.RGB.DebugKeyboard.Create ( )
inlinestatic

Definition at line 16 of file DebugKeyboard.cs.

17 {
18 int num = 400;
19 int num2 = 100;
20 Point[] array = new Point[num * num2];
21 for (int i = 0; i < num2; i++)
22 {
23 for (int j = 0; j < num; j++)
24 {
25 array[i * num + j] = new Point(j / 10, i / 10);
26 }
27 }
28 Vector2[] array2 = new Vector2[num * num2];
29 for (int k = 0; k < num2; k++)
30 {
31 for (int l = 0; l < num; l++)
32 {
33 array2[k * num + l] = new Vector2((float)l / (float)num2, (float)k / (float)num2);
34 }
35 }
36 return new DebugKeyboard(Fragment.FromCustom(array, array2));
37 }
static Fragment FromCustom(Point[] gridPositions)
Definition Fragment.cs:60

References Terraria.GameContent.RGB.DebugKeyboard.DebugKeyboard(), and ReLogic.Peripherals.RGB.Fragment.FromCustom().